enderalse/scripts/source/_00e_mq12a_functions.psc

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Scriptname _00E_MQ12a_Functions extends Quest
Import _00E_QuestFunctions
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdate()
If Self.GetStage() >= 20 && Self.GetStage() < 25
Self.SetStage(25)
Return
EndIf
; Failsave for the case when MQ12b fails to start
; ( http://sureai.net:9898/browse/ERB-165 ).
If IsCompleted() && (MQ12b.GetStage() < 5 || !MQ12b.IsRunning())
MQ12b.SetStage(5)
Utility.Wait(1)
if MQ12b.GetStage() < 5
_00E_MQ12aQuestBugMSG.Show()
RegisterForSingleUpdate(6)
endif
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function EnableBonfire()
If MQ10b_SC2_Temple.IsPlaying()
MQ10b_SC2_Temple.Stop()
EndIf
if MQ10b_SC4_Tealor.IsPlaying()
MQ10b_SC2_Temple.Stop()
EndIf
_00E_TeleportGlobal.SetValueInt(0)
LeuchtfeuerSwitcher.Enable()
EndFunction
Function UpdateStoneCount()
int iStoneCount = MQ12a_BlackStonesInserted.GetValueInt()
if iStoneCount < 3
Self.UpdateCurrentInstanceGlobal(MQ12a_BlackStonesInserted)
Self.SetObjectiveCompleted(5, 0)
Self.SetObjectiveDisplayed(5, True, True)
Elseif iStoneCount == 3
Self.UpdateCurrentInstanceGlobal(MQ12a_BlackStonesInserted)
Self.SetObjectiveCompleted(5)
EndIf
EndFunction
Function StartSC01()
MQ12a_SC1_Insert1stStone.ForceStart()
EndFunction
Function InsertFirstStoneFX()
PlayLexInsertStoneAnimation(MQ12a_SC1_BlackStone01)
Bool bLexIsGhost = _00E_MC_LexREF.IsGhost()
If bLexIsGhost
_00E_MC_LexREF.SetGhost(False) ; For _00E_Ability_StaggerSelfSpell to work on Lex
EndIf
MQ07a_SC14_SigilstoneActivationExpIMOD.Apply()
_00E_Ability_StaggerSelfSpell.Cast(_00E_MC_LexREF, _00E_MC_LexREF)
MQ12a_SC1_BlackStone01.Enable()
MQ12a_SC1_BlackStone01.PlaceAtMe(ExplosionShockMassNoEffects, 1)
If bLexIsGhost
_00E_MC_LexREF.SetGhost(True)
EndIf
EndFunction
Function InsertFirstStone02FX()
PlayLexInsertStoneAnimation(MQ12a_SC1_BlackStone02)
MQ07a_SC14_SigilstoneActivationExpIMOD.Apply()
MQ12a_SC1_BlackStone02.Enable()
MQ12a_SC1_BlackStone02.PlaceAtMe(ExplosionShockMassNoEffects, 1)
EndFunction
Function InsertFirstStone03FX()
PlayLexInsertStoneAnimation(MQ12a_SC3_BlackStone03)
MQ07a_SC14_SigilstoneActivationExpIMOD.Apply()
MQ12a_SC3_BlackStone03.Enable()
MQ12a_SC3_BlackStone03.PlaceAtMe(ExplosionShockMassNoEffects, 1)
Utility.Wait(0.5)
_00E_MQ12a_ActivateBeaconIMOD.Apply()
_00E_MQ12a_BeaconMagicREF.KnockAreaEffect(1, 2048)
Game.ShakeCamera(afStrength = 0.5)
_00E_MQ12a_BeaconMagicREF.EnableNoWait()
_00E_MQ12a_BeaconMagicREF.PlaceAtMe(PowerRacialWoodElfCommandAnimalExplosion01)
EndFunction
Function PlayLexInsertStoneAnimation(ObjectReference refStone)
_00E_MC_LexREF.SetLookAt(refStone)
Utility.Wait(0.25)
_00E_MC_LexREF.PlayIdle(IdleGive)
Utility.Wait(2.0)
EndFunction
Function LexLookAtStone03()
_00E_MC_LexREF.SetLookAt(MQ12a_SC3_BlackStone03)
EndFunction
Function ClearLexLookAt()
_00E_MC_LexREF.ClearLookAt()
EndFunction
Function StartSC02()
MQ12a_SC2_Insert2ndStone.ForceStart()
EndFunction
Function StartSC03()
MQ12a_SC3_Insert3rdStone.ForceStart()
EndFunction
Function FinishQuestAndStartMQ12b()
MQ12a_SC3_Insert3rdStone.Stop()
Levelsystem.GiveEP(__Config_iRewardExp)
Self.CompleteQuest()
Self.SetObjectiveCompleted(5)
MQ12b.SetStage(5)
RegisterForSingleUpdate(4)
; Failsafe in case SC3 fails to do this
MQ12a_SC3_BlackStone03.EnableNoWait()
_00E_MQ12a_BeaconMagicREF.EnableNoWait()
If _00E_AchievementsEnabled.GetValueInt() == 1
Game.UnlockAchievement("END_BLACK_STONES_01")
EndIf
;added in FS
If FS_NQ03 == NONE
FS_NQ03 = Game.GetFormFromFile(0x000438AD, "Skyrim.esm") as Quest
EndIf
if FS_NQ03.GetStage() < 280
FS_NQ03.FailAllObjectives()
FS_NQ03.SetStage(1000)
endif
EndFunction
Function StartCQC04()
If !CQC03.IsCompleted() && CQC03.IsRunning()
CQC03.SetStage(20)
CQC03.FailAllObjectives()
Elseif CQC03.IsCompleted()
CQC04.SetStage(5)
EndIf
EndFunction
Function StartCQJ04()
If CQJ02.IsCompleted()
CQJ04.SetStage(5)
Elseif !(CQJ02.IsCompleted()) && CQJ02.IsRunning()
CQJ04.FailAllObjectives()
CQJ04.SetStage(40)
EndIf
EndFunction
Function StartMQ12bFailsave()
RegisterForSingleUpdate(45)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
bool bStartJesparCQ
bool bStartCaliaCQ
int Property __Config_iRewardExp = 500 Auto
{How much EP are to be granted upon quest completion}
Quest Property CQC04 Auto
Quest Property CQC03 Auto
Quest Property CQJ04 Auto
Quest Property CQJ02 Auto
Quest Property FS_NQ03 Auto
Quest Property MQ12b Auto
_00E_QuestFunctions Property Levelsystem Auto
Actor Property _00E_MC_LexREF Auto
ObjectReference Property LeuchtfeuerSwitcher Auto
ObjectReference Property MQ12a_SC1_BlackStone01 Auto
ObjectReference Property MQ12a_SC1_BlackStone02 Auto
ObjectReference Property MQ12a_SC3_BlackStone03 Auto
ObjectReference Property _00E_MQ12a_BeaconMagicREF Auto
ImageSpaceModifier Property MQ07a_SC14_SigilstoneActivationExpIMOD Auto
ImageSpaceModifier Property _00E_MQ12a_ActivateBeaconIMOD Auto
GlobalVariable Property MQ12a_BlackStonesInserted Auto
GlobalVariable Property _00E_TeleportGlobal Auto
GlobalVariable Property _00E_AchievementsEnabled Auto
Spell Property _00E_Ability_StaggerSelfSpell Auto
Scene Property MQ12a_SC1_Insert1stStone Auto
Scene Property MQ12a_SC2_Insert2ndStone Auto
Scene Property MQ12a_SC3_Insert3rdStone Auto
Scene Property MQ10b_SC4_Tealor Auto
Scene Property MQ10b_SC2_Temple Auto
Explosion Property ExplosionShockMassNoEffects Auto
Explosion Property PowerRacialWoodElfCommandAnimalExplosion01 Auto
Idle Property IdleGive Auto
Message Property _00E_MQ12aQuestBugMSG Auto