96 lines
2.5 KiB
Plaintext
96 lines
2.5 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 9
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Scriptname QF_BardAudience_00149595 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Spectator03
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Spectator03 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY AudienceLocation01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_AudienceLocation01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Bard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Bard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Spectator02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Spectator02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Audiencelocation03
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Audiencelocation03 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Spectator05
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Spectator05 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY AudienceLocation04
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_AudienceLocation04 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY BardLocation
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;ALIAS PROPERTY TYPE LocationAlias
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LocationAlias Property Alias_BardLocation Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY AudienceLocation02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_AudienceLocation02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY AudienceLocation05
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_AudienceLocation05 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Spectator04
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Spectator04 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Spectator01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Spectator01 Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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;starting scene without dancing guests. only listening, cheering etc
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BardAudienceScene01.Start()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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;starting scene including dancing guests
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BardAudienceScene02.Start()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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stop()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Scene Property BardAudienceScene01 Auto
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Scene Property BardAudienceScene02 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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