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#pragma once
inline std::time_t lastUpdate;
class HUDMenuPatch final : public RE::ActorValueMeter
{
public:
static void Install()
{
REL::Relocation<uintptr_t> vtbl(RE::VTABLE_ActorValueMeter[0]);
_ProcessMessage = vtbl.write_vfunc(0x2, &ProcessMessageEx);
}
private:
bool ProcessMessageEx(RE::UIMessage* a_message)
{
if (this->actorValue == RE::ActorValue::kHealth && a_message->type == RE::UI_MESSAGE_TYPE::kScaleformEvent) {
std::time_t currentTime = std::time(nullptr);
if (currentTime > lastUpdate) {
// Ping the health bar every second
lastUpdate = currentTime;
auto playerAV = RE::PlayerCharacter::GetSingleton()->AsActorValueOwner();
auto currentHealth = playerAV->GetActorValue(RE::ActorValue::kHealth);
if (currentHealth < playerAV->GetBaseActorValue(RE::ActorValue::kHealth) && currentHealth > 0) {
auto uiMovie = RE::UI::GetSingleton()->GetMovieView(RE::HUDMenu::MENU_NAME);
if (uiMovie) {
RE::GFxValue va;
uiMovie->GetVariable(&va, "HUDMovieBaseInstance.HealthMeterAnim._currentframe");
RE::GFxValue args[1];
args[0].SetNumber(va.GetNumber());
uiMovie->Invoke("HUDMovieBaseInstance.HealthMeterAnim.PlayForward", nullptr, args, 1);
}
}
}
}
return _ProcessMessage(this, a_message);
}
inline static REL::Relocation<decltype(&ProcessMessageEx)> _ProcessMessage;
};