enderalse/scripts/source/_00e_mq11bgefangenerscript.psc

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Scriptname _00E_MQ11bGefangenerScript extends Actor
Event OnLoad()
_00E_BloodyFXShader.Play(self)
;/ If IsDead() == False
playIdle(OffsetBoundStandingStart)
EndIf /;
EndEvent
EffectShader Property _00E_BloodyFXShader Auto
Idle Property OffsetBoundStandingStart Auto