125 lines
3.8 KiB
Plaintext
125 lines
3.8 KiB
Plaintext
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Scriptname _00E_NQ27_Functions extends Quest
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Import _00E_QuestFunctions
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function DespawnOldManOldWoman()
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_00E_NQ27_OldManREF.Disable()
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_00E_NQ27_OldWomanREF.Disable()
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EndFunction
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Function EnableLevers()
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_00E_NQ27_Lever01REF.Enable()
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_00E_NQ27_Lever02REF.Enable()
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_00E_NQ27_Lever03REF.Enable()
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EndFunction
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Function ActivateWallMechanism()
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if _00E_NQ27_Lever01REF.IsInPullPosition == false && _00E_NQ27_Lever02REF.IsInPullPosition == false && _00E_NQ27_Lever03REF.IsInPullPosition == false
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_00E_NQ27_MoveableWallREF.TranslateTo(_00E_NQ27_MoveableWallREF.GetPositionX(), (_00E_NQ27_MoveableWallREF.GetPositionY() - fTranslateValue), _00E_NQ27_MoveableWallREF.GetPositionZ(), _00E_NQ27_MoveableWallREF.GetAngleX(), _00E_NQ27_MoveableWallREF.GetAngleY(), _00E_NQ27_MoveableWallREF.GetAngleZ(), 100.0)
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_00E_NQ27_MoveablePostREF.TranslateTo(_00E_NQ27_MoveablePostREF.GetPositionX(), (_00E_NQ27_MoveablePostREF.GetPositionY() - fTranslateValue), _00E_NQ27_MoveablePostREF.GetPositionZ(), _00E_NQ27_MoveablePostREF.GetAngleX(), _00E_NQ27_MoveablePostREF.GetAngleY(), _00E_NQ27_MoveablePostREF.GetAngleZ(), 100.0)
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int iMechanismSound = DRSStoneRotatingDiscLPM.Play(_00E_NQ27_MoveableWallREF)
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Utility.Wait(3)
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Sound.StopInstance(iMechanismSound)
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EndIf
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EndFunction
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Function AddVouchers()
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;_00E_NQ_G_07_GunamREF.RemoveItem(Gueterscheine.GetReference().GetBaseObject(), 1, false, PlayerREF)
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EndFunction
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Function RemoveLetter()
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PlayerREF.RemoveItem(Letter.GetReference().GetBaseObject(), 1, false, _00E_NQ27_GuardREF)
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EndFunction
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Function RemoveSchuldschein()
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PlayerREF.RemoveItem(Schuldschein.GetReference().GetBaseObject(), 1, false, _00E_NQ27_GuardREF)
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EndFunction
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Function SetupSC01()
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_00E_NQ27_OldManREF.MoveTo(_00E_NQ27_OldManStandMarker)
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_00E_NQ27_OldWomanREF.MoveTo(_00E_NQ27_OldWomanStandMarker)
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_00E_NQ27_GuardREF.MoveTo(_00E_NQ27_GuardStandMarker)
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EndFunction
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Function StartSC01()
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NQ27_SC01_DialogueInFrontOfHouse.ForceStart()
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If NQ27_SC01_DialogueInFrontOfHouse.IsPlaying()
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PrintDebugMessage("NQ27_SC01_DialogueInFrontOfHouse is playing!")
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Endif
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EndFunction
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Function RewardMoney()
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PlayerREF.AddItem(Gold001, __Config_RewardMoney)
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EndFunction
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Function FinishQuest()
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RewardMoney()
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Levelsystem.GiveEP(__Config_RewardEXP)
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Self.CompleteQuest()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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float fTranslateValue = 250.0
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;rewards
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int Property __Config_RewardEXP Auto
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int Property __Config_RewardMoney Auto
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MiscObject Property Gold001 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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;sound for secret door
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Sound Property DRSStoneRotatingDiscLPM Auto
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;actors
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Actor Property PlayerREF Auto
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Actor Property _00E_NQ27_OldManREF Auto
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Actor Property _00E_NQ27_OldWomanREF Auto
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Actor Property _00E_NQ27_GuardREF Auto
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Actor Property _00E_NQ27_KraigKupferhammerREF Auto
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Actor Property _00E_NQ27_SiraKupferhammerREF Auto
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;marker
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ObjectReference Property _00E_NQ27_GuardStandMarker Auto
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ObjectReference Property _00E_NQ27_OldManStandMarker Auto
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ObjectReference Property _00E_NQ27_OldWomanStandMarker Auto
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ObjectReference Property _00E_NQ27_MoveableWallREF Auto
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ObjectReference Property _00E_NQ27_MoveablePostREF Auto
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;questitems
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ReferenceAlias Property Schuldschein Auto
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ReferenceAlias Property Letter Auto
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;lever for secret door
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NorLever01SCRIPT Property _00E_NQ27_Lever01REF Auto
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NorLever01SCRIPT Property _00E_NQ27_Lever02REF Auto
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NorLever01SCRIPT Property _00E_NQ27_Lever03REF Auto
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;scenes
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Scene Property NQ27_SC01_DialogueInFrontOfHouse Auto
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