enderalse/scripts/source/qf_nq_bounty01_000c3f71.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 4
Scriptname QF_NQ_Bounty01_000C3F71 Extends Quest Hidden
;BEGIN ALIAS PROPERTY 02Mugmug
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_02Mugmug Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 03Palas
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_03Palas Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY BountyBoard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_BountyBoard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 01Redrick
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_01Redrick Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PaylasMapmarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PaylasMapmarker Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
Levelsystem.GiveEP(200)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
Levelsystem.GiveEP(250)
_00E_BountyCounter.SetValueInt(_00E_BountyCounter.GetValueInt()+1)
If _00E_BountyCounter.GetValueInt() == 3 && _00E_AchievementsEnabled.GetValueInt() == 1
Game.UnlockAchievement("END_BOUNTY_01")
EndIf
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
Levelsystem.GiveEP(150)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_QuestFunctions Property Levelsystem Auto
GlobalVariable Property _00E_AchievementsEnabled Auto
GlobalVariable Property _00E_BountyCounter Auto