enderalse/scripts/source/sf_mq10b_sc2_temple_001080c3.psc

88 lines
1.9 KiB
Plaintext

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 34
Scriptname SF_MQ10b_SC2_Temple_001080C3 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
MQ10b.AddSilence()
Levelsystem.StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_28
Function Fragment_28()
;BEGIN CODE
_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
MQ10b.FadeBack()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
MQ10b.TealorPortToBeacon()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
Levelsystem.SetAllowIdleChatter(True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
GetOwningQuest().SetStage(55)
GetOwningQuest().SetObjectiveDisplayed(37)
_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
MQ10b.LockDoors()
Levelsystem.ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
Levelsystem.SetAllowIdleChatter(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_30
Function Fragment_30()
;BEGIN CODE
Levelsystem.SetAllowIdleChatter(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
GetOwningQuest().SetStage(45)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN CODE
(GetOwningQuest() as _00E_MQ10b_Questfunctions).SitJespar()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_QuestFunctions Property Levelsystem Auto