enderalse/scripts/source/_00e_fs_blueprintcontainersc.psc

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Scriptname _00E_FS_BlueprintContainerSC extends ObjectReference
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
bDropped = (akNewContainer == None)
If akNewContainer == PlayerREF && !bDone
bDone = true
_00E_FS_LeveledListBlueprintContainer.Revert()
VendorItemsBanker.RemoveAddedForm(VendorItemFSBlueprintContainer)
_00E_FS_BlueprintContainerBookOwned.SetValue(1)
;we need the following two lines to get the Event triggered properly, gj Beth
PlayerREF.AddItem(_00E_FS_OnContainerChangedFakeItem, 1, true)
PlayerREF.RemoveItem(_00E_FS_OnContainerChangedFakeItem, 1, true)
EndIf
EndEvent
Event OnRead()
If bDropped == False
If !PlayerREF.IsInCombat()
Game.DisablePlayerControls()
Game.EnablePlayerControls()
_00E_FS_BlueprintContainerSpell.Cast(PlayerREF)
Else
_00E_FS_BlueprintContainerNotInCombat.Show()
EndIf
EndIf
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
Bool bDropped
bool bDone
Book Property _00E_FS_OnContainerChangedFakeItem Auto
GlobalVariable Property _00E_FS_BlueprintContainerBookOwned Auto
Actor Property PlayerREF Auto
Spell Property _00E_FS_BlueprintContainerSpell Auto
Message Property _00E_FS_BlueprintContainerNotInCombat Auto
Keyword Property VendorItemFSBlueprintContainer Auto
FormList Property VendorItemsBanker Auto
LeveledItem Property _00E_FS_LeveledListBlueprintContainer Auto