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ScriptName dunHalldirGhostAmbushScript extends MasterAmbushScript
{Variation on the standard ambush script: Ghosts are invisible until activated.}
EffectShader property GhostShader Auto
float property GhostAlpha Auto
auto State waiting
;NEW in this variant. Ghosts begin ghosted.
Event OnLoad()
Utility.Wait(2)
self.SetAlpha(0)
GhostShader.Stop(self)
self.setAV("Aggression", 0)
If helpAlliesOnTrigger
self.setAV("Assistance", 0) ; Help nobody
EndIf
EndEvent
;if any of the events above are caught, we leave this state, but first we need to take care
;of setting up everything we need when we get out of our furniture.
Event onEndState()
;handle things like sarcophagus lids that are the linkedRef of the furniture
If _TryActivateLinkedRef(getLinkedRef())
_TryActivateLinkedRef(getNthLinkedRef(2))
EndIf
;set actor variables
self.setAV(ACTOR_VARIABLE, ACTOR_VARIABLE_ON_TRIGGER)
_RaiseAggression()
;NEW for this variant. Ghost fades in and solidifies when activated.
self.SetAlpha(GhostAlpha, True)
GhostShader.Play(self)
;check to see if actor has a linkedRef with this keyword, if so, then activate it
If linkKeyword
_TryActivateLinkedRef(GetLinkedRef(linkKeyword))
EndIf
endEvent
endState