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ScriptName _00E_MQ08PlayerSpawnScript Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ActorBase Property Player Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnActivate(ObjectReference akActionRef)
ActorBase NewPlayer = Game.GetForm(20) as ActorBase
Game.GetPlayer().PlaceActorAtMe(NewPlayer, 4, None)
Debug.MessageBox("Called")
Self.PlaceActorAtMe(Player, 4, None)
EndEvent