539 lines
14 KiB
Plaintext
539 lines
14 KiB
Plaintext
Scriptname _00E_MQ02_Functions extends Quest Conditional
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Import Utility
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Import Game
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Import _00E_QuestFunctions
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function MovePlayerAndJesparToStart()
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ShowFirstPersonGeometry(true)
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Timescale.SetValue(10)
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PlayerREF.MoveTo(MQ02_D0_PlayersWakeUpmarker02)
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_00E_MC_JesparREF.Disable()
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FadeToBlackHoldImod.Apply()
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ForceFirstPerson()
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DisablePlayerControls(true, true, true, true, true, true, true)
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Levelsystem.SkipTimeToHour(5.5)
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_00E_MC_JesparREF.Enable()
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_00E_MC_JesparREF.MoveTo(MQ02_D0_JesparSpawnMarker)
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Wait(0.3)
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Self.SetStage(15)
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EndFunction
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Function WakeUpPlayer()
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FadeOutGame(false, true, 0.4, 1)
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PlayerRef.PlayIdle(Idle_1stPersonWoozyGetUpFromBed)
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FadeToBlackHoldImod.Remove()
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_00E_MQ02_WakeUp.Apply()
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Self.SetStage(20)
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RequestAutoSave()
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EnablePlayerControls()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_Music_Special_Character_Jespar.Add()
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EndFunction
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Function StartSC01()
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MQ02_SC1_JesparDialogeInterlude.ForceStart()
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EndFunction
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Function FadeOutAndBack()
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DisablePlayerControls()
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_00E_MC_JesparREF.EnableAI(false)
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FadeToBlackAndBackIMOD.Apply()
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SkyrimClear.SetActive()
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Wait(3.3)
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_00E_MC_JesparREF.Disable()
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Levelsystem.SkipTimeToHour(6.5)
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Wait(0.5)
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; Jespar may snap to player's position after EnableAI, so we ensure he is in the correct position.
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; Plus, he acts weird and wants to go somewhere without this.
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_00E_MC_JesparREF.EnableAI(true)
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_00E_MC_JesparREF.Enable()
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_00E_MC_JesparREF.MoveTo(MQ02_D0_JesparSpawnMarker)
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EnablePlayerControls()
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SetStage(30)
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ShowFirstPersonGeometry(true)
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EndFunction
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Function DialogueInterlude()
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ShowFirstPersonGeometry(true)
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SetPlayerAIDriven(false)
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EndFunction
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Function ShowQuestDifficultyTutorial()
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MQ02_CampBanditREF.Enable()
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If _00E_DisableQuestTutorials.GetValueInt() == 0
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_00E_Tutorial_QuestDifficulty.Show()
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EndIf
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EndFunction
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Function MoveJesparToHouseAndUnlockDoor()
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MQ02_D5_YeroFarmTrapdoor.Lock(false, true)
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_00E_MC_JesparREF.MoveTo(MQ02_D5_JesparYeroMarker01)
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Self.SetObjectiveCompleted(10)
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Self.SetObjectiveDisplayed(15)
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EndFunction
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Function CheckIfObjectivesAreCompleted()
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if (Self.IsObjectiveCompleted(15)) && (Self.IsObjectiveCompleted(25))
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Self.SetStage(55)
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Else
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Return
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EndIf
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EndFunction
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Function StartSC06()
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MQ02_D4_AlfridBench.BlockActivation(false)
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MQ02_SC6_AlfriedTravelToBench.ForceStart()
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EndFunction
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Function ReadBook()
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while bReadingBooks == true
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Wait(0.01)
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endwhile
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bReadingBooks = True
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iReadCounter += 1
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if iReadCounter == 3
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UpdateObjective()
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Endif
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bReadingBooks = false
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EndFunction
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Function CountBook()
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while bCountingBooks == true
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Wait(0.01)
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endwhile
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bCountingBooks = True
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iBookCounter += 1
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if iBookCounter == 3
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UpdateObjective()
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Endif
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bCountingBooks = false
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EndFunction
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Function UpdateObjective()
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SetObjectiveCompleted(20)
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SetObjectiveDisplayed(25)
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EndFunction
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Function StartPuzzleScene()
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; Failsave for http://sureai.net:9898/browse/ERB-1192 :
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if MQ02_SC1_JesparDialogeInterlude.IsPlaying()
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MQ02_SC1_JesparDialogeInterlude.Stop()
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endif
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MQ02_SC2_PuzzleScene.Start()
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EndFunction
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Function EnableYeroBook()
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_00E_MQ02_SC3_YeroBook.Enable()
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EndFunction
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Function PlayerDrinkWine()
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;Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
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Game.DisablePlayerControls()
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ForceThirdPerson()
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Debug.SendAnimationEvent(PlayerREF, "IdleDrinkPotion")
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PlayerREF.RestoreActorValue("Health", PlayerREF.GetAV("Health"))
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_00E_NPCUncorkPotionAndDrinkM.Play(PlayerREF)
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EndFunction
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Function TeleportJesparAway()
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PlayerREF.AddItem(_01E_TeleportrolleFlusshaim, 1, false)
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Levelsystem.TeleportNPC(_00E_MC_JesparREF, MQ02_D5_JesparTeleportMarker)
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Self.SetStage(135)
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SetFlusshaimTavernBarStoolsOwner(PlayerREF.GetActorBase())
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EndFunction
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Function YeroBookFailsave()
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If (_00E_MQ02_SC3_YeroBook != None) && (_00E_MQ02_SC3_YeroBook.GetParentCell() == PlayerREF.GetParentCell())
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_00E_MQ02_SC3_YeroBook.SetPosition(3569.7229, -5481.8379, -429.7459)
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EndIf
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EndFunction
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Function GivePlayerSkillbook()
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If iPlayerClass == 3
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PlayerREF.AddItem(_00E_LehrbuchBlockTo25)
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PlayerREF.AddItem(_00E_LehrbuchHeavyArmorTo25)
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PlayerREF.AddItem(_00E_LehrbuchOnehandedTo25)
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PlayerREF.AddItem(_00E_LehrbuchTwohandedTo25)
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PlayerREF.AddItem(_00E_HandwerksbuchSmithingTo25)
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ElseIf iPlayerClass == 2
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PlayerREF.AddItem(_00E_LehrbuchRestorationTo25)
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PlayerREF.AddItem(_00E_LehrbuchIllusionTo25)
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PlayerREF.AddItem(_00E_LehrbuchDestructionTo25)
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PlayerREF.AddItem(_00E_LehrbuchAlterationTo25)
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PlayerREF.AddItem(_00E_LehrbuchConjurationTo25)
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ElseIf iPlayerClass == 1
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PlayerREF.AddItem(_00E_LehrbuchSneakTo25)
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PlayerREF.AddItem(_00E_LehrbuchOnehandedTo25)
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PlayerREF.AddItem(_00E_LehrbuchMarksmanTo25)
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PlayerREF.AddItem(_00E_LehrbuchLightArmorTo25)
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PlayerREF.AddItem(_00E_HandwerksbuchLockpickingTo25)
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EndIf
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If _00E_DisableQuestTutorials.GetValueInt() == 0
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_00E_Tutorial_Skillbooks.Show()
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EndIf
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EndFunction
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Function WaitForNightfall()
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Wait(0.2)
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DisablePlayerControls()
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FadeToBlackAndBackIMOD02.Apply()
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Wait(3)
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Levelsystem.SkipTimeToHour(3)
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SetStage(140)
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EndFunction
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Function StartJourneyScene()
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EnablePlayerControls()
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SetNPCAsCompanion(_00E_MC_JesparREF, True, 200, 150, 100)
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MQ02_TripToArkEnableMarker.EnableNoWait()
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Weather.ReleaseOverride()
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If _00E_DisableQuestTutorials.GetValueInt() == 0
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_00E_MQ02_TutorialCompanionFollow.Show()
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EndIf
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CompanionIsTalking.SetValueInt(0)
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MQ02_SC3_FollowJesparToArk.ForceStart()
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_00E_MC_JesparREF.EvaluatePackage()
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EndFunction
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Function StartPanoramaScene()
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CompanionIsTalking.SetValueInt(0)
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MQ02_SC4_JesparPanoramaScene.ForceStart()
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SetFlusshaimTavernBarStoolsOwner(None) ; Don't need the stools to be reserved anymore
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EndFunction
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Function MoveJesparToPlayer()
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DisablePlayerControls()
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SetNPCAsCompanion(_00E_MC_JesparREF, False)
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_00E_MC_JesparREF.MoveTo(MQ02_D7_JesparTeleportMarker)
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Wait(1)
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_00E_MC_JesparREF.StopCombat()
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MQ02_SC5_JesparArrivalInArk.ForceStart()
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EndFunction
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Function PuzzleLeverFailsave()
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; Ugly failsave to prevent the arbitrary disappearing of one/more puzzle levers
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MQ02_Puzzle_Lever_01.SetPosition(3435.8838, -2531.2515, -92.0632)
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MQ02_Puzzle_Lever_02.SetPosition(2135.6963, -2862.6311, -323.6631)
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MQ02_Puzzle_Lever_03.SetPosition(2137.8079, -2908.3262, -323.6631)
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MQ02_Puzzle_Lever_04.SetPosition(2248.0068, -3263.7217, -113.5741)
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MQ02_Puzzle_Lever_05.SetPosition(2166.4260, -2775.4336, -133.4723)
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EndFunction
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Function SprintHelpMessage()
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If _00E_DisableQuestTutorials.GetValueint() == 0
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if _00E_Tutorial_Sprint == None
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_00E_Tutorial_Sprint = Game.GetForm(0x00042B0A) as Message
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endif
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_00E_Tutorial_Sprint.Show()
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EndIf
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EndFunction
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Function ClearBookAlias()
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YeroBook.Clear()
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EndFunction
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Function FinishQuest()
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Levelsystem.RemoveSilence()
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Levelsystem.RemoveCombatSoundtracks()
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EnablePlayerControls()
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MQ03.SetStage(5)
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; SE: No such objective.
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; Self.SetObjectiveCompleted(70)
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Self.SetStage(175)
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_00E_MC_JesparREF.EvaluatePackage()
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MyradWardenFlusshaim.EnableNoWait()
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PlayerREF.RemoveItem(_00E_MQ02YeroBook)
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MQ02_TripToArkEnableMarker.DisableNoWait()
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SetFlusshaimTavernBarStoolsOwner(None) ; Failsafe
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Self.Stop()
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Cleanup()
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EndFunction
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Function Cleanup()
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; Clear reference properties to not keep them persistent
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FlusshaimTavernBarStool1 = None
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FlusshaimTavernBarStool3 = None
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MQ02_TripToArkEnableMarker = None
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EndFunction
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;=====================================================================================
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; RIDDLE
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;=====================================================================================
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Event OnUpdate()
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ResetRiddle()
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EndEvent
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Function TryToInsertStick(ObjectReference ActivatorREF)
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while bInsertingStick == true
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Wait(0.05)
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endwhile
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bInsertingStick = true
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int CurrentValue = _00E_MQ02Riddle.GetValueInt()
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ObjectReference LinkedREF = ActivatorREF.GetLinkedRef()
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If GetStage() == 70 && LinkedREF.IsDisabled()
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If CurrentValue == 0
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iDifficulty = Utility.GetINIInt("iDifficulty:GamePlay")
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Int iUpdate = 15
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If iDifficulty == 0
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iUpdate = 19
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ElseIf iDifficulty == 1
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iUpdate = 17
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ElseIf iDifficulty == 4
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iUpdate = 13
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ElseIf iDifficulty == 5
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iUpdate = 11
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EndIf
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RegisterForSingleUpdate(iUpdate)
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EndIf
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QSTAstrolabeButtonPressX.Play(ActivatorREF)
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LinkedREF.Enable()
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ActivatorREF.SetDisplayName("")
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_00E_MQ02Riddle.SetValue(CurrentValue + 1)
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If _00E_MQ02Riddle.GetValue() == 5
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UnregisterForUpdate()
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MQ02_Puzzle_DoorREF.Activate(ActivatorREF as objectReference)
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SetStage(80)
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If _00E_MQ02_Riddle_IsThisTheFirstRun.GetValueInt() == 1 && _00E_AchievementsEnabled.GetValueInt() == 1
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Game.UnlockAchievement("END_STARLING_PUZZLE_01")
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_00E_MQ02_Riddle_IsThisTheFirstRun.SetValueInt(0)
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EndIf
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EndIf
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EndIf
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bInsertingStick = false
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EndFunction
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Function ResetRiddle()
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_00E_MQ02Riddle.SetValue(0)
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QSTAstrolabeButtonOpenX.Play(PlayerREF)
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string _sName = MQ02_Puzzle_Lever_01.GetBaseOBject().GetName()
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MQ02_Puzzle_Lever_01.SetDisplayName(_sName)
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MQ02_Puzzle_Lever_02.SetDisplayName(_sName)
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MQ02_Puzzle_Lever_03.SetDisplayName(_sName)
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MQ02_Puzzle_Lever_04.SetDisplayName(_sName)
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MQ02_Puzzle_Lever_05.SetDisplayName(_sName)
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MQ02_Puzzle_Lever_01.GetLinkedRef().DisableNoWait()
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MQ02_Puzzle_Lever_02.GetLinkedRef().DisableNoWait()
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MQ02_Puzzle_Lever_03.GetLinkedRef().DisableNoWait()
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MQ02_Puzzle_Lever_04.GetLinkedRef().DisableNoWait()
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MQ02_Puzzle_Lever_05.GetLinkedRef().DisableNoWait()
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_00E_MQ02_Riddle_IsThisTheFirstRun.SetValueInt(0)
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If CompanionIsTalking.GetValueInt() == 0
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CompanionIsTalking.SetValueInt(1)
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_00E_MC_JesparREF.Say(MQ02_SC2_JesparDoItAgainTopic)
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CompanionIsTalking.SetValueInt(0)
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EndIf
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EndFunction
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Function SetFlusshaimTavernBarStoolsOwner(ActorBase abNewOwner)
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FlusshaimTavernBarStool1.SetActorOwner(abNewOwner)
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FlusshaimTavernBarStool3.SetActorOwner(abNewOwner)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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int Property __Config_RewardEXP Auto
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{How much exp will be given upon quest completion]}
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int Property iPlayerClass Auto Conditional Hidden
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; 1: Rogue 2: Mage, 3: Warrior
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int iDifficulty
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bool bCountingBooks = false
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bool bReadingBooks = false
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int iBookCounter
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int iReadCounter
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bool bInsertingStick = false
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Actor Property PlayerREF Auto
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Actor Property _00E_MC_JesparREF Auto
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Actor Property MQ02_CampBanditREF Auto
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_00E_Game_SkillmenuSC Property Player Auto
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_00E_QuestFunctions Property Levelsystem Auto
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Potion Property _00E_LehrbuchBlockTo25 Auto
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Potion Property _00E_LehrbuchAlterationTo25 Auto
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Potion Property _00E_LehrbuchConjurationTo25 Auto
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Potion Property _00E_LehrbuchDestructionTo25 Auto
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Potion Property _00E_LehrbuchHeavyArmorTo25 Auto
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Potion Property _00E_LehrbuchIllusionTo25 Auto
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Potion Property _00E_LehrbuchLightArmorTo25 Auto
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Potion Property _00E_LehrbuchMarksmanTo25 Auto
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Potion Property _00E_LehrbuchOnehandedTo25 Auto
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Potion Property _00E_LehrbuchRestorationTo25 Auto
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Potion Property _00E_LehrbuchSneakTo25 Auto
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Potion Property _00E_LehrbuchTwohandedTo25 Auto
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Potion Property _00E_HandwerksbuchLockpickingTo25 Auto
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Potion Property _00E_HandwerksbuchSmithingTo25 Auto
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MusicType Property _00E_Music_Special_Character_Jespar Auto
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MusicType Property _00E_SilenceLongTransitionHighPriority Auto
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Message Property _00E_Tutorial_Skillbooks Auto
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Message Property _00E_Tutorial_QuestDifficulty Auto
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Message Property _00E_MQ02_TutorialCompanionFollow Auto
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Message Property _00E_Tutorial_Sprint Auto
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Message Property _00E_JesparEntriggerFollow Auto
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ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
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ImageSpaceModifier Property _00E_MQ02_WakeUp Auto
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ImageSpaceModifier Property FadeToBlackAndBackIMOD Auto
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ImageSpaceModifier Property FadeToBlackAndBackIMOD02 Auto
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Idle Property Idle_1stPersonWoozyGetUpFromBed Auto
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Sound Property _00E_NPCUncorkPotionAndDrinkM Auto
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Sound Property QSTAstrolabeButtonOpenX Auto
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Sound Property QSTAstrolabeButtonPressX Auto
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ObjectReference Property MQ02_D0_PlayersWakeUpmarker02 Auto
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ObjectReference Property MQ02_D0_JesparSpawnMarker Auto
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ObjectReference Property MQ02_D5_JesparYeroMarker01 Auto
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ObjectReference Property MQ02_D5_YeroFarmTrapdoor Auto
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ObjectReference Property _00E_MQ02_SC3_YeroBook Auto
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ObjectReference Property MQ02_D5_JesparTeleportMarker Auto
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ObjectReference Property MQ02_D7_JesparTeleportMarker Auto
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ObjectReference Property MQ02_D4_AlfridBench Auto
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ObjectReference Property MyradWardenFlusshaim Auto
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ObjectReference Property MQ02_Puzzle_Lever_01 Auto
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ObjectReference Property MQ02_Puzzle_Lever_02 Auto
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ObjectReference Property MQ02_Puzzle_Lever_03 Auto
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ObjectReference Property MQ02_Puzzle_Lever_04 Auto
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ObjectReference Property MQ02_Puzzle_Lever_05 Auto
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ObjectReference Property MQ02_Puzzle_DoorREF Auto
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ObjectReference Property FlusshaimTavernBarStool1 Auto
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ObjectReference Property FlusshaimTavernBarStool3 Auto
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ObjectReference Property MQ02_TripToArkEnableMarker Auto
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Book Property _00E_MQ02YeroBook Auto
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Scene Property MQ02_SC1_JesparDialogeInterlude Auto
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Scene Property MQ02_SC2_PuzzleScene Auto
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Scene Property MQ02_SC3_FollowJesparToArk Auto
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Scene Property MQ02_SC4_JesparPanoramaScene Auto
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Scene Property MQ02_SC5_JesparArrivalInArk Auto
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Scene Property MQ02_SC6_AlfriedTravelToBench Auto
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Scroll Property _01E_TeleportrolleFlusshaim Auto
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Quest Property MQ03 Auto
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GlobalVariable Property Timescale Auto
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GlobalVariable Property CompanionIsTalking Auto
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GlobalVariable Property GameHour Auto
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GlobalVariable Property _00E_DisableQuestTutorials Auto
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GlobalVariable Property _00E_MQ02Riddle Auto
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GlobalVariable Property _00E_MQ02_Riddle_IsThisTheFirstRun Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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Topic Property MQ02_SC2_JesparDoItAgainTopic Auto
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Weather Property SkyrimClear Auto
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ReferenceAlias Property YeroBook Auto |