125 lines
3.8 KiB
Plaintext
125 lines
3.8 KiB
Plaintext
Scriptname _00E_NQ27_Functions extends Quest
|
|
|
|
Import _00E_QuestFunctions
|
|
|
|
;=====================================================================================
|
|
; FUNCTIONS
|
|
;=====================================================================================
|
|
Function DespawnOldManOldWoman()
|
|
|
|
_00E_NQ27_OldManREF.Disable()
|
|
_00E_NQ27_OldWomanREF.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function EnableLevers()
|
|
|
|
_00E_NQ27_Lever01REF.Enable()
|
|
_00E_NQ27_Lever02REF.Enable()
|
|
_00E_NQ27_Lever03REF.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function ActivateWallMechanism()
|
|
|
|
if _00E_NQ27_Lever01REF.IsInPullPosition == false && _00E_NQ27_Lever02REF.IsInPullPosition == false && _00E_NQ27_Lever03REF.IsInPullPosition == false
|
|
_00E_NQ27_MoveableWallREF.TranslateTo(_00E_NQ27_MoveableWallREF.GetPositionX(), (_00E_NQ27_MoveableWallREF.GetPositionY() - fTranslateValue), _00E_NQ27_MoveableWallREF.GetPositionZ(), _00E_NQ27_MoveableWallREF.GetAngleX(), _00E_NQ27_MoveableWallREF.GetAngleY(), _00E_NQ27_MoveableWallREF.GetAngleZ(), 100.0)
|
|
_00E_NQ27_MoveablePostREF.TranslateTo(_00E_NQ27_MoveablePostREF.GetPositionX(), (_00E_NQ27_MoveablePostREF.GetPositionY() - fTranslateValue), _00E_NQ27_MoveablePostREF.GetPositionZ(), _00E_NQ27_MoveablePostREF.GetAngleX(), _00E_NQ27_MoveablePostREF.GetAngleY(), _00E_NQ27_MoveablePostREF.GetAngleZ(), 100.0)
|
|
int iMechanismSound = DRSStoneRotatingDiscLPM.Play(_00E_NQ27_MoveableWallREF)
|
|
Utility.Wait(3)
|
|
Sound.StopInstance(iMechanismSound)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function AddVouchers()
|
|
|
|
;_00E_NQ_G_07_GunamREF.RemoveItem(Gueterscheine.GetReference().GetBaseObject(), 1, false, PlayerREF)
|
|
|
|
EndFunction
|
|
|
|
Function RemoveLetter()
|
|
|
|
PlayerREF.RemoveItem(Letter.GetReference().GetBaseObject(), 1, false, _00E_NQ27_GuardREF)
|
|
|
|
EndFunction
|
|
|
|
Function RemoveSchuldschein()
|
|
|
|
PlayerREF.RemoveItem(Schuldschein.GetReference().GetBaseObject(), 1, false, _00E_NQ27_GuardREF)
|
|
|
|
EndFunction
|
|
|
|
Function SetupSC01()
|
|
|
|
_00E_NQ27_OldManREF.MoveTo(_00E_NQ27_OldManStandMarker)
|
|
_00E_NQ27_OldWomanREF.MoveTo(_00E_NQ27_OldWomanStandMarker)
|
|
_00E_NQ27_GuardREF.MoveTo(_00E_NQ27_GuardStandMarker)
|
|
|
|
|
|
EndFunction
|
|
|
|
Function StartSC01()
|
|
|
|
NQ27_SC01_DialogueInFrontOfHouse.ForceStart()
|
|
|
|
If NQ27_SC01_DialogueInFrontOfHouse.IsPlaying()
|
|
PrintDebugMessage("NQ27_SC01_DialogueInFrontOfHouse is playing!")
|
|
Endif
|
|
|
|
EndFunction
|
|
|
|
Function RewardMoney()
|
|
|
|
PlayerREF.AddItem(Gold001, __Config_RewardMoney)
|
|
|
|
EndFunction
|
|
|
|
Function FinishQuest()
|
|
|
|
RewardMoney()
|
|
Levelsystem.GiveEP(__Config_RewardEXP)
|
|
|
|
Self.CompleteQuest()
|
|
|
|
EndFunction
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
float fTranslateValue = 250.0
|
|
|
|
;rewards
|
|
int Property __Config_RewardEXP Auto
|
|
int Property __Config_RewardMoney Auto
|
|
MiscObject Property Gold001 Auto
|
|
_00E_QuestFunctions Property Levelsystem Auto
|
|
|
|
;sound for secret door
|
|
Sound Property DRSStoneRotatingDiscLPM Auto
|
|
|
|
;actors
|
|
Actor Property PlayerREF Auto
|
|
Actor Property _00E_NQ27_OldManREF Auto
|
|
Actor Property _00E_NQ27_OldWomanREF Auto
|
|
Actor Property _00E_NQ27_GuardREF Auto
|
|
Actor Property _00E_NQ27_KraigKupferhammerREF Auto
|
|
Actor Property _00E_NQ27_SiraKupferhammerREF Auto
|
|
|
|
;marker
|
|
ObjectReference Property _00E_NQ27_GuardStandMarker Auto
|
|
ObjectReference Property _00E_NQ27_OldManStandMarker Auto
|
|
ObjectReference Property _00E_NQ27_OldWomanStandMarker Auto
|
|
ObjectReference Property _00E_NQ27_MoveableWallREF Auto
|
|
ObjectReference Property _00E_NQ27_MoveablePostREF Auto
|
|
|
|
;questitems
|
|
ReferenceAlias Property Schuldschein Auto
|
|
ReferenceAlias Property Letter Auto
|
|
|
|
;lever for secret door
|
|
NorLever01SCRIPT Property _00E_NQ27_Lever01REF Auto
|
|
NorLever01SCRIPT Property _00E_NQ27_Lever02REF Auto
|
|
NorLever01SCRIPT Property _00E_NQ27_Lever03REF Auto
|
|
|
|
;scenes
|
|
Scene Property NQ27_SC01_DialogueInFrontOfHouse Auto |