57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
Scriptname _00E_AutoSaveSystem_Functions extends Quest
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; Save Name Structure (from NQS NamedQuicksaves by Ryan McKenzie)
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; Save3_0C2D58E2_0_507269736F6E6572_Tamriel_000002_20180503063315_4_1.ess
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; Save3: Type and index of save
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; 0C2D58E2: Unique hash used to identify your save profile. Regenerated on closing racemenu.
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; 0: Flag for modded game.
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; 507269736F6E6572: Character name in hex.
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; Tamriel: coc code.
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; 000002: Days, hours, minutes played.
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; 20180503063315: Year, month, day, hour, minute, second in GMT + 0.
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; 4: Player level.
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; 1: Unknown flag.
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Event OnUpdate()
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Actor PlayerREF = Game.GetForm(0x14) as Actor
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If PlayerREF.IsInCombat() || PlayerREF.IsOnMount() || PlayerREF.IsSwimming() || ! Game.IsFightingControlsEnabled() || PlayerREF.IsDead() || Utility.IsInMenuMode() || UI.IsTextInputEnabled() || UI.IsMenuOpen("Dialogue Menu")
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RegisterForSingleUpdate(5)
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return
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endif
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; Eddoursul: Index prefixed with 0 ensures the engine does not rotate these saves out
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Game.SaveGame("Autosave0" + iAutosaveIndex + "_" + EnderalFunctions.GetPlayerHash() + "_0_" + EnderalFunctions.StringToHex(PlayerREF.GetActorBase().GetName()) + "_EnderalSE_000000_00000000000000_1_1")
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iAutosaveIndex += 1
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if iAutosaveIndex >= Utility.GetIniInt("iAutoSaveCount:SaveGame")
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iAutosaveIndex = 0
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endif
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RegisterForSingleUpdate(fUpdateTime*60)
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EndEvent
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; called from _00E_AutosaveIntervalAlias to update ini setting fAutosaveEveryXMins in case it was changed
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Function UpdateAutoSaveInterval()
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if SKSE.GetVersion() <= 0
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UnregisterForUpdate()
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return
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endif
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fUpdateTime = Utility.GetIniFloat("fAutosaveEveryXMins:SaveGame")
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If fUpdateTime <= 0.0 ; just in case
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fUpdateTime = 30
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EndIf
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RegisterForSingleUpdate(fUpdateTime*60)
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EndFunction
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int iAutosaveIndex = 0
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float fUpdateTime
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