51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 9
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Scriptname SF_BardDialogue_Song11_00023074 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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SingingBard.GetActorRef().PlayIdle(IdleStop)
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BardAudience.SetStage(100)
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;audience cheers at the end
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(GetOwningQuest() as _00E_BardDialogueFunctions).PlaySong(SingingBard.GetActorRef(),ChangeSettings = False)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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BardAudience.SetStage(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart")
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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;SingingBard.GetActorRef().PlayIdle(IdleLuteStart)
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Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart")
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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ReferenceAlias Property SingingBard Auto
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ReferenceAlias Property Accompanist01 Auto
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ReferenceAlias Property Accompanist02 Auto
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Idle Property IdleStop Auto
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Quest Property BardAudience Auto
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Idle Property IdleLuteStart Auto
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Idle Property IdleDrumStart Auto
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Idle Property IdleFluteStart Auto
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