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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 16
Scriptname QF_NQ23_0013374C Extends Quest Hidden
;BEGIN ALIAS PROPERTY Yerai
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Yerai Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY chest
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_chest Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Pahtira
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Pahtira Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Steuereinheit
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Steuereinheit Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY MarkerLager
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MarkerLager Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Schluessel
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Schluessel Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(15)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
NQ23_SC1.ForceStart()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveCompleted(17)
SetObjectiveCompleted(18)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN CODE
SetObjectiveCompleted(15)
SetObjectiveCompleted(17)
SetObjectiveCompleted(18)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
Quest __temp = self as Quest
_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveDisplayed(10)
kmyQuest.EnableMuldir()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
Quest __temp = self as Quest
_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectivecompleted(20)
SetObjectiveDisplayed(30)
kmyQuest.EnableSteuereinheit()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
Quest __temp = self as Quest
_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CompleteQuest()
CompleteAllObjectives()
Game.GetPlayer().RemoveItem(_00E_NQ23_Sternlingssteuereinheit,1)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
Quest __temp = self as Quest
_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(30)
SetObjectiveDisplayed(40)
kmyQuest.StartSC03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
Quest __temp = self as Quest
_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CastExplosion()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Scene Property NQ23_SC1 Auto
MiscObject Property _00E_NQ23_Sternlingssteuereinheit Auto