1176 lines
36 KiB
Plaintext
1176 lines
36 KiB
Plaintext
Scriptname _00E_MQ12b_Functions extends Quest Conditional
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Import Utility
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Int CurScriptVersion = 0
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Int Property LATEST_SCRIPT_VERSION = 2 AutoReadOnly
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetUp()
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CurScriptVersion = LATEST_SCRIPT_VERSION
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iCrimeGoldBeforeMQ12bNonViolent = A_CrimeFaction.GetCrimeGoldNonViolent()
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iCrimeGoldBeforeMQ12bViolent = A_CrimeFaction.GetCrimeGoldViolent()
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A_CrimeFaction.SetCrimeGold(0)
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A_CrimeFaction.SetCrimeGoldViolent(0)
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_00E_MC_JorrekRef.Disable()
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_00E_MC_TealorREF.EquipItem(_01E_20Hueterschwert, true, true)
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_00E_MC_YuslanRef.Disable()
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_00E_SilenceLongTransitionHighPriority.Add()
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MQ03_SC1_CastleWorldDoor.BlockActivation(True)
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_00E_SouthQuarter_UndercityDoorREF.BlockActivation(True)
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MQ12b_SC4_BarracksDoorREF.BlockActivation(True)
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MQ12b_SC5_HarborDoorREF.BlockActivation(True)
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CapitalCity_UpperCityToMarket01.BlockActivation(True)
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CapitalCity_UpperCityToMarket02.BlockActivation(True)
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MQ12b_Market_CastleCollisionREF.Enable()
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MQ12b_DisableThisDudeHeIsAnnoyingREF.Disable()
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_00E_TeleportGlobal.SetValueInt(1)
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PlayerREF.AddToFaction(MQ12b_TemporarySiegeFaction)
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PlayerREF.AddPerk(_00E_ArkSiegeLockedGatesPerk)
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Ordenshueter.GetReference().Enable()
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Ordenshueter.GetReference().MoveTo(MQ12b_SC1_Orderguard01)
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Ordenshueterin.GetReference().MoveTo(MQ12b_SC1_Orderguard02)
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bArkUnderAttackPrelude = True
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SkyrimOvercastRain.SetActive(True)
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_00E_MC_LexREF.EvaluatePackage()
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AdjustTime()
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EndFunction
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Function BlockDoors()
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int iIndex = MQ12b_SC01_ArkDoors.GetSize()
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While iIndex > 0
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iIndex -= 1
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ObjectReference objDoorToBlock = MQ12b_SC01_ArkDoors.GetAt(iIndex) as ObjectReference
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objDoorToBlock.BlockActivation(True)
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EndWhile
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EndFunction
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Function StartSC02Failsave()
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iCrimeGoldBeforeMQ12bNonViolent = A_CrimeFaction.GetCrimeGoldNonViolent()
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iCrimeGoldBeforeMQ12bViolent = A_CrimeFaction.GetCrimeGoldViolent()
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If Self.GetCurrentStageID() < 15
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Self.SetCurrentStageID(15)
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EndIf
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If _00E_MC_LeoraREF.IsDisabled()
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_00E_MC_LeoraREF.Enable()
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EndIf
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If _00E_MC_YuslanRef.IsDisabled()
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_00E_MC_YuslanRef.Enable()
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EndIf
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Utility.Wait(0.25)
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_00E_MC_LeoraREF.MoveTo(MQ12b_SC2_LeoraMarker002)
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_00E_MC_YuslanRef.MoveTo(MQ12b_SC2_ShaRimMarker002)
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If !MQ12b_SC2_Attack.IsPlaying()
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MQ12b_SC2_Attack.ForceStart()
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EndIf
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EndFunction
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Function StartSC02()
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If _00E_MC_LeoraREF.IsDisabled()
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_00E_MC_LeoraREF.Enable()
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EndIf
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If _00E_MC_YuslanRef.IsDisabled()
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_00E_MC_YuslanRef.Enable()
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EndIf
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SkyrimOvercastRain.SetActive(True)
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_00E_MC_LeoraREF.MoveTo(MQ12b_SC2_LeoraMarker002)
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_00E_MC_YuslanRef.MoveTo(MQ12b_SC2_ShaRimMarker002)
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MQ12b_SC2_Attack.ForceStart()
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EndFunction
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Function TealorAppears()
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If _00E_MC_TealorRef.IsDisabled()
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_00E_MC_TealorREF.Enable()
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EndIf
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_00E_SilenceLongTransitionHighPriority.Add()
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AllowIdleChatter.SetValue(0)
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_00E_MC_TealorREF.MoveTo(MQ12b_SC2_TealorStartMarker005)
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Utility.Wait(0.5)
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If _00E_MC_TealorREF.GetWorldSpace() == PlayerREF.GetWorldSpace()
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_00E_MC_TealorREF.MoveTo(MQ12b_SC2_TealorStartMarker005)
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EndIf
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EndFunction
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Function SC02_TealorFailsave()
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; Failsave to move Tealor to the scene in the upper quarters
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; where Yuslan is arguing with Leora about the magical blockade.
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If _00E_MC_TealorREF.GetDistance(_00E_MC_YuslanRef) > 198
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Wait(1)
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If _00E_MC_TealorREF.GetDistance(_00E_MC_YuslanRef) > 198
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_00E_MC_TealorREF.MoveTo(MQ12b_SC2_ShaRimMarker002)
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Endif
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EndIf
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EndFunction
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Function StartSC03()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_Music_Combat_BonehunterNoCond.Add()
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If _00E_MC_LeoraREF.IsDisabled()
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_00E_MC_LeoraREF.Enable()
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EndIf
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If _00E_MC_YuslanRef.IsDisabled()
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_00E_MC_YuslanRef.Enable()
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EndIf
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If _00E_MC_TealorRef.IsDisabled()
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_00E_MC_TealorREF.Enable()
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EndIf
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MQ12b_SC3_CityGuardREF.Enable()
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MQ12b_SC3_CityGuardREF.MoveTo(MQ12b_SC3_CityGuardStartMarker)
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MQ12b_SC3_CatapultAttack.ForceStart()
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AMBrCivilWarCatapultsDistantM.Play(PlayerREF)
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ObjectReference CatapultStrike = MQ12b_SC3_CatapultStrikeMarker002.PlaceAtMe(CWCatapultStrike)
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_00E_MC_TealorREF.SetLookAt(CatapultStrike)
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_00E_MC_LeoraREF.SetLookAt(CatapultStrike)
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_00E_MC_YuslanRef.SetLookAt(CatapultStrike)
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Wait(4)
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_00E_Ability_StaggerSelfSpell.Cast(_00E_MC_YuslanRef,_00E_MC_YuslanRef)
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_00E_Ability_StaggerSelfSpell.Cast(_00E_MC_LeoraREF,_00E_MC_LeoraREF)
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MQ12b_SC3_BarrierREF002.Enable()
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MQ12b_SC3_TealorBarrierMarkerREF.Enable()
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Wait(1)
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LaunchCityAttack()
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EndFunction
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Function LaunchCityAttack()
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Game.RequestAutoSave()
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SendModEvent("ArkSiegeStarted")
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iBellSound = _00E_BellLoop.Play(PlayerREF)
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MQ03_SC1_CastleWorldDoor.BlockActivation(True)
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MQ12b_SC4_BarracksDoorREF.BlockActivation(True)
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_00E_SouthQuarter_UndercityDoorREF.BlockActivation(True)
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MQ12b_SC5_HarborDoorREF.BlockActivation(True)
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MQ12b_SC5_LowerDistrictMarketDoor01REF.BlockActivation(True)
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MQ12b_SC5_LowerDistrictMarketDoor02REF.BlockActivation(True)
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EnableMarketProps()
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SkyrimOvercastRain.SetActive(True)
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_Music_Combat_BonehunterNoCond.Add()
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_00E_MQ12b_SC3_ScreamM.Play(MQ12b_SC3_ScreamMarker)
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AMBCivilWarBattleStartDistant.Play(PlayerREF)
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MQ12b_SC3_PanicTriggerboxREF.Enable()
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MQ12b_StayDisabledLinker.Disable()
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MQ12b_SC3_UpperCityLinker01.Enable()
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MQ12b_SC3_CatapultFireController.PlaceAtMe(CWCatapultStrikeNoDmg)
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StrikeSpawner = MQ12b_SC3_CatapultFireController
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bArkUnderAttack = True
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MQ12b_ArkUnderAttack.SetValueInt(1)
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RegisterForSingleUpdate(3)
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GoToState("SiegeUpperCity")
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Wait(1)
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MQ12b_SC3_BattleSoundMarker.Enable()
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EndFunction
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Function SoldierFailsave()
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if MQ12b_SC3_CityGuardREF.GetDistance(MQ12b_SC3_CityGuardRunToMarker) >= 350
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MQ12b_SC3_CityGuardREF.MoveTo(MQ12b_SC3_CityGuardRunToMarker)
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EndIf
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EndFunction
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Function StartSC04()
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If _00E_MC_TealorRef.IsDisabled()
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_00E_MC_TealorREF.Enable()
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EndIf
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, True, 600, 700, 200)
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MQ12b_SC3_BarrierREF002.PlayAnimation("TransitionAnim")
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MQ12b_SC4_TealorTravelToMistDistrict.ForceStart()
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MQ12b_SC3_TealorBarrierMarkerREF.Disable()
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CapitalCity_UpperCityToMarket01.BlockActivation(False)
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CapitalCity_UpperCityToMarket02.BlockActivation(False)
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EndFunction
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Function TeleportYuslan()
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_00E_PlayerFunctions.GetTeleportControl().TeleportNPC(_00E_MC_YuslanRef, MQ07a_SC14_YoungMageMarker001)
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EndFunction
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Function UnblockHarborDoor()
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MQ12b_SC5_HarborDoorREF.BlockActivation(False)
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EndFunction
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Function EnableMarketProps()
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MQ12b_SC4_Market_Linker.Enable()
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EndFunction
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Function StartSC05()
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, False)
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MQ12b_SC3_CityGuardREF.Disable()
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_00E_MC_TealorREF.MoveTo(MQ12b_SC4_TealorBenchmark01)
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MQ12b_SC5_TealorLowerDistrict.ForceStart()
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EnableLowerCityProps()
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EndFunction
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Function EnableLowerCityProps()
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MQ12b_SC5_LowerDistrictLinkMarker.Enable()
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MQ12b_SC5_HarlejanLinker.Enable()
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EndFunction
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Function StartSC06()
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Sound.StopInstance(iBellSound)
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MQ12b_SC11_GateREF.Enable()
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, True, 600, 700, 200)
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If MQ12b_SC11_GateREF.GetOpenState() != 1
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MQ12b_SC11_GateREF.SetOpen(True)
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EndIf
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MQ12b_SC6_HarborLinker.Enable()
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MQ12c_GuardLinker.Disable()
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MQ12b_SC5_HarlejanLinker.Enable()
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MQ12b_SC6_NehrimeseGateLinker.Enable()
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MQ12b_SC6_HarborProp045.Enable()
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_00E_MC_TealorREF.MoveTo(MQ12b_SC5_TealorBenchmark02)
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MQ12b_SC5_HarlejanGuardNaraREF.MoveTo(DebugMarker001)
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MQ12b_SC5_HarlejanGuardYoungREF.MoveTo(DebugMarker002)
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MQ12b_SC5_HarlejanGuardGidonREF.MoveTo(DebugMarker003)
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MQ12b_SC5_SergeantHarlejanREF.MoveTo(DebugMarker004)
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MQ12b_SC6_BattleInHarborDistrict.ForceStart()
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; need to disable these guards: if the player ignored them, tealor might aggro them even in the harbor
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MQ12b_SC4_Market_Linker.Disable()
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GypsyMinstrelsControl.TriggerUpdate()
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EndFunction
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Function EnableArchers()
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MQ12b_SC6_ArcherMarker.Enable()
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EndFunction
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Function EnableGateFoes()
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MQ12b_SC6_NehrimeseGateLinker.Enable()
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EndFunction
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Function SC07_Failsave()
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MQ12b_SC5_HarlejanGuardYoungREF.MoveTo(MQ12b_SC11_TealorSpawnMarker)
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EndFunction
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Function StartSC07()
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, False)
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SetObjectiveCompleted(10)
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MQ12b_SC5_HarlejanGuardNaraREF.ResetHealthAndLimbs()
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MQ12b_SC5_HarlejanGuardYoungREF.ResetHealthAndLimbs()
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MQ12b_SC5_HarlejanGuardGidonREF.ResetHealthAndLimbs()
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MQ12b_SC5_SergeantHarlejanREF.ResetHealthAndLimbs()
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Wait(1)
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MQ12b_SC7_GateDiscussion.ForceStart()
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EndFunction
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Function PlayStuckSound()
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_00E_MQ12b_SC6_GateCrankStuckM.Play(MQ12b_SC7_CrankREF)
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EndFunction
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;=====================================Repair gate crank sequence ====================================
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Function StartSC08()
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, True, 600, 700, 200)
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MQ12b_SC8_GateDoorREF.Lock(False)
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MQ12b_SC8_FollowTealorToWallEntrance.ForceStart()
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EndFunction
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Function ChangeMusic()
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SetObjectiveCompleted(15)
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_00E_MC_TealorREF.MoveTo(PlayerREF)
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_00E_Music_Combat_BonehunterNoCond.Remove()
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EndFunction
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Function StartSC09()
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bArkUnderAttackPrelude = False ; stop disabling NPCs
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, False)
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MQ12b_SC9_PlayerRepairsMechanism.ForceStart()
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MQ12b_SC9_Door.Lock(False)
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EndFunction
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Function CallVision()
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MQ12b_SC09_PlayerVisionMarker = PlayerREF.PlaceAtMe(XMarker, 1)
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_00E_PlayerFunctions.GetVisionControl().VisionEffectTimestop()
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EndFunction
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Function EndVision()
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_00E_PlayerFunctions.GetVisionControl().VisionEffectTimestopStop()
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PlayerREF.MoveTo(MQ12b_SC09_PlayerVisionMarker)
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EndFunction
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Function FireCannon()
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FXExplosionCatapultFarM.Play(PlayerREF)
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EndFunction
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Function StartSC10()
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MQ12b_SC10_PlayerRepairsMechanismPart02.ForceStart()
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EndFunction
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Function EnableAssassin()
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MQ12b_SC10_WayOut.BlockActivation(False)
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InitializeCoordinates(PlayerREF)
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MQ12b_SC10_NehrimeseAssassin.Enable()
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_00E_A2_Ghostwalk_TeleportSound.Play(PlayerREF)
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_00E_A2_GhostwalkTeleportReappearVFX.Play(MQ12b_SC10_NehrimeseAssassin)
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MQ12b_SC10_NehrimeseAssassin.PlaceAtMe(_00E_A2_GhostwalkImpactExplosion, 1)
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MQ12b_SC10_NehrimeseAssassin.MoveTo(PlayerREF, EndLocX, EndLocY, EndLocZ)
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MQ12b_SC10_NehrimeseAssassin.SetAngle(TargetAngleX, TargetAngleY, TargetAngleZ)
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_00E_A2_GhostwalkTeleportVFX.Play(MQ12b_SC10_NehrimeseAssassin)
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_00E_A2_GhostwalkTeleportReappearVFX.Stop(MQ12b_SC10_NehrimeseAssassin)
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MQ12b_SC10_NehrimeseAssassin.StartCombat(PlayerREF)
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EndFunction
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Function InitializeCoordinates(Actor TargetVictim)
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EndLocX = (-100*Math.Sin(TargetVictim.GetAngleZ()))
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EndLocY = (-100*Math.Cos(TargetVictim.GetAngleZ()))
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EndLocZ = 0
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TargetAngleX = TargetVictim.GetAngleX()
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TargetAngleY = TargetVictim.GetAngleY()
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TargetAngleZ = TargetVictim.GetAngleZ()
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EndFunction
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;=====================================Samael Gate Scene ============================================
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Function EnableDefenseTroop()
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AudioCategoryAMB.SetVolume(0.7)
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Weather.ReleaseOverride()
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SkyrimStormRain.ForceActive(True)
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bArkUnderAttackFinalScene = True
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MoveUnwantedNPCs()
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MQ12b_SC11_CannonREF.Enable()
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MQ12b_SC6_HarborProp045.Disable()
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If _00E_MC_TealorREF.IsDisabled()
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_00E_MC_TealorREF.Enable()
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EndIf
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_00E_MC_TealorREF.MoveTo(MQ12b_SC11_TealorSpawnMarker)
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MQ12b_SC5_HarlejanGuardGidonREF.MoveTo(MQ12b_SC11_GidonCannonMarker)
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MQ12b_SC5_HarlejanGuardNaraREF.MoveTo(MQ12b_SC11_NaraCannonMarker)
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MQ12b_SC5_SergeantHarlejanREF.MoveTo(MQ12b_SC11_HarlejanCannonMarker)
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MQ12b_SC5_HarlejanGuardYoungREF.MoveTo(MQ12b_SC11_YoungGuardCannonMarker)
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MQ12b_SC11_SamaelREF.MoveTo(MQ12b_SC11_SamaelMarker)
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MQ12b_SC11_SamaelREF.Enable()
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MQ12b_SC11_SamaelREF.SetAlpha(0.0)
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MQ12b_SC11_CollisionMarker.Enable()
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MQ12b_SC11_HarborGateScene.ForceStart()
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_00E_SilenceLongTransitionHighPriority.Add()
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EndFunction
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Function MoveUnwantedNPCs()
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int iNPCIndex = MQ12b_SC11_NPCsRef.GetSize()
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While iNPCIndex > 0
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iNPCIndex -= 1
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Actor RefToMove = MQ12b_SC11_NPCsRef.GetAt(iNPCIndex) as Actor
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If !RefToMove.IsDisabled() && !(RefToMove.IsDead())
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RefToMove.SetGhost(True)
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RefToMove.MoveTo(MQ12b_SC11_GuardDumpMarker)
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EndIf
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EndWhile
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Return
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EndFunction
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Function FadeInSamael()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_Music_Dungeon_Hideout.Remove()
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_00E_Music_Special_MQ12b_Samael.Add()
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TimeFadeIn01FXS.Play(MQ12b_SC11_SamaelREF)
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MQ12b_SC11_SamaelREF.MoveTo(MQ12b_SC11_SamaelMarker)
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Debug.sendAnimationEvent(MQ12b_SC11_SamaelREF, "IdleWebEnterInstant")
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MQ12b_SC11_SamaelREF.setActorValue("Variable03", 5)
|
|
TimeFadeOut01FXS.Stop(MQ12b_SC11_SamaelREF)
|
|
TimeFadeIn01FXS.Play(MQ12b_SC11_SamaelREF)
|
|
MQ12b_SC11_SamaelBarrierREF.Enable()
|
|
_00E_MAGEldritchExplosionImod.Apply()
|
|
Game.ShakeCamera(afStrength = 0.1)
|
|
_00E_Func_WaitForRef.WaitForReferenceToLoad(MQ12b_SC11_SamaelBarrierREF)
|
|
MAGConjurePortal.Play(MQ12b_SC11_SamaelBarrierREF)
|
|
MQ12b_SC11_SamaelBarrierREF.PlayAnimation("playanim02")
|
|
bBarrierFailsave = True
|
|
RegisterForSingleUpdate(2)
|
|
_00E_MQ12b_SC11_BarrierLightREF.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function ExplosionSamael()
|
|
|
|
MQ12b_SC11_SamaelREF.playidle(WebIdleExit)
|
|
Wait(1)
|
|
TimeFadeIn01FXS.Stop(MQ12b_SC11_SamaelREF)
|
|
MQ12b_SC11_SamaelREF.setActorValue("Variable03", 0)
|
|
MQ12b_SC11_SamaelREF.PlaceAtMe(_00E_MAGEldritchShockExplosion, 1)
|
|
_00E_MAGEldritchExplosionM.Play(MQ12b_SC11_SamaelREF)
|
|
_00E_Ability_StaggerSelfSpell.Cast(MQ12b_SC5_HarlejanGuardYoungREF, MQ12b_SC5_HarlejanGuardYoungREF)
|
|
_00E_Ability_StaggerSelfSpell.Cast(MQ12b_SC5_SergeantHarlejanREF, MQ12b_SC5_SergeantHarlejanREF)
|
|
MQ12b_SC11_SamaelREF.SetAlpha(1)
|
|
MQ12b_SC11_SamaelREF.PushActorAway(MQ12b_SC5_HarlejanGuardGidonREF, 5)
|
|
MQ12b_SC5_HarlejanGuardGidonREF.GetActorBase().SetEssential(False)
|
|
MQ12b_SC5_HarlejanGuardGidonREF.Kill(MQ12b_SC11_SamaelREF)
|
|
MQ12b_SC11_SamaelREF.PushActorAway(MQ12b_SC5_HarlejanGuardNaraREF, 5)
|
|
MQ12b_SC5_HarlejanGuardNaraREF.GetActorBase().SetEssential(False)
|
|
MQ12b_SC5_HarlejanGuardNaraREF.Kill(MQ12b_SC11_SamaelREF)
|
|
|
|
EndFunction
|
|
|
|
Function SamaelLevitateHarlejanAndGuard()
|
|
|
|
_00E_FXEldritchShader03.Play(MQ12b_SC5_SergeantHarlejanREF)
|
|
_00E_FXEldritchShader03.Play(MQ12b_SC5_HarlejanGuardYoungREF)
|
|
Debug.SendAnimationEvent(MQ12b_SC5_HarlejanGuardYoungREF, "returnToDefault")
|
|
Debug.SendAnimationEvent(MQ12b_SC5_SergeantHarlejanREF, "returnToDefault")
|
|
Debug.SendAnimationEvent(MQ12b_SC5_HarlejanGuardYoungREF, "IdleDA02BoethiahPostEnter")
|
|
Debug.SendAnimationEvent(MQ12b_SC5_SergeantHarlejanREF, "IdleDA02BoethiahPostEnter")
|
|
|
|
Wait(4)
|
|
_00E_A1_DevourSoul_DisintegrateFXS.Play(MQ12b_SC5_SergeantHarlejanREF)
|
|
_00E_A1_DevourSoul_DisintegrateFXS.Play(MQ12b_SC5_HarlejanGuardYoungREF)
|
|
|
|
EndFunction
|
|
|
|
Function KillHarlejanAndGuard()
|
|
|
|
Game.ShakeCamera(afStrength = 0.5)
|
|
ObjectReference KillMarkerHarlejan = MQ12b_SC5_SergeantHarlejanREF.PlaceAtMe(XMarker)
|
|
ObjectReference KillMarkerGuardYoung = MQ12b_SC5_HarlejanGuardYoungREF.PlaceAtMe(XMarker)
|
|
KillMarkerGuardYoung.MoveTo(MQ12b_SC5_SergeantHarlejanREF, 0.0, 0.0, 200)
|
|
KillMarkerHarlejan.MoveTo(MQ12b_SC5_HarlejanGuardYoungREF, 0.0, 0.0, 200)
|
|
_00E_A1_DevourSoul_DisintegrateFXS.Stop(MQ12b_SC5_SergeantHarlejanREF)
|
|
_00E_A1_DevourSoul_DisintegrateFXS.Stop(MQ12b_SC5_HarlejanGuardYoungREF)
|
|
_00E_FXEldritchShader03.Stop(MQ12b_SC5_HarlejanGuardYoungREF)
|
|
_00E_FXEldritchShader03.Stop(MQ12b_SC5_HarlejanGuardYoungREF)
|
|
MQ12b_SC5_HarlejanGuardYoungREF.SetAlpha(0.0)
|
|
MQ12b_SC5_SergeantHarlejanREF.SetAlpha(0.0)
|
|
|
|
KillMarkerHarlejan.PlaceAtMe(_00E_MAGEldritchShockExplosion)
|
|
KillMarkerHarlejan.PlaceAtMe(_00E_FS_MAGGoreExplosion)
|
|
KillMarkerGuardYoung.PlaceAtMe(_00E_MAGEldritchShockExplosion)
|
|
KillMarkerGuardYoung.PlaceAtMe(_00E_FS_MAGGoreExplosion)
|
|
|
|
_00E_A1_DevourSoulScreamM.Play(KillMarkerGuardYoung)
|
|
_00E_A1_DevourSoulScreamM.Play(KillMarkerHarlejan)
|
|
|
|
EndFunction
|
|
|
|
Function CloseGate()
|
|
|
|
MQ12b_SC11_GateREF.SetOpen(False)
|
|
|
|
EndFunction
|
|
|
|
Function SamaelTeleportAway()
|
|
|
|
_00E_Music_Combat_BonehunterNoCond.Remove()
|
|
_00E_SilenceTransitionHighPriority.Add()
|
|
MQ12b_SC5_HarlejanLinker.Disable()
|
|
;MQ12b_SC5_SergeantHarlejanREF.Disable()
|
|
;MQ12b_SC5_HarlejanGuardYoungREF.Disable()
|
|
_00E_MC_TealorREF.StopCombat()
|
|
_00E_MC_TealorREF.StopCombatAlarm()
|
|
_00E_A1_DevourSoul_DisintegrateFXS.Play(MQ12b_SC11_SamaelREF)
|
|
Utility.Wait(1)
|
|
MQ12b_SC11_SamaelREF.PlaceAtMe(_00E_MAGEldritchShockExplosion, 1)
|
|
MQ12b_SC11_SamaelREF.Disable()
|
|
|
|
EndFunction
|
|
|
|
;=====================================Taranor Gate Scene ============================================
|
|
|
|
Function SetUpSC12()
|
|
|
|
Game.RequestAutoSave()
|
|
|
|
; need to disable these guards: if the player ignored them / they got stuck somewhere, tealor & yuslan might aggro them even in the harbor
|
|
; is also called in StartSC06() but needs to be here for save compatibility
|
|
MQ12b_SC4_Market_Linker.Disable()
|
|
|
|
MQ12b_SC12_FacadeSoldierNehrim01.GetActorBase().SetEssential(false)
|
|
MQ12b_SC12_FacadeSoldierEnderal01.PlayIdleWithTarget(pa_1HMKillMoveShortB, MQ12b_SC12_FacadeSoldierNehrim01)
|
|
MQ12b_SC6_HarborProp023.PlayIdleWithTarget(pa_1HMKillMoveShortB, MQ12b_SC6_HarborProp046)
|
|
MQ12b_SC6_HarborProp047.Kill(MQ12b_SC6_HarborProp047)
|
|
MQ12b_SC6_HarborProp022.PlayIdleWithTarget(pa_1HMKillMoveShortB, MQ12b_SC12_FacadeSoldierEnderal02)
|
|
|
|
_00E_MC_TealorREF.StopCombat()
|
|
_00E_MC_TealorREF.StopCombatAlarm()
|
|
|
|
_00E_MC_YuslanRef.Enable()
|
|
|
|
If !_00E_MC_TaranorREF.IsEnabled()
|
|
_00E_MC_TaranorREF.Enable()
|
|
EndIf
|
|
|
|
If _00E_MC_TaranorREF.IsDead()
|
|
_00E_MC_TaranorREF.Resurrect()
|
|
EndIf
|
|
|
|
If !_00E_SC_AlmaREF.IsEnabled()
|
|
_00E_SC_AlmaREF.Enable()
|
|
EndIf
|
|
|
|
If _00E_SC_AlmaREF.IsDead()
|
|
_00E_SC_AlmaREF.Resurrect()
|
|
EndIf
|
|
|
|
MQ12b_SC12_ConversationWithTaranor.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function SC12_ComeOutTaranor()
|
|
; Sometimes, Taranor fails to come to the gate when needed in SC12
|
|
; (see http://sureai.net:9898/browse/ERB-2130 ).
|
|
; This failsave teleports him.
|
|
If _00E_MC_TaranorREF.GetDistance(MQ12b_SC12_TaranorWalkMarker001) > 200
|
|
_00E_MC_TaranorREF.MoveTo(MQ12b_SC12_TaranorWalkMarker001)
|
|
EndIf
|
|
EndFunction
|
|
|
|
Function TeleportYuslanToGate()
|
|
Wait(2)
|
|
_00E_MC_YuslanRef.SetActorValue("Variable03", 5)
|
|
_00E_Func_SafeMove.SafeMoveTo(_00E_MC_YuslanRef, MQ12b_SC12_YuslanTeleportMarker)
|
|
_00E_Func_WaitForRef.WaitForReferenceToLoad(_00E_MC_YuslanRef)
|
|
Debug.sendAnimationEvent(_00E_MC_YuslanRef, "IdleWebEnterInstant")
|
|
TimeFadeIn01FXS.Play(_00E_MC_YuslanRef)
|
|
Game.ShakeCamera(afStrength = 0.1)
|
|
Debug.sendAnimationEvent(_00E_MC_YuslanRef, "IdleWebExit")
|
|
MQ12b_SC12_YuslanTeleportMarker.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport, 1)
|
|
Utility.Wait(1.5)
|
|
TimeFadeIn01FXS.Stop(_00E_MC_YuslanRef)
|
|
_00E_MC_YuslanRef.SetActorValue("Variable03", 0)
|
|
|
|
_00E_MC_TaranorREF.MoveTo(MQ12b_SC12_TaranorEnableMarker)
|
|
_00E_SC_AlmaREF.MoveTo(MQ12b_SC12_AlmaMarkerREF)
|
|
EndFunction
|
|
|
|
Function SetUpSC13()
|
|
|
|
PlayerREF.AddItem(_01E_TeleportrolleSonnentempel, 1)
|
|
|
|
_00E_MQ12b_SC11_BarrierLightREF.Disable()
|
|
|
|
EnableArcanistsAndGuard()
|
|
AllowIdleChatter.SetValue(0)
|
|
|
|
Wait(1)
|
|
|
|
MQ12b_SC13_TempleScene.ForceStart()
|
|
|
|
MQ12b_SC11_SamaelBarrierREF.PlayAnimation("playanim01")
|
|
|
|
_00E_MC_YaelaREF.MoveTo(MQ12a_SC15_YaelaStandMarker)
|
|
MQ12b_SC14_SiegeTempleMarker.Enable()
|
|
_00E_MQ12b_SC15_Novice.MoveTo(MQ12b_SC15_NoviceMarkerREF)
|
|
|
|
MQ12b_SC14_TempleGuardWoundedREF.Enable()
|
|
MQ12b_SC14_HarborGuardREF.MoveTo(MQ12b_SC14_OrderGuardMarker)
|
|
|
|
_00E_MC_LeoraREF.Enable()
|
|
_00E_MC_LeoraREF.SetAlpha(1)
|
|
|
|
_00E_MC_JorrekRef.Disable()
|
|
|
|
MQ12b_SC14_JorrekREF.Enable()
|
|
|
|
MQ12b_SC14_ApothekariusREF.Enable()
|
|
MQ12b_SC14_ApothekariusREF.MoveTo(MQ12b_SC14_GuardMarkerREF)
|
|
_00E_MC_LeoraREF.MoveTo(MQ12b_SC14_LeoraMarkerREF)
|
|
_00E_MC_NataraREF.MoveTo(MQ12b_SC14_NataraMarkerREF)
|
|
|
|
EndFunction
|
|
|
|
Function EnableArcanistsAndGuard()
|
|
|
|
MQ12b_SC12_HarborArcanist02REF.Enable()
|
|
BerserkerFXS.Play(MQ12b_SC12_YoungGuardREF)
|
|
Return
|
|
|
|
EndFunction
|
|
|
|
Function EnableArcanistFX()
|
|
|
|
_00E_MagicProtectionLoop02M.Play(MQ12b_SC12_HarborArcanist01REF)
|
|
MQ12b_SC12_HarborArcanist02REF.AddSpell(_00E_ABEldritchDrainSelfWithFX)
|
|
MQ12b_SC12_HarborArcanist01REF.AddSpell(_00E_ABEldritchDrainSelfWithFX)
|
|
_00E_MC_YuslanRef.AddSpell(_00E_ABEldritchDrainSelfWithFX)
|
|
|
|
EndFunction
|
|
|
|
Function MoveTealorWeatherFailsave()
|
|
|
|
If _00E_MC_TealorREF.IsDisabled()
|
|
_00E_MC_TealorREF.Enable()
|
|
EndIf
|
|
|
|
_00E_MC_TealorREF.MoveTo(MQ12b_SC14_TealorMarkerREF)
|
|
SkyrimStormRain.ForceActive(True)
|
|
|
|
EndFunction
|
|
|
|
Function SetUpSC14()
|
|
|
|
SkyrimStormRain.ForceActive(True)
|
|
MQ16_StubbornGuardREF.MoveTo(MQ12b_SC16_Flavour_Keeper_Female)
|
|
MQ12b_Flavour_Novice.MoveTo(MQ12b_SC16_Flavour_Novice)
|
|
MQ05Prologue_EmporiumKeeper.MoveTo(MQ12b_SC16_Flavour_Keeper_01)
|
|
Game.RequestAutoSave()
|
|
MQ12b_SC14_JorrekREF.Enable()
|
|
MQ12b_SC14_JorrekREF.SetOutfit(_25E_HolyOrder_WardenOutfit)
|
|
MQ12b_SC13_TempleScene.Stop()
|
|
|
|
If _00E_MC_TealorREF.IsDisabled()
|
|
_00E_MC_TealorREF.Enable()
|
|
EndIf
|
|
|
|
If MQ12b_SC13_TempleScene.IsPlaying()
|
|
MQ12b_SC13_TempleScene.Stop()
|
|
EndIf
|
|
|
|
_00E_MC_TealorREF.MoveTo(MQ12b_SC14_TealorMarkerREF)
|
|
_00E_MC_NataraREF.MoveTo(MQ12b_SC14_NataraMarkerREF)
|
|
|
|
MQ12b_SC16_Flavor.ForceStart()
|
|
|
|
MQ12b_SC14_TempleScene02.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function SetUpSC15()
|
|
|
|
_00E_MC_LexREF.MoveTo(MQ12a_SC0_DebugLexStart)
|
|
_00E_MC_YaelaREF.MoveTo(MQ12a_SC15_YaelaStandMarker)
|
|
|
|
MQ12b_SC15_TempleScene03.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function CompleteQuestAndStartMQ12c()
|
|
|
|
If MQ12b_SC16_Flavor.IsPlaying()
|
|
MQ12b_SC16_Flavor.Stop()
|
|
EndIf
|
|
|
|
A_CrimeFaction.SetCrimeGold(iCrimeGoldBeforeMQ12bNonViolent)
|
|
A_CrimeFaction.SetCrimeGoldViolent(iCrimeGoldBeforeMQ12bViolent)
|
|
|
|
MQ12b_SC12_HarborArcanist02REF.Disable()
|
|
MQ12b_Market_CastleCollisionREF.Disable()
|
|
MQ12b_SC12_YoungGuardREF.Disable()
|
|
AudioCategoryAMB.SetVolume(1.0)
|
|
PlayerREF.RemovePerk(_00E_ArkSiegeLockedGatesPerk)
|
|
PlayerREF.RemoveFromFaction(MQ12b_TemporarySiegeFaction)
|
|
MQ12b_SC14_JorrekREF.Disable()
|
|
; the following line is called twice before, that was inserted later, see description of bug above, still needs to be called here for save compatibility
|
|
MQ12b_SC4_Market_Linker.Disable()
|
|
MQ12b_SC3_UpperCityLinker01.Disable()
|
|
MQ12b_SC5_LowerDistrictLinkMarker.Disable()
|
|
MQ12b_SC5_HarlejanLinker.Disable()
|
|
MQ12b_SC6_HarborLinker.Disable()
|
|
MQ12b_SC6_ArcherMarker.Disable()
|
|
MQ12b_SC3_BattleSoundMarker.Disable()
|
|
MQ12b_SC6_NehrimeseGateLinker.Disable()
|
|
Ark_MyradRef.MoveToMyEditorLocation()
|
|
MQ12b_DisableThisDudeHeIsAnnoyingREF.Enable()
|
|
bArkUnderAttackPrelude = False ; also disabled earlier in StartSC07()
|
|
bArkUnderAttack = False
|
|
bArkUnderAttackFinalScene = False
|
|
Weather.ReleaseOverride()
|
|
_00E_SilenceTransitionHighPriority.Remove()
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
TimeScale.SetValue(fTimeScaleBefore)
|
|
MQ03_SC1_CastleWorldDoor.BlockActivation(False)
|
|
MQ12b_SC4_BarracksDoorREF.BlockActivation(False)
|
|
MQ12b_SC5_HarborDoorREF.BlockActivation(False)
|
|
_00E_SouthQuarter_UndercityDoorREF.BlockActivation(False)
|
|
MQ12b_SC5_LowerDistrictMarketDoor01REF.BlockActivation(False)
|
|
MQ12b_SC5_LowerDistrictMarketDoor02REF.BlockActivation(False)
|
|
UnregisterForUpdate()
|
|
_00E_EPHandler.GiveEP(__Config_RewardEXP)
|
|
AllowIdleChatter.SetValue(1)
|
|
Self.CompleteQuest()
|
|
DisablePanicTriggerbox()
|
|
MQ12c.SetCurrentStageID(5)
|
|
GoToState("Aftermath")
|
|
RegisterForSingleUpdateGameTime(24)
|
|
|
|
Steam.UnlockAchievement("END_SIEGE_01")
|
|
|
|
SiegeNPCControl.ReEnableNPCs()
|
|
|
|
EndFunction
|
|
|
|
Function DisablePanicTriggerbox() ;extra function because it gets also called from _00E_PlayerSetUpScript
|
|
MQ12b_SC3_PanicTriggerboxREF.Disable()
|
|
EndFunction
|
|
|
|
Function StartSC01Failsave()
|
|
|
|
If !MQ12b_SC01_LexilExplains.IsPlaying()
|
|
MQ12b_SC01_LexilExplains.ForceStart()
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; ADJUST GAME TIME
|
|
;=====================================================================================
|
|
|
|
Function AdjustTime()
|
|
|
|
float fGameHour = GameHour.GetValue()
|
|
|
|
fTimeScaleBefore = TimeScale.GetValue()
|
|
|
|
If (fGameHour <= 4 || fGameHour >= 21)
|
|
TimeScale.SetValue(0.1)
|
|
Else
|
|
GoToState("WaitForNight")
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
State WaitForNight
|
|
|
|
Event OnBeginState()
|
|
|
|
TimeScale.SetValue(100)
|
|
RegisterForSingleUpdate(5)
|
|
|
|
EndEvent
|
|
|
|
Event OnUpdate()
|
|
|
|
If (GameHour.GetValue() <= 4 || GameHour.GetValue() >= 21)
|
|
TimeScale.SetValue(0.1)
|
|
GoToState("")
|
|
Else
|
|
RegisterForSingleUpdate(5)
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
EndState
|
|
|
|
;=====================================================================================
|
|
; SIEGE EFFECTS
|
|
;=====================================================================================
|
|
|
|
Function UpdateCatapultStrikes(String sStrikeLocation)
|
|
|
|
sCurrentStrikeLocation = sStrikeLocation
|
|
|
|
EndFunction
|
|
|
|
State Aftermath
|
|
|
|
Event OnUpdateGameTime()
|
|
MQ12b_SC14_SiegeTempleMarker.Disable()
|
|
|
|
EndEvent
|
|
|
|
EndState
|
|
|
|
State SiegeUpperCity
|
|
|
|
Event OnUpdate()
|
|
|
|
; Valid location names are:
|
|
; "Market"
|
|
; "UpperCity"
|
|
; "LowerDistrict"
|
|
; "HarborDistrict"
|
|
|
|
|
|
if bBarrierFailsave
|
|
bBarrierFailsave = False
|
|
MQ12b_SC11_SamaelBarrierREF.PlayGamebryoAnimation("AnimIdle02")
|
|
EndIf
|
|
|
|
If !bArkUnderAttackFinalScene
|
|
if ! PlayerREF.IsInInterior()
|
|
If sCurrentStrikeLocation == "Market"
|
|
MQ12b_SC4_StrikeSpawnerMarket.CallCatapultStrike()
|
|
ElseIf sCurrentStrikeLocation == "UpperCity"
|
|
MQ12b_SC3_CatapultFireController.CallCatapultStrike()
|
|
ElseIf sCurrentStrikeLocation == "LowerDistrict"
|
|
MQ12b_SC4_StrikeSpawnerLowerDistrict.CallCatapultStrike()
|
|
ElseIf sCurrentStrikeLocation == "HarborDistrict"
|
|
MQ12b_SC4_StrikeSpawnerHarborDistrict.CallCatapultStrike()
|
|
EndIf
|
|
endif
|
|
|
|
If (GameHour.GetValue() <= 4 || GameHour.GetValue() >= 21) && TimeScale.GetValue() > 1.0
|
|
TimeScale.SetValue(0.1)
|
|
EndIf
|
|
|
|
|
|
RegisterForSingleUpdate(5)
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
EndState
|
|
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
bool bBarrierFailsave
|
|
|
|
float fTimeScaleBefore
|
|
|
|
float EndLocX
|
|
float EndLocY
|
|
float EndLocZ
|
|
|
|
float TargetAngleX
|
|
float TargetAngleY
|
|
float TargetAngleZ
|
|
|
|
int Property iCrimeGoldBeforeMQ12bViolent Auto Hidden
|
|
int Property iCrimeGoldBeforeMQ12bNonViolent Auto Hidden
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; TELEPORT GLOBAL; WEATHER; MUSIK ZURÜCKSETZEN! BLOCKIERTE TÜREN WIEDER ZURÜCKSETZEN!
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; UNWANTED NPCs ZURÜCKSETZEN! FLEE VARIABLES ZURÜCKSETZEN!!
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GlobalVariable Property AllowIdleChatter Auto
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String sCurrentStrikeLocation = "UpperCity"
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int Property __Config_RewardEXP Auto
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int iBarrierSound
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int iBellSound
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bool Property bArkUnderAttack Auto Hidden Conditional
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bool Property bArkUnderAttackPrelude Auto Hidden Conditional
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bool Property bArkUnderAttackFinalScene Auto Hidden Conditional
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Actor Property _00E_MC_LexREF Auto
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Actor Property _00E_MC_YuslanRef Auto
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Actor Property _00E_MC_LeoraREF Auto
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Actor Property _00E_MC_TealorREF Auto
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Actor Property _00E_MC_TaranorREF Auto
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Actor Property _00E_MC_JorrekRef Auto
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Actor Property _00E_MC_NataraREF Auto
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Actor Property PlayerREF Auto
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Actor Property MQ12b_DisableThisDudeHeIsAnnoyingREF Auto
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Actor Property MQ12b_SC3_CityGuardREF Auto
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Actor Property MQ12b_SC5_HarlejanGuardNaraREF Auto
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Actor Property MQ12b_SC5_HarlejanGuardYoungREF Auto
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Actor Property MQ12b_SC5_HarlejanGuardGidonREF Auto
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Actor Property MQ12b_SC5_SergeantHarlejanREF Auto
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Actor Property MQ12b_SC10_NehrimeseAssassin Auto
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Actor Property MQ12b_SC11_SamaelREF Auto
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Actor Property MQ12b_SC12_FacadeSoldierNehrim01 Auto
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Actor Property MQ12b_SC12_FacadeSoldierEnderal01 Auto
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Actor Property MQ12b_SC12_FacadeSoldierEnderal02 Auto
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Actor Property MQ12b_SC6_HarborProp022 Auto
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Actor Property MQ12b_SC6_HarborProp023 Auto
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Actor Property MQ12b_SC6_HarborProp046 Auto
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Actor Property MQ12b_SC6_HarborProp047 Auto
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Actor Property _00E_SC_AlmaREF Auto
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Actor Property MQ12b_SC12_YoungGuardREF Auto
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Actor Property MQ12b_SC12_HarborArcanist01REF Auto
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Actor Property MQ12b_SC12_HarborArcanist02REF Auto
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Actor Property MQ12b_SC14_ApothekariusREF Auto
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Actor Property _00E_MQ12b_SC15_Novice Auto
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Actor Property MQ12b_SC14_JorrekREF Auto
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Actor Property MQ12b_SC14_HarborGuardREF Auto
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Actor Property _00E_MC_YaelaREF Auto
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Actor Property MQ05Prologue_EmporiumKeeper Auto
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Actor Property MQ12b_Flavour_Novice Auto
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Actor Property MQ16_StubbornGuardREF Auto Hidden
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Quest Property MQ12c Auto
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ImageSpaceModifier Property _00E_MAGEldritchExplosionImod Auto
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MusicType Property _00E_Music_Combat_BonehunterNoCond Auto
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MusicType Property _00E_SilenceLongTransitionHighPriority Auto
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MusicType Property _00E_SilenceTransitionHighPriority Auto
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MusicType Property _00E_Music_Dungeon_Hideout Auto
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MusicType Property _00E_Music_Special_MQ12b_Samael Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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GlobalVariable Property MQ12b_ArkUnderAttack Auto
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GlobalVariable Property GameHour Auto
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GlobalVariable Property TimeScale Auto
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Outfit Property _25E_HolyOrder_WardenOutfit Auto
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ObjectReference Property MQ12b_SC1_Orderguard01 Auto
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ObjectReference Property MQ12b_SC1_Orderguard02 Auto
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ObjectReference Property MQ12a_SC0_DebugLexStart Auto
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ObjectReference Property MQ12b_SC2_LeoraMarker002 Auto
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ObjectReference Property MQ12b_SC2_ShaRimMarker002 Auto
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ObjectReference Property MQ12b_SC2_TealorStartMarker005 Auto
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ObjectReference Property MQ12b_SC3_CatapultStrikeMarker002 Auto
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ObjectReference Property MQ12b_SC3_BarrierREF002 Auto
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ObjectReference Property MQ12b_SC3_UpperCityLinker01 Auto
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ObjectReference Property MQ12b_SC3_PanicTriggerboxREF Auto
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ObjectReference Property MQ12b_SC3_ScreamMarker Auto
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ObjectReference Property MQ12b_SC3_BattleSoundMarker Auto
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ObjectReference Property MQ12b_SC3_CityGuardStartMarker Auto
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ObjectReference Property MQ07a_SC14_YoungMageMarker001 Auto
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ObjectReference Property MQ12b_SC3_TealorBarrierMarkerREF Auto
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ObjectReference Property MQ12b_SC4_Market_Linker Auto
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ObjectReference Property MQ12b_SC4_BarracksDoorREF Auto
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ObjectReference Property MQ03_SC1_CastleWorldDoor Auto
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ObjectReference Property MQ12b_SC5_LowerDistrictLinkMarker Auto
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ObjectReference Property MQ12b_SC4_TealorBenchmark01 Auto
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ObjectReference Property MQ12b_SC5_TealorBenchmark02 Auto
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ObjectReference Property MQ12b_SC5_HarborDoorREF Auto
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ObjectReference Property MQ12b_SC5_LowerDistrictMarketDoor01REF Auto
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ObjectReference Property MQ12b_SC5_LowerDistrictMarketDoor02REF Auto
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ObjectReference Property MQ12b_SC5_HarlejanLinker Auto
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ObjectReference Property MQ12b_SC6_HarborLinker Auto
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ObjectReference Property MQ12b_SC6_NehrimeseGateLinker Auto
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ObjectReference Property MQ12b_SC6_ArcherMarker Auto
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ObjectReference Property MQ12b_SC7_CrankREF Auto
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ObjectReference Property _00E_SouthQuarter_UndercityDoorREF Auto
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ObjectReference Property MQ12b_SC8_GateDoorREF Auto
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ObjectReference Property MQ12b_SC9_Door Auto
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ObjectReference Property MQ12b_SC11_CannonREF Auto
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ObjectReference Property MQ12b_SC11_NaraCannonMarker Auto
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ObjectReference Property MQ12b_SC11_YoungGuardCannonMarker Auto
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ObjectReference Property MQ12b_SC11_GidonCannonMarker Auto
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ObjectReference Property MQ12b_SC11_HarlejanCannonMarker Auto
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ObjectReference Property MQ12b_SC11_SamaelMarker Auto
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ObjectReference Property MQ12b_SC11_SamaelBarrierREF Auto
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ObjectReference Property MQ12b_SC11_TealorSpawnMarker Auto
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ObjectReference Property MQ12b_SC6_HarborProp045 Auto
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ObjectReference Property _00E_MQ12b_SC11_BarrierLightREF Auto
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ObjectReference Property MQ12b_SC11_GuardDumpMarker Auto
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ObjectReference Property MQ12b_SC11_CollisionMarker Auto
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ObjectReference Property MQ12b_SC11_GateREF Auto
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ObjectReference Property MQ12b_SC12_YuslanTeleportMarker Auto
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ObjectReference Property MQ12b_SC12_TaranorEnableMarker Auto
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ObjectReference Property MQ12b_SC12_TaranorWalkMarker001 Auto
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ObjectReference Property MQ12b_SC12_AlmaMarkerREF Auto
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ObjectReference Property MQ12b_SC14_TempleGuardWoundedREF Auto
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ObjectReference Property MQ12b_SC14_LeoraMarkerREF Auto
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ObjectReference Property MQ12b_SC14_NataraMarkerREF Auto
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ObjectReference Property MQ12b_SC14_GuardMarkerREF Auto
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ObjectReference Property MQ12b_SC14_SiegeTempleMarker Auto
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ObjectReference Property MQ12b_SC15_NoviceMarkerREF Auto
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ObjectReference Property MQ12b_SC14_TealorMarkerREF Auto
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ObjectReference Property MQ12a_SC15_YaelaStandMarker Auto
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ObjectReference Property MQ12b_SC14_OrderGuardMarker Auto
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ObjectReference Property MQ12b_SC09_PlayerVisionMarker Auto Hidden
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ObjectReference Property MQ12b_StayDisabledLinker Auto Hidden
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ObjectReference Property MQ12b_SC10_WayOut Auto Hidden
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ObjectReference Property MQ12b_Market_CastleCollisionREF Auto Hidden
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ObjectReference Property MQ12b_SC16_Flavour_Keeper_01 Auto Hidden
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ObjectReference Property MQ12b_SC16_Flavour_Keeper_Female Auto Hidden
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ObjectReference Property MQ12b_SC16_Flavour_Novice Auto Hidden
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ObjectReference Property MQ12c_GuardLinker Auto Hidden
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ObjectReference Property MQ12b_SC3_CityGuardRunToMarker Auto Hidden
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ObjectReference Property Ark_MyradRef Auto
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ObjectReference Property CapitalCity_UpperCityToMarket01 Auto
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ObjectReference Property CapitalCity_UpperCityToMarket02 Auto
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ObjectReference Property DebugMarker004 Auto
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ObjectReference Property DebugMarker003 Auto
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ObjectReference Property DebugMarker002 Auto
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ObjectReference Property DebugMarker001 Auto
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Faction Property MQ12b_TemporarySiegeFaction Auto
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Faction Property A_CrimeFaction Auto
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CWCatapultStrikeSpawnerScript Property StrikeSpawner Auto Hidden
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CWCatapultStrikeSpawnerScript Property MQ12b_SC3_CatapultFireController Auto
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CWCatapultStrikeSpawnerScript Property MQ12b_SC4_StrikeSpawnerMarket Auto
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CWCatapultStrikeSpawnerScript Property MQ12b_SC4_StrikeSpawnerLowerDistrict Auto
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CWCatapultStrikeSpawnerScript Property MQ12b_SC4_StrikeSpawnerHarborDistrict Auto
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Static Property XMarker Auto
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SoundCategory Property AudioCategoryAMB Auto
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Formlist Property MQ12b_SC11_NPCsRef Auto
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Formlist Property MQ12b_SC01_ArkDoors Auto
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Formlist Property MQ12b_SiegeNPCs Auto
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Formlist Property MQ12b_AllDisabledNPCs Auto
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Formlist Property MQ12b_UnGhostNPCs_OnVersionUpdate1580 Auto
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Activator Property CWCatapultStrike Auto
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Activator Property CWCatapultStrikeNoDmg Auto
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Sound Property AMBrCivilWarCatapultsDistantM Auto
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Sound Property AMBCivilWarBattleStartDistant Auto
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Sound Property _00E_MQ12b_SC3_ScreamM Auto
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Sound Property _00E_MQ12b_SC6_GateCrankStuckM Auto
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Sound Property FXExplosionCatapultFarM Auto
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Sound Property _00E_A2_Ghostwalk_TeleportSound Auto
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Sound Property MAGConjurePortal Auto
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Sound Property _00E_A1_DevourSoulScreamM Auto
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Sound Property _00E_MAGEldritchExplosionM Auto
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Sound Property _00E_MagicProtectionLoop02M Auto
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Sound Property _00E_BellLoop Auto
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Weather Property SkyrimOvercastRain Auto
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Weather Property SkyrimStormRain Auto
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Idle Property WebIdleExit Auto
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Idle Property pa_1HMKillMoveShortB Auto
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Spell Property _00E_Ability_StaggerSelfSpell Auto
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Spell Property _00E_ABEldritchDrainSelfWithFX Auto
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Scene Property MQ12b_SC01_LexilExplains Auto
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Scene Property MQ12b_SC2_Attack Auto
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Scene Property MQ12b_SC3_CatapultAttack Auto
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Scene Property MQ12b_SC4_TealorTravelToMistDistrict Auto
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Scene Property MQ12b_SC5_TealorLowerDistrict Auto
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Scene Property MQ12b_SC6_BattleInHarborDistrict Auto
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Scene Property MQ12b_SC7_GateDiscussion Auto
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Scene Property MQ12b_SC8_FollowTealorToWallEntrance Auto
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Scene Property MQ12b_SC9_PlayerRepairsMechanism Auto
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Scene Property MQ12b_SC10_PlayerRepairsMechanismPart02 Auto
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Scene Property MQ12b_SC11_HarborGateScene Auto
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Scene Property MQ12b_SC12_ConversationWithTaranor Auto
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Scene Property MQ12b_SC13_TempleScene Auto
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Scene Property MQ12b_SC14_TempleScene02 Auto
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Scene Property MQ12b_SC15_TempleScene03 Auto
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Scene Property MQ12b_SC16_Flavor Auto
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Scroll Property _01E_TeleportrolleSonnentempel Auto
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Weapon Property _01E_20Hueterschwert Auto
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ReferenceAlias Property Ordenshueter Auto
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ReferenceAlias Property Ordenshueterin Auto
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Explosion Property _00E_A2_GhostwalkImpactExplosion Auto
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Explosion Property _00E_MAGEldritchShockExplosion Auto
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Explosion Property _00E_FS_MAGGoreExplosion Auto
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Explosion Property _00E_MAGEldritchShockExplosionTeleport Auto
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VisualEffect Property _00E_A2_GhostwalkTeleportReappearVFX Auto
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VisualEffect Property _00E_A2_GhostwalkTeleportVFX Auto
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EffectShader Property TimeFadeIn01FXS Auto
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EffectShader Property TimeFadeOut01FXS Auto
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EffectShader Property _00E_FXEldritchShader03 Auto
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EffectShader Property _00E_A1_DevourSoul_DisintegrateFXS Auto
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EffectShader Property BerserkerFXS Auto
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_00E_GypsyMinstrelsControlScript Property GypsyMinstrelsControl Auto
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Perk Property _00E_ArkSiegeLockedGatesPerk Auto
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_00E_MQ12b_NPCControl Property SiegeNPCControl Auto
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