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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 35
Scriptname SF_MQ13c_SC09_Killscene_0013B5DD Extends Scene Hidden
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
MQ13c.CloseCompanionCapsules()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN CODE
_00E_QUestFunctions.PlayerAIWAlk(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
MQ13c.PlayLaunchSequence()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_23
Function Fragment_23()
;BEGIN CODE
MQ13c.CollapseReactor()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN CODE
MQ13c.PlayerEnterAIWalk()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
MQ13c.StartSteelbirdAttack()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
MQ13c.UpdateObjectives()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN CODE
MQ13c.SteelDragonEnter()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ13c_Functions Property MQ13c Auto