85 lines
2.7 KiB
Plaintext
85 lines
2.7 KiB
Plaintext
Scriptname _00E_Game_Playerhouse_DocumentSC extends ObjectReference
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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if akNewContainer == PlayerREF && !bDone
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bDone = True
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_00E_NQ24_LeveledListHouse.Revert()
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VendorItemsBanker.RemoveAddedForm(VendorItemPropertyArk)
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_00E_NQ24_PlayerHouseOwned.SetValueInt(1)
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PlayerREF.AddItem(kyHouseKey, 1)
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objNoteRef.Disable()
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cHouseCell.SetActorOwner(PlayerREF.GetActorBase())
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HouseBoardREF.Enable()
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if EnderalFunctions.TextInputEnabled()
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sHouseName = NQ24.ChooseHouseName()
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If sHouseName == ""
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sHouseName = DefaultHouseName.GetName()
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EndIf
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cHouseCell.SetName(sHouseName)
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If cHouseCell == CapitalCityPlayerhouse
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Player.sHouseMarketQuarterName = sHouseName
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ElseIf cHouseCell == CapitalCityPlayerHouseUpper
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Player.sHouseNobleQuarterName = sHouseName
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EndIf
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endIf
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If !NQ24.IsCompleted()
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If !NQ24.IsRunning()
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NQ24.SetCurrentStageID(5)
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Utility.Wait(2)
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NQ24.SetCurrentStageID(10)
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Else
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NQ24.SetCurrentStageID(10)
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EndIf
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EndIf
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endIf
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endEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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_00E_PlayerHousing_CellNameSC Property Player Auto
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Actor Property PlayerREF Auto
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bool bDone
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Cell Property CapitalCityPlayerHouseUpper Auto
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Cell Property CapitalCityPlayerhouse Auto
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String Property sHouseName Auto
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Message Property DefaultHouseName Auto
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Cell Property cHouseCell Auto
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{Set this to point at the cell the player will own from now on.}
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Key Property kyHouseKey Auto
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{Set this to point at the base object of the key which opens the door to the house}
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ObjectReference Property objNoteRef Auto
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{Set this to point to the ObjectReference of the note ACTIVATOR-SPHERE tucked at the door. Will be disabled.}
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_00E_NQ24_Playerhousing_Functions Property NQ24 Auto
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LeveledItem Property _00E_NQ24_LeveledListHouse Auto
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{Set this to the respective LeveledItem for the document the player just purchased. Ensures that the document can't be purchased multiple times.}
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GlobalVariable Property _00E_NQ24_PlayerHouseOwned Auto
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FormList Property VendorItemsBanker Auto
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Keyword Property VendorItemPropertyArk Auto
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ObjectReference Property HouseBoardREF Auto
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{Set this to the respective reference of the board, this property simply guarantees that the reference of the board is persistent.} |