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Scriptname _00E_MQ07a_SoldierSC extends Actor
Event OnLoad()
If bDoneTeleporting == False
bDoneTeleporting = True
_00E_TeleportReappearShader.Play(self)
Utility.Wait(0.1)
SetAlpha(1.0)
StartCombat(Game.GetPlayer())
EndIf
EndEvent
Event OnDying(Actor akKiller)
UpdateEnemyWave()
EndEvent
Event OnDeath(Actor akKiller)
UpdateEnemyWave()
EndEvent
Function UpdateEnemyWave()
If bDone
Return
EndIf
bDone = True
GlobalVariable RefType
Int iCurWave = MQ07a_CurrentWave.GetValueInt()
If iCurWave == 1
RefType = MQ07a_Wave_01_EnemiesTotal
ElseIf iCurWave == 2
RefType = MQ07a_Wave_02_EnemiesTotal
ElseIf iCurWave == 3
RefType = MQ07a_Wave_03_EnemiesTotal
Else
Return
EndIf
RefType.Mod(-1)
(MQ07a as _00E_MQ07a_Functions).StartAmbushFailsave()
EndFunction
bool bDone
Bool bDoneTeleporting
GlobalVariable Property MQ07a_Wave_01_EnemiesTotal Auto
GlobalVariable Property MQ07a_Wave_02_EnemiesTotal Auto
GlobalVariable Property MQ07a_Wave_03_EnemiesTotal Auto
GlobalVariable Property MQ07a_CurrentWave Auto
Quest Property MQ07a Auto
EffectShader Property _00E_TeleportReappearShader Auto