37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
Scriptname _00E_FS_NQR05_PerversionSC extends Actor
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Event OnInit()
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Self.SetAV("UnarmedDamage", 35)
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EndEvent
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Event OnEnterBleedout()
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_00E_FS_NPC_PerversionDeathM.Play(Self)
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_00E_HighOnesDisintegrate.Play(Self)
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Utility.Wait(2)
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AbsorbRedImod.Apply()
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Self.PlaceAtMe(_00E_FS_NQR05_BloodGeysir)
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Self.PlaceAtMe(_00E_FS_NQR05_PerversionExp)
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;Self.SetCriticalStage(Self.CritStage_DisintegrateStart)
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Self.AttachAshPile(_00E_CorpseExplosionPile_Remains)
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Self.GetActorBase().SetEssential(false)
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Self.Kill(None)
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Self.GetActorBase().SetEssential(true)
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;Self.SetCriticalStage(Self.CritStage_DisintegrateEnd)
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Self.SetAlpha (0.0,True)
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If (Game.GetPlayer() as _00E_EPUpdateFunctions).receiveEP(RewardExp)
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; Player receives EXP
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EndIf
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EndEvent
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Explosion Property _00E_FS_NQR05_PerversionExp Auto
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Explosion Property ExplosionIllusionDarkSmallNoEffects Auto
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Explosion Property _00E_FS_NQR05_BloodGeysir Auto
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Sound Property _00E_FS_NPC_PerversionDeathM Auto
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ImageSpaceModifier Property AbsorbRedImod Auto
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EffectShader Property _00E_HighOnesDisintegrate Auto
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Activator Property _00E_CorpseExplosionPile_Remains Auto
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int Property RewardExp Auto |