enderalse/scripts/source/sf_mq11b_sc03_interrupt_00145912.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 9
Scriptname SF_MQ11b_SC03_Interrupt_00145912 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
StopTryingEnableBarrier()
Levelsystem.ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
_00E_MQ11b_Questfunctions MQ11bquest = GetOwningQuest() as _00E_MQ11b_Questfunctions
MQ11bquest.SetStage(190)
MQ11bquest.StartCombatAdila()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
RegisterForSingleUpdate(0.25)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Function TryEnableBarrier()
If bBarrierEnablePeriod == False
Return
EndIf
; Wait for Jespar and Adila to travel inside the (future) barrier. Screw Gefangener.
ObjectReference markerRef = Alias_SC02_CaptiveMarker.GetRef()
If Alias_Jespar.GetRef().GetDistance(markerRef) <= 250.0 && Alias_Adila.GetRef().GetDistance(markerRef) <= 250.0
If bBarrierEnablePeriod
bBarrierEnablePeriod = False
MQ11b.KnockPlayer()
EndIf
Else
RegisterForSingleUpdate(0.25)
EndIf
EndFunction
Event OnUpdate()
TryEnableBarrier()
EndEvent
Function StopTryingEnableBarrier()
If bBarrierEnablePeriod
bBarrierEnablePeriod = False
UnregisterForUpdate()
EndIf
EndFunction
_00E_MQ11b_Questfunctions Property MQ11b Auto
_00E_QuestFunctions Property Levelsystem Auto
ReferenceAlias Property Alias_Jespar Auto
ReferenceAlias Property Alias_Adila Auto
ReferenceAlias Property Alias_SC02_CaptiveMarker Auto
Bool bBarrierEnablePeriod = True