enderalse/source/scripts/_00e_game_playerhouse_boardsc.psc

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scriptName _00E_Game_Playerhouse_BoardSC extends ObjectReference conditional
;=====================================================================================
; FUNCTIONS
;=====================================================================================
function EnableFurniture(Int iLevel)
FadeToBlackIMOD.Apply(1.00000)
utility.Wait(2 as Float)
FadeToBlackHoldIMOD.ApplyCrossFade(1 as Float)
if iLevel == 1
_00E_Game_Playerhouse_ArkMarket_Level01Linker.Enable()
elseIf iLevel == 2
_00E_Game_Playerhouse_ArkMarket_Level02Linker.Enable()
elseIf iLevel == 3
_00E_Game_Playerhouse_ArkMarket_Level03Linker.Enable()
endIf
FadeToBlackBackIMOD.ApplyCrossFade(1 as Float)
endFunction
function DisableFurniture()
FadeToBlackIMOD.Apply(1.00000)
utility.Wait(2 as Float)
FadeToBlackHoldIMOD.ApplyCrossFade(1 as Float)
_00E_Game_Playerhouse_ArkMarket_Level01Linker.Disable(false)
_00E_Game_Playerhouse_ArkMarket_Level02Linker.Disable(false)
_00E_Game_Playerhouse_ArkMarket_Level03Linker.Disable(false)
FadeToBlackBackIMOD.ApplyCrossFade(1 as Float)
endFunction
function OnActivate(ObjectReference akActionRef)
;backwards compatibility for saves prior patch 1.2.3.0
If (_00E_Game_Playerhouse_ArkMarket_Level01Linker.IsEnabled())
_00E_FurniturePurchased.SetValue(1)
EndIf
;backwards compatibility for saves prior patch 1.2.3.0
Int iButton = _00E_Game_PlayerHouse_ArkMarket_Board.Show(0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000)
if iButton == 7
return
elseIf iButton == 0
If PlayerREF.GetParentCell() == CapitalCityPlayerhouse
PlayerREF.RemoveItem(Gold001, 300)
Else
PlayerREF.RemoveItem(Gold001, 1250)
EndIf
_00E_FurniturePurchased.SetValue(1)
self.EnableFurniture(1)
elseIf iButton == 1
If PlayerREF.GetParentCell() == CapitalCityPlayerhouse
PlayerREF.RemoveItem(Gold001, 500)
Else
PlayerREF.RemoveItem(Gold001, 1500)
EndIf
_00E_FurniturePurchased.SetValue(2)
self.EnableFurniture(2)
elseIf iButton == 2
If PlayerREF.GetParentCell() == CapitalCityPlayerhouse
PlayerREF.RemoveItem(Gold001, 700)
Else
PlayerREF.RemoveItem(Gold001, 1750)
EndIf
_00E_FurniturePurchased.SetValue(3)
self.EnableFurniture(3)
elseif iButton == 4
int iButton02 = _00E_Game_PlayerHouse_RemoveFurniture.Show()
if iButton02 == 0
ReturnAndRefund()
Else
Activate(PlayerREF)
EndIf
elseif iButton == 5
if EnderalFunctions.TextInputEnabled()
Cell cCurrentCell = Self.GetParentCell()
String sHouseName = NQ24.ChooseHouseName()
cCurrentCell.SetName(sHouseName)
If cCurrentCell == CapitalCityPlayerhouse
Player.sHouseMarketQuarterName = sHouseName
ElseIf cCurrentCell == CapitalCityPlayerHouseUpper
Player.sHouseNobleQuarterName = sHouseName
EndIf
else
Debug.Notification("Renaming requires SKSE and keyboard")
endif
elseif iButton == 6
_00E_PlayerhousingMaster.GetMaster().ShowExpansionBoardTutorial()
endIf
endFunction
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function ReturnAndRefund()
DisableFurniture()
If PlayerREF.GetParentCell() == CapitalCityPlayerhouse
If _00E_FurniturePurchased.GetValue() == 1
PlayerREF.AddItem(Gold001, 150)
_00E_FurniturePurchased.SetValue(0)
ElseIf _00E_FurniturePurchased.GetValue() == 2
PlayerREF.AddItem(Gold001, 250)
_00E_FurniturePurchased.SetValue(0)
ElseIf _00E_FurniturePurchased.GetValue() == 3
PlayerREF.AddItem(Gold001, 350)
_00E_FurniturePurchased.SetValue(0)
EndIf
ElseIf PlayerREF.GetParentCell() == CapitalCityPlayerhouseUpper
If _00E_FurniturePurchased.GetValue() == 1
PlayerREF.AddItem(Gold001, 625)
_00E_FurniturePurchased.SetValue(0)
ElseIf _00E_FurniturePurchased.GetValue() == 2
PlayerREF.AddItem(Gold001, 750)
_00E_FurniturePurchased.SetValue(0)
ElseIf _00E_FurniturePurchased.GetValue() == 3
PlayerREF.AddItem(Gold001, 875)
_00E_FurniturePurchased.SetValue(0)
EndIf
EndIf
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
Actor Property PlayerREF Auto
Cell Property CapitalCityPlayerhouse Auto
Cell Property CapitalCityPlayerHouseUpper Auto
GlobalVariable Property _00E_FurniturePurchased Auto
bool Property bLevel01FurniturePurchased Auto Conditional Hidden
bool Property bLevel02FurniturePurchased Auto Conditional Hidden
bool Property bLevel03FurniturePurchased Auto Conditional Hidden
imagespacemodifier property FadeToBlackBackIMOD auto
ObjectReference property _00E_Game_Playerhouse_ArkMarket_Level01Linker auto
message property _00E_Game_PlayerHouse_ArkMarket_Board auto
imagespacemodifier property FadeToBlackIMOD auto
Bool property __Config_bHouseHasLevel02 auto conditional
{Check this if this house has level 02 furniture designed.}
ObjectReference property _00E_Game_Playerhouse_ArkMarket_Level02Linker auto
imagespacemodifier property FadeToBlackHoldIMOD auto
Bool property __Config_bHouseHasLevel01 auto conditional
{Check this if this house has level 01 furniture designed.}
ObjectReference property _00E_Game_Playerhouse_ArkMarket_Level03Linker auto
Bool property __Config_bHouseHasLevel03 auto conditional
{Check this if this house has level 03 furniture designed.}
MiscObject Property Gold001 Auto
Message Property _00E_Game_PlayerHouse_RemoveFurniture Auto
_00E_NQ24_Playerhousing_Functions Property NQ24 Auto
_00E_PlayerHousing_CellNameSC Property Player Auto