1154 lines
33 KiB
Plaintext
1154 lines
33 KiB
Plaintext
Scriptname _00E_MQ07a_Functions extends Quest Conditional
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Import Utility
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Import Debug
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Import _00E_QuestFunctions
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function EnableOetzi()
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MQ07a_OetziREF.Enable()
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If _00E_MC_JesparREF.IsDisabled()
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_00E_MC_JesparREF.Enable()
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EndIf
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_00E_MC_LexREF.Enable()
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If (!_00E_MC_JesparREF.GetParentCell() == PlayerREF.GetParentCell())
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_00E_MC_JesparREF.MoveTo(MQ07a_SC1_JesparMarker)
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EndIf
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If (!_00E_MC_LexREF.GetParentCell() == PlayerREF.GetParentCell())
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_00E_MC_LexREF.MoveTo(MQ07a_SC1_LexMarker)
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EndIf
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StartSC01()
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EndFunction
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Function MoveTealor()
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If _00E_MC_TealorREF.IsDisabled()
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_00E_MC_TealorREF.Enable()
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EndIf
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_00E_MC_TealorREF.MoveTo(MQ07a_SC1_TealorMarker)
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EndFunction
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Function StartSC01()
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MQ07a_SC1_ExplanationInChronikum.ForceStart()
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_00E_MC_JesparREF.MoveTo(MQ07a_SC1_JesparMarker)
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_00E_MC_LexREF.MoveTo(MQ07a_SC1_LexMarker)
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EndFunction
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Function SC01Failsave()
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_00E_MC_JesparREF.Enable()
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_00E_MC_JesparREF.MoveTo(MQ07a_SC1_JesparMarker)
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_00E_MC_LexREF.MoveTo(MQ07a_SC1_LexMarker)
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_00E_MC_JesparREF.GetActorBase().SetEssential(True)
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If !MQ07a_SC1_ExplanationInChronikum.IsPlaying()
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MQ07a_SC1_ExplanationInChronikum.ForceStart()
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EndIf
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EndFunction
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Function PlayerAddNecklace()
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PlayerREF.AddSpell(_00E_MQ07a_TeleportPyreanSP)
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_00E_MQ07a_GlyphDrawingContainerREF.RemoveItem(_00E_MQ07a_TealorNecklace, 1, PlayerREF)
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If PlayerREF.GetItemCount(_00E_MQ07a_TealorNecklace) < 1
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PlayerREF.AddItem(_00E_MQ07a_TealorNecklace, 1)
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EndIf
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EndFunction
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Function PlayerRemoveNecklace()
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PlayerREF.RemoveItem(_00E_MQ07a_TealorNecklace, 1)
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EndFunction
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Function MoveJesparToMyradTower()
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_00E_MC_JesparREF.MoveTo(MQ07a_SC2_JesparTargetMarker)
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MQ07A_SC2_TravelToManor.ForceStart()
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EndFunction
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Function StartJourney()
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If MQ07a_JesparFollowTriggerStartREF == None
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MQ07a_JesparFollowTriggerStartREF = Game.GetForm(0x00106646) as ObjectReference
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EndIf
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_JesparREF, True, 350, 350, 100)
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CompanionIsTalking.SetValueInt(0)
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MQ07a_JesparFollowTriggerStartREF.Enable()
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EndFunction
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Function WaitForNightfall()
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Game.DisablePlayerControls()
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FadeToBlackIMOD.Apply()
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Wait(2)
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FadeToBlackHoldIMOD.ApplyCrossFade()
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Wait(1)
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Levelsystem.SkipTimeToHour(23)
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_00E_MC_JesparREF.MoveTo(MQ07a_SC2_JesparWaitForNightfallMarker)
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PlayerREF.MoveTo(MQ07a_SC2_PlayerWaitMarker)
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MQ07a_SC2_Campfire.Enable()
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Wait(2)
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Game.EnablePlayerControls()
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FadeToBlackBackIMOD.ApplyCrossFade(afFadeDuration = 3.0)
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EndFunction
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Function StartSC03()
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_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_JesparREF, False)
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MQ07a_SC3_LivingRoomDoor.SetOpen(False)
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MQ07a_SC3_LivingRoomDoor.BlockActivation(True)
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MQ07A_SC3_GateScene.ForceStart()
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EndFunction
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Function AdjustAgedManSpeed()
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MQ07a_TheAgedManREF.SetActorValue("speedMult", 75)
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_00E_MC_JesparREF.SetActorValue("speedMult", 75)
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Levelsystem.UpdateSpeed(MQ07a_TheAgedManREF)
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EndFunction
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Function StartSC04()
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_00E_MC_JesparREF.SetActorValue("speedMult", 100.0)
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MQ07A_SC4_Interlude.ForceStart()
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_00E_TeleportGlobal.SetValue(1)
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EndFunction
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Function FadeOut()
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MQ07a_SC6_CollPlane.Enable()
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FadeToBlackIMOD.Apply()
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Utility.Wait(2.5)
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FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.5)
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PlayerREF.MoveTo(MQ07a_SC4_ChairREF)
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MQ07a_SC4_ChairREF.Activate(PlayerREF)
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EndFunction
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Function FadeBack()
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FadeToBlackBackIMOD.ApplyCrossFade(0.5)
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EndFunction
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Function PlayerStandUp()
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MQ07a_SC4_ChairREF.Activate(PlayerREF)
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Self.SetStage(85)
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EndFunction
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Function StartSC5()
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MQ07a_SC3_LivingRoomDoor.BlockActivation(False)
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MQ07a_SC3_LivingRoomDoor.SetOpen(True)
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MQ07a_SC6_CollPlane.Disable()
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Game.RequestAutoSave()
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MQ07a_SC3_LivingRoomDoor.Lock(False)
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MQ07a_SC3_LivingRoomDoor.SetOpen(True)
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MQ07a_SC4_ExtraRoomDoor.SetLockLevel(75)
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MQ07a_TheAgedManREF.Disable()
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MQ07a_SC3_PianoMusic.Enable()
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MQ07A_SC5_Riddle.ForceStart()
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EndFunction
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Function MoveDownPlayer()
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Debug.SetGodMode(True)
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MQ07a_SC5_LiftPlatform.KnockAreaEffect(256, 1)
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MQ07a_SC5_LiftPlatform.PlaceAtMe(FallingDustExplosion01)
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MQ07a_SC5_LiftPlatform.TranslateToRef(MQ07a_SC5_LiftMarkerDown, 600.0, 600.0)
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PlayerREF.TranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (PlayerREF.GetPositionZ() - 1730.0), PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ(), 600.0, 600.0)
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Game.ShakeCamera(afStrength = 0.7)
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DRSStoneLabyrinthianOpenM.Play(MQ07a_SC5_LiftPlatform)
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LiftSound = DRSStoneRotatingDiscLPM.Play(MQ07a_SC5_LiftPlatform)
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EndFunction
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Function MovePlatformForward()
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MQ07a_PlatformActivated.SetValueInt(1)
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PlayerREF.TranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (MQ07a_SC5_LiftPlatform.GetPositionZ() + 10), PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ(), 600.0, 600.0)
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Sound.StopInstance(LiftSound)
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Utility.Wait(0.5)
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Game.ShakeCamera(afStrength = 0.5)
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LiftSound = DRSStoneRotatingDiscLPM.Play(MQ07a_SC5_LiftPlatform)
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MQ07a_SC5_LiftPlatform.TranslateToRef(MQ07a_SC5_LiftMarker02, 100.0, 100.0)
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MQ07a_SC5_LiftMarker02.TranslateToRef(MQ07a_SC5_LiftMarker02, 100.0, 100.0)
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PlayerREF.TranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY() - 1500.0, MQ07a_SC5_LiftPlatform.GetPositionZ() + 10.0, PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ(), 100.0, 100.0)
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EndFunction
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Function StopSound()
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Debug.SetGodMode(False)
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PlayerREF.StopTranslation()
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Game.EnablePlayerControls()
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Game.SetPlayerAIDriven(False)
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Game.ShakeCamera(afStrength = 0.3)
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Sound.StopInstance(LiftSound)
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EndFunction
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Function ActivatePlatform()
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Debug.SetGodMode(1)
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Game.DisablePlayerControls()
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ObjectReference Dust = MQ07a_SC5_Platform.PlaceAtMe(FallingDustExplosion01)
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Dust.MoveTo(MQ07a_SC5_Platform, 0.0, 0.0, -25.0)
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MQ07a_SC5_Platform.TranslateToRef(MQ07a_SC5_PlatformMarker01, 100.0, 100.0)
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PlayerREF.TranslateToRef(MQ07a_SC5_PlatformMarker01, 100.0, 100.0)
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LiftSound = DRSStoneRotatingDiscLPM.Play(MQ07a_SC5_Platform)
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EndFunction
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Function AddPyreanSpell()
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Game.RequestAutoSave()
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_00E_Music_Special_Zyklus_OneSelection.Add()
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EndFunction
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Function TranslatePlatform02()
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Actor PlayerAc = PlayerREF as Actor
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PlayerAc.SetGhost(1)
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Sound.StopInstance(LiftSound)
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Utility.Wait(0.5)
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MQ07a_SC5_Platform.TranslateToRef(MQ07a_SC5_PlatformMarker02, 100.0, 100.0)
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PlayerREF.TranslateToRef(MQ07a_SC5_PlatformMarker02, 100.0, 100.0)
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LiftSound = DRSStoneRotatingDiscLPM.Play(MQ07a_SC5_Platform)
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EndFunction
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Function JesparGivePlayerScroll()
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PlayerREF.AddItem(_01E_TeleportrolleSonnentempel, 1)
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EndFunction
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Function TranslatePlatform03()
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Actor PlayerAc = PlayerREF as Actor
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PlayerAc.SetGhost(1)
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Debug.SetGodMode(1)
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Sound.StopInstance(LiftSound)
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Utility.Wait(0.5)
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MQ07a_SC5_Platform.TranslateToRef(MQ07a_SC5_PlatformMarker03, 100.0, 100.0)
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PlayerREF.TranslateTo(MQ07a_SC5_PlatformMarker03.GetPositionX(), MQ07a_SC5_PlatformMarker03.GetPositionY(), MQ07a_SC5_PlatformMarker03.GetPositionZ() + 5, PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ(), 100.0, 100.0)
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LiftSound = DRSStoneRotatingDiscLPM.Play(MQ07a_SC5_Platform)
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EndFunction
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Function StopPlatform()
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Actor PlayerAc = PlayerREF as Actor
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Sound.StopInstance(LiftSound)
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Game.ShakeCamera(afStrength = 0.3)
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Game.EnablePlayerControls()
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PlayerREF.StopTranslation()
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Wait(1)
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Debug.SetGodMode(0)
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PlayerAc.SetGhost(0)
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EndFunction
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Function PortPyrean()
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_00E_TeleportCharge.Play(PlayerREF)
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Utility.Wait(2)
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_00E_A2_Ghostwalk_TeleportDoneSound.Play(PlayerREF)
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_00e_TeleportArrive.Apply()
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PlayerREF.MoveTo(MQ07a_SC5_TeleportPlayerMarker)
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PlayerREF.PlaceAtMe(_00E_TeleportExplosion)
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MQ07a_SC5_OetziREFNew.EnableNoWait(False)
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MQ07a_SC5_Mist.EnableNoWait(False)
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MQ07a_SC5_OetziREFNew.PlaceAtMe(_00E_TeleportExplosion)
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Self.SetStage(115)
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PlayerREF.UnequipSpell(_00E_MQ07a_TeleportPyreanSP, 0)
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PlayerREF.UnequipSpell(_00E_MQ07a_TeleportPyreanSP, 1)
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PlayerREF.RemoveSpell(_00E_MQ07a_TeleportPyreanSP)
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EndFunction
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Function StartMemory()
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If PlayerREF.IsWeaponDrawn()
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PlayerREF.SheatheWeapon()
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EndIf
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OBJEyeofMagnusVanishM.Play(PlayerREF)
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_00E_MQ07a_WordOfTheDeadTransformSpiritM.Play(PlayerREF)
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_00E_MQ07a_WordOfTheDeadTransformIMOD.Apply()
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_00E_Ability_StaggerSelfSpell.Cast(PlayerREF, PlayerREF)
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Game.ShakeCamera(afStrength = 0.2)
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MQ07a_SC5_SpiritActor.MoveTo(PlayerREF)
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MQ07a_SC5_SpiritActor.SetPlayerControls(False)
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MQ07a_SC5_SpiritActor.EnableAI(False)
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MQ07a_SC5_SpiritActor.EnableAI(True)
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MQ07a_SC5_SpiritActor.SetAllowFlying(True)
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Game.ForceThirdPerson()
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Game.SetCameraTarget(MQ07a_SC5_SpiritActor)
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Game.SetPlayerAIDriven(True)
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Game.DisablePlayerControls(true, true, true, True, true, true, true, true)
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Game.SetHUDCartMode(True)
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MQ07a_SC5_SpiritActor.SplineTranslateToRef(MQ07a_SC5_FlyMarkerM, 50.0, 50.0, 2000.0)
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EndFunction
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Function FlyTowardsPyrean()
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FXExplosionCatapultNearM.Play(PlayerREF)
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MQ07a_SC5_SpiritActor.SplineTranslateToRef(MQ07a_SC5_PyreanHeadmarker, 2000.0, 2000.0, 2000.0)
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EndFunction
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Function PortPlayerIntoMemory()
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PlayerREF.StopTranslation()
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FadeToBlackHoldImod.Apply()
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Utility.Wait(1)
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Game.SetPlayerAIDriven(False)
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MQ07a_SC5_SpiritActor.EnableAI(False)
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Game.SetCameraTarget(PlayerREF)
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GhostFXShader.Play(PlayerREF)
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PlayerREF.SetAlpha(0.5)
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_00E_MQ07a_VisionStartM.Play(PlayerREF)
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_00E_MQ07a_VisionAwake.Apply()
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TimescaleDefault = Timescale.GetValue()
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Timescale.SetValue(0.01)
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Levelsystem.SkipTimeToHour(22)
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PlayerREF.MoveTo(MQ07a_VisionStart_REF)
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Utility.Wait(1)
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PlayerREF.MoveTo(MQ07a_VisionStart_REF) ; Yes, move the player again. Without it the worldspace's weather does not start.
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Game.EnablePlayerControls()
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Game.SetHUDCartMode(False)
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FadeToBlackHoldImod.Remove()
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_00E_MQ07a_VisionIMOD.ApplyCrossFade(2)
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SetStage(120)
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EndFunction
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Function StartSC06()
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Game.ShowFirstPersonGeometry(False)
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Game.ForceThirdPerson()
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Game.DisablePlayerControls()
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Game.SetPlayerAIDriven(True)
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MQ07A_SC6_Doorstep.ForceStart()
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EndFunction
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Function PortPlayerFailsave()
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If PlayerREF.GetDistance(MQ07a_SC6_KnockDoorMarker) >= 100
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PlayerREF.MoveTo(MQ07a_SC6_KnockDoorMarker)
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EndIf
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EndFunction
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Function KnockDoor()
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_00E_QuestFunctions.EndWerewolfModeWhenTransformed()
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Game.ForceThirdPerson()
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Wait(0.1)
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PlayerREF.PlayIdle(IdleMT_DoorBang)
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Wait(1)
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_00E_MQ07a_DoorBangM.Play(PlayerREF)
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EndFunction
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Function StartSC07()
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MQ07A_SC7_KitchenScene.ForceStart()
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EndFunction
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Function ShowThoughtText()
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Game.EnablePlayerControls()
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Game.SetPlayerAIDriven(False)
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Game.ShowFirstPersonGeometry(true)
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_00E_MQ07a_ThoughtsMemory02.ShowAsHelpMessage("Memory02", 5, 5, 1)
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EndFunction
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Function DebugSetUpMemory()
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EndFunction
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Function OpenDoor()
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MQ07a_SC06_KitchenDoorREF.Activate(MQ07a_ZuraREF, True)
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EndFunction
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Function StartSC08()
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Game.ForceFirstPerson()
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Game.DisablePlayerControls(true, true, false, true, true, true, true, true)
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Game.SetPlayerAIDriven()
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PlayerREF.equipItem(ElderScrollHandAttachArmor, false, true)
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Wait(0.5)
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QSTMQ206ElderScrollRead2DSound.Play(PlayerREF)
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MQ07a_ZuraREF.MoveTo(MQ07a_SC08_ZuraMarker)
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MQ07a_KurmarREF.MoveTo(MQ07a_SC08_KurmarWalkout)
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MQ07a_SC8_HouseDoor.SetOpen(True)
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MQ07A_SC8_PlayerReadScroll.ForceStart()
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_00E_MQ07a_ThoughtsMemory03.ShowAsHelpMessage("Memory03", 5, 5, 1)
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EndFunction
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Function StopReading()
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Game.ForceThirdPerson()
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Game.EnablePlayerControls()
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Game.DisablePlayerControls()
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PlayerREF.UnequipItem(ElderScrollHandAttachArmor, false, true)
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PlayerREF.PlayIdle(IdleStop)
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EndFunction
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Function KillKurmar()
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PlayerREF.SetGhost(False)
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MQ07a_ZuraREF.SetGhost(False)
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MQ07a_SC8_ShouterREF.Enable()
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MQ07a_KurmarREF.SetGhost(False)
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MQ07a_KurmarREF.GetActorBase().SetEssential(False)
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If (MQ07a_SC8_HouseDoor.GetOpenState() != 1)
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MQ07a_SC8_HouseDoor.SetOpen(True)
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Wait(1)
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EndIf
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_00E_MQ07a_KillerArrowSP.Cast(MQ07a_SC08_ArrowMarker, MQ07a_KurmarREF)
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Wait(0.5)
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_00E_Music_Combat_BonehunterNoCond.Add()
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Game.TriggerScreenBlood(5)
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Game.ShakeCamera()
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TRPImpactImpalex.Play(MQ07a_KurmarREF)
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_00E_Ability_StaggerSelfSpell.Cast(MQ07a_ZuraREF, MQ07a_ZuraREF)
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_00E_Ability_StaggerSelfSpell.Cast(PlayerREF, PlayerREF)
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EndFunction
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Function KillKurmarFailsave()
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if !MQ07a_KurmarREF.IsDead()
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MQ07a_KurmarREF.SetGhost(False)
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MQ07a_KurmarREF.GetActorBase().SetEssential(False)
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MQ07a_KurmarREF.Kill(MQ07a_KurmarREF)
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EndIf
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EndFunction
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Function WaitForReferenceToLoad3D(ObjectReference ref)
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Int maxIterationsToWait = 50
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While ref.Is3DLoaded() == False && maxIterationsToWait > 0
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Utility.Wait(0.02)
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maxIterationsToWait -= 1
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EndWhile
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EndFunction
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Function EnableEnemiesInFormlist(Formlist formlistToProcess, GlobalVariable counterGlobal)
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Int Index
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Form[] enemies = formlistToProcess.ToArray()
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counterGlobal.SetValueInt(enemies.Length)
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bDoneBattleFailsave = True
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Index = 0
|
|
While Index < enemies.Length
|
|
Actor enemyRef = (enemies[Index] as Actor)
|
|
enemyRef.Enable()
|
|
enemyRef.SetAlpha(0.0)
|
|
Index += 1
|
|
EndWhile
|
|
|
|
ResetHouseEnemyCounter()
|
|
|
|
Utility.Wait(1)
|
|
|
|
MQ07a_EnemiesLeft.SetValueInt(enemies.Length)
|
|
UpdateCurrentInstanceGlobal(MQ07a_EnemiesLeft)
|
|
|
|
If MQ07a_CurrentWave.GetValueInt() == 1
|
|
SetObjectiveDisplayed(30)
|
|
Else
|
|
Self.SetObjectiveCompleted(30,0)
|
|
Self.SetObjectiveDisplayed(30, True, True)
|
|
EndIf
|
|
|
|
RegisterForSingleUpdate(BATTLE_LONG_UPDATE_PERIOD)
|
|
|
|
EndFunction
|
|
|
|
Function ResetHouseEnemyCounter()
|
|
(_00E_MQ07a_SC6_VisionHomeTGBX_Ref as _00E_VisionHomeSC).ResetEnemiesInside()
|
|
EndFunction
|
|
|
|
Function StartSC09()
|
|
|
|
Game.SetPlayerAIDriven(False)
|
|
Game.EnablePlayerControls()
|
|
Game.ShowFirstPersonGeometry(True)
|
|
MQ07a_ZuraREF.SetGhost(True)
|
|
MQ07a_SC9_Door.SetOpen(True)
|
|
MQ07a_SC8_ShouterREF.Disable()
|
|
MQ07a_CurrentWave.SetValueInt(1) ; Just in case
|
|
EnableEnemiesInFormlist(_00E_MQ07a_Enemies_Wave_01, MQ07a_Wave_01_EnemiesTotal)
|
|
_00E_FS_Theriantrophist_AllowTemporaryTransform.SetValueInt(1)
|
|
MQ07A_SC9_Battle.ForceStart()
|
|
Game.RequestAutoSave()
|
|
|
|
EndFunction
|
|
|
|
Function StartSecondWave()
|
|
|
|
EnableEnemiesInFormlist(_00E_MQ07a_Enemies_Wave_02, MQ07a_Wave_02_EnemiesTotal)
|
|
|
|
EndFunction
|
|
|
|
Function StartThirdWave()
|
|
|
|
EnableEnemiesInFormlist(_00E_MQ07a_Enemies_Wave_03, MQ07a_Wave_03_EnemiesTotal)
|
|
|
|
EndFunction
|
|
|
|
Function TeleportMage()
|
|
|
|
Game.RequestAutoSave()
|
|
_00E_Music_Combat_BonehunterNoCond.Remove()
|
|
SetObjectiveCompleted(30)
|
|
ObjectReference FXExplosion = MQ07a_SC9_MageAppearMarker.PlaceAtMe(_00E_TeleportExplosion, 1)
|
|
_00E_NPCTeleportExplosionIMOD.Apply()
|
|
MQ07a_SC10_MageREF.Enable()
|
|
MQ07a_SC10_MageREF.MoveTo(MQ07a_SC9_MageAppearMarker)
|
|
WaitForReferenceToLoad3D(MQ07a_SC10_MageREF)
|
|
Debug.sendAnimationEvent(MQ07a_SC10_MageREF, "IdleWebEnterInstant")
|
|
MQ07a_SC10_MageREF.setActorValue("Variable03", 5)
|
|
TimeFadeOut01FXS.Stop(MQ07a_SC10_MageREF)
|
|
TimeFadeIn01FXS.Play(MQ07a_SC10_MageREF)
|
|
Wait(0.5)
|
|
MQ07a_SC10_MageREF.playidle(WebIdleExit)
|
|
Wait(1)
|
|
SC10_Mage.ForceRefTo(MQ07a_SC10_MageREF)
|
|
TimeFadeIn01FXS.Stop(MQ07a_SC10_MageREF)
|
|
MQ07a_SC10_MageREF.setActorValue("Variable03", 0)
|
|
Wait(0.4)
|
|
MQ07a_SC8_HouseDoor.SetOpen(True)
|
|
MQ07a_SC8_HouseDoor.BlockActivation(False)
|
|
SetStage(155)
|
|
|
|
EndFunction
|
|
|
|
Function StartSC10()
|
|
|
|
_00E_QuestFunctions.EndWerewolfModeWhenTransformed()
|
|
_00E_FS_Theriantrophist_AllowTemporaryTransform.SetValueInt(0)
|
|
Game.ShowFirstPersonGeometry(False)
|
|
Game.DisablePlayerControls(true, true, true, false, true, true, true, true)
|
|
Game.SetPlayerAIDriven(True)
|
|
Game.ForceThirdPerson()
|
|
Debug.SetGodMode(False)
|
|
MQ07A_SC10_MageKillsPyrean.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function FreezePlayer()
|
|
|
|
If !bKnockedOut
|
|
|
|
bKnockedOut = True
|
|
Game.ShakeCamera(afStrength = 0.5)
|
|
_00E_MQ07a_FreezePlayer.Apply()
|
|
PlayerREF.PlayIdle(bleedoutStart)
|
|
Utility.Wait(2)
|
|
Self.SetStage(165)
|
|
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function KnockOutPlayer()
|
|
|
|
If Self.GetStage() < 170
|
|
_00E_MQ07a_FreezePlayerFinal.ApplyCrossFade(0.1)
|
|
_00E_MQ07a_SC10_PyreanDeathFreezeM.Play(PlayerREF)
|
|
FXExplosionCatapultNearM.Play(PlayerREF)
|
|
Utility.Wait(1.5)
|
|
_00E_MQ07a_FreezePlayer.Remove()
|
|
FadeToBlackHoldIMOD.Apply()
|
|
Self.SetStage(170)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function EndDream()
|
|
Weapon weap
|
|
|
|
PlayerREF.RemoveItem(_00E_MQ07a_RitualScroll)
|
|
PlayerREF.RemoveItem(_00E_MQ07a_ChestKey)
|
|
PlayerREF.RemoveItem(ElderScrollHandAttachArmor, abSilent = True)
|
|
PlayerREF.PlayIdle(bleedoutStop)
|
|
Game.ShowFirstPersonGeometry(True)
|
|
MQ07a_SC6_CollPlane.Enable()
|
|
MQ07a_SC11_Door.BlockActivation(True)
|
|
MQ07a_SC11_Door.SetOpen(False)
|
|
MQ07a_SC11_light.Enable()
|
|
Game.DisablePlayerControls()
|
|
Game.SetPlayerAIDriven(True)
|
|
Game.RequestAutoSave()
|
|
Levelsystem.SkipTimeToHour(1)
|
|
MQ07a_ZuraREF.SetGhost(False)
|
|
MQ07a_ZuraREF.GetActorBase().SetEssential(False)
|
|
MQ07a_ZuraREF.Kill(MQ07a_ZuraREF)
|
|
PlayerREF.DispelSpell(_00E_MQ07a_MageIceSpike)
|
|
PlayerREF.DispelSpell(_00E_MQ07a_MageIceSTorm)
|
|
PlayerREF.SheatheWeapon() ; Needed for the player to lay down in the bed in SC11
|
|
weap = PlayerREF.GetEquippedWeapon(0)
|
|
If weap
|
|
PlayerREF.UnEquipItem(weap, abSilent = True)
|
|
EndIf
|
|
weap = PlayerREF.GetEquippedWeapon(1)
|
|
If weap
|
|
PlayerREF.UnEquipItem(weap, abSilent = True)
|
|
EndIf
|
|
Utility.Wait(2.5)
|
|
Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState") ; Resets drawn weapon in 1p
|
|
Timescale.SetValue(TimescaleDefault)
|
|
Weather.ReleaseOverride()
|
|
PlayerREF.SetAlpha(1)
|
|
GhostFXShader.Stop(PlayerREF)
|
|
PlayerREF.MoveTo(MQ07a_SC11_PlayerMarker)
|
|
MQ07a_TheAgedManREF.Enable()
|
|
MQ07a_TheAgedManREF.MoveTo(MQ07a_SC11_AgedManLeanFurniture)
|
|
Game.ForceThirdPerson()
|
|
MQ07A_SC11_DialogueWithAgedMan.ForceStart()
|
|
|
|
EndFunction
|
|
|
|
Function FadeBack02()
|
|
|
|
FadeToBlackBackIMOD.Apply()
|
|
FadeToBlackHoldIMOD.Remove()
|
|
|
|
EndFunction
|
|
|
|
Function EnableControls()
|
|
|
|
Game.SetPlayerAIDriven(False)
|
|
Game.EnablePlayerControls()
|
|
|
|
EndFunction
|
|
|
|
Function CollapseManor()
|
|
|
|
_00E_MQ07a_CollapseManor.Apply()
|
|
Weather.ReleaseOverride()
|
|
_00E_MQ07aOldManManorNoRain.SetActive()
|
|
_00E_MC_JesparREF.MoveTo(MQ07a_SC12_JesparPortMarker)
|
|
_00E_Horror_Ghosts_01M.Play(PlayerREF)
|
|
Utility.Wait(1.75)
|
|
MQ07a_SC12_Linker.Disable()
|
|
PlayerREF.MoveTo(MQ07a_SC12_PlayerPortOutMarker)
|
|
Debug.sendAnimationEvent(playerREF, "IdleWebEnterInstant")
|
|
FadeToWhiteBackImod.Apply()
|
|
PlayerREF.setActorValue("Variable03", 5)
|
|
Wait(0.5)
|
|
PlayerREF.playidle(WebIdleExit)
|
|
Utility.Wait(3)
|
|
Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
|
|
MQ07A_SC12_JesparFinalDialogue.ForceStart()
|
|
MQ07a_OetziREF.Disable()
|
|
|
|
EndFunction
|
|
|
|
Function MoveJesparAndPlayer()
|
|
|
|
Game.DisablePlayerControls()
|
|
FadeToBlackIMOD.Apply()
|
|
Utility.Wait(2.5)
|
|
FadeToBlackHoldIMOD.Apply()
|
|
FadeToBlackIMOD.Remove()
|
|
MQ07a_SC13_WordOfTheDead.Enable()
|
|
PlayerREF.MoveTo(MQ07a_SC13_PlayerMarker)
|
|
_00E_MC_JesparREF.MoveTo(MQ07a_SC13_JesparLean)
|
|
|
|
EndFunction
|
|
|
|
Function FadeBackSC13()
|
|
|
|
If _00E_MC_TealorREF.IsDisabled()
|
|
_00E_MC_TealorREF.Enable()
|
|
EndIf
|
|
|
|
_00E_MQ07a_GlyphDrawingContainerREF.RemoveItem(_00E_MQ07a_PyreanGlyphsDrawing, 1, PlayerREF)
|
|
|
|
If PlayerREF.GetItemCount(_00E_MQ07a_PyreanGlyphsDrawing) < 1
|
|
PlayerREF.AddItem(_00E_MQ07a_PyreanGlyphsDrawing, 1)
|
|
EndIf
|
|
|
|
Game.EnablePlayerControls()
|
|
FadeToBlackBackImod.Apply()
|
|
FadeToBlackHoldIMOD.Remove()
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
|
|
EndFunction
|
|
|
|
Function Teleport(String WhoToTeleport)
|
|
_00E_TeleportGlobal.SetValue(0)
|
|
Weather.ReleaseOverride()
|
|
MQ07a_SC13_WordOfTheDeadSoundREF.Disable()
|
|
MQ07a_SC13_WordOfTheDead.PlaceAtMe(_00E_TeleportExplosion)
|
|
Utility.Wait(0.1)
|
|
MQ07a_SC13_WordOfTheDead.Disable()
|
|
|
|
if WhoToTeleport == "Jespar"
|
|
Levelsystem.TeleportNPC(_00E_MC_JesparREF, MQ07a_SC13_JesparTeleport)
|
|
ElseIf WhoToTeleport == "Both"
|
|
Game.DisablePlayerControls()
|
|
Levelsystem.TeleportNPC(_00E_MC_JesparREF, MQ07a_SC13_JesparTeleport)
|
|
Levelsystem.TeleportPlayer(MQ07a_SC13_PlayerTeleport)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function FadeToBlackTealor()
|
|
|
|
Game.DisablePlayerControls()
|
|
FadeToBlackImod.Apply()
|
|
Utility.Wait(2.5)
|
|
MQ07A_SC13_TealorFinalDialogue.ForceStart()
|
|
_00E_MC_TealorREF.MoveTo(MQ07a_SC13_TealorTableMarker)
|
|
PlayerREF.MoveTo(MQ07a_SC13_PlayerStand)
|
|
FadeToBlackHoldImod.Apply()
|
|
FadeToBlackImod.Remove()
|
|
Utility.Wait(3)
|
|
FadeToBlackBackImod.Apply()
|
|
FadeToBlackHoldImod.Remove()
|
|
|
|
EndFunction
|
|
|
|
Function EnableSigilStone()
|
|
|
|
Game.EnablePlayerControls()
|
|
MQ07a_SC14_SigilstoneMarker.PlaceAtMe(_00E_MQ07a_SigilStoneShards)
|
|
_00E_MC_LexREF.MoveTo(MQ07a_SC14_LexMoveToMarker)
|
|
_00E_MC_KonstantinREF.MoveTo(MQ07a_SC14_KonstantinMoveToMarker)
|
|
_00E_MQ07a_YoungMageREF.MoveTo(MQ07a_SC14_YoungMageMarker)
|
|
MQ07A_SC14_SigilstoneActivation.ForceStart()
|
|
MQ07a_SC14_Pedestal.EnableNoWait()
|
|
MQ07a_SC14_SigilStone.EnableNoWait()
|
|
MQ07a_SC14_SigilstoneFX.EnableNoWait()
|
|
MQ07a_SC14_SigilStoneLight2.EnableNoWait()
|
|
|
|
Form[] refsToDisable = MQ07a_SC14_FurnitureToDisable.ToArray()
|
|
ActorBase dummyOwner = PlayerREF.GetActorBase()
|
|
Int Index = 0
|
|
While Index < refsToDisable.Length
|
|
(refsToDisable[Index] as ObjectReference).SetActorOwner(dummyOwner)
|
|
Index += 1
|
|
EndWhile
|
|
|
|
EndFunction
|
|
|
|
Function RemoveDrawing()
|
|
|
|
PlayerREF.RemoveItem(_00E_MQ07a_PyreanGlyphsDrawing)
|
|
|
|
EndFunction
|
|
|
|
Function ActivateSigilStone()
|
|
|
|
_00E_MQ07a_SigilStoneActivationM.Play(MQ07a_SC14_SigilStone)
|
|
MQ07a_SC14_SigilStone.PlaceAtMe(_00E_NPCOorbayaUnleashHeavenExplosion)
|
|
MQ07a_SC14_SigilStone.PlaceAtMe(_00E_MQ07a_SigilStoneShardsAct)
|
|
MQ07a_SC14_SigilStone.PlaceAtMe(_00E_MQ07a_SigilStoneShardsAct)
|
|
MQ07a_SC14_SigilStone.PlaceAtMe(_00E_MQ07a_SigilStoneShardsAct)
|
|
Game.ShakeCamera(afStrength = 0.5)
|
|
MQ07a_SC14_SigilStone.KnockAreaEffect(1, 1024)
|
|
|
|
MQ07a_SC14_SigilstoneActivationExpIMOD.Apply()
|
|
|
|
EndFunction
|
|
|
|
Function AddSigilStone()
|
|
|
|
_00E_MQ07a_SigilStoneShardTouchIMOD.Apply()
|
|
PlayerREF.AddSpell(_00E_MQ07a_AbSigilStoneShard, True)
|
|
|
|
EndFunction
|
|
|
|
Function GiveMoneyReward()
|
|
|
|
PlayerREF.AddItem(Gold001, __Config_rewardGold)
|
|
|
|
EndFunction
|
|
|
|
Function EndSC14()
|
|
|
|
Form[] refsToDisable = MQ07a_SC14_FurnitureToDisable.ToArray()
|
|
Int Index = 0
|
|
While Index < refsToDisable.Length
|
|
(refsToDisable[Index] as ObjectReference).SetActorOwner(None)
|
|
Index += 1
|
|
EndWhile
|
|
|
|
EndFunction
|
|
|
|
Function CompleteMQ07a()
|
|
|
|
Levelsystem.RemoveSilence()
|
|
Levelsystem.SetAllowIdleChatter(True)
|
|
Levelsystem.GiveEP(__Config_RewardEXP)
|
|
MQ07.SetObjectiveDisplayed(20)
|
|
MQ07.SetObjectiveCompleted(10)
|
|
Self.CompleteQuest()
|
|
|
|
If _00E_AchievementsEnabled.GetValueInt() == 1
|
|
Game.UnlockAchievement("END_WORD_OF_THE_DEAD_01")
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Function EnableWordOfTheDeadSound()
|
|
|
|
MQ07a_SC13_WordOfTheDeadSoundREF.Enable()
|
|
|
|
EndFunction
|
|
|
|
Function SC06DoorstepFailsave()
|
|
|
|
PlayerREF.MoveTo(MQ07a_SC10_PlayerWalkmarker)
|
|
|
|
EndFunction
|
|
|
|
Function SC06DoorstepFailsave2()
|
|
|
|
If PlayerREF.GetDistance(MQ07a_SC6_KitchenMarker001) > 32.0 || Math.Abs(PlayerRef.GetAngleZ() - MQ07a_SC6_KitchenMarker001.GetAngleZ()) > 15.0
|
|
PlayerREF.MoveTo(MQ07a_SC6_KitchenMarker001)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
;=====================================================================================
|
|
; AMBUSH FAILSAVE
|
|
;=====================================================================================
|
|
|
|
Function StartAmbushFailsave()
|
|
|
|
If bDoneBattleFailsave == False ; Version update
|
|
bDoneBattleFailsave = True
|
|
RegisterForSingleUpdate(1.0)
|
|
EndIf
|
|
|
|
EndFunction
|
|
|
|
Event OnUpdate()
|
|
|
|
Int iCurWave = MQ07a_CurrentWave.GetValueInt()
|
|
|
|
If iCurWave >= 1 && iCurWave <= 3
|
|
LocationRefType locRefType
|
|
GlobalVariable enemyCounterGlobal
|
|
Int aliveEnemyCount
|
|
|
|
bDoneBattleFailsave = True
|
|
|
|
If iCurWave == 1
|
|
locRefType = MQ07a_SC9_Footman_Wave01
|
|
enemyCounterGlobal = MQ07a_Wave_01_EnemiesTotal
|
|
ElseIf iCurWave == 2
|
|
locRefType = MQ07a_SC9_Footman_Wave02
|
|
enemyCounterGlobal = MQ07a_Wave_02_EnemiesTotal
|
|
ElseIf iCurWave == 3
|
|
locRefType = MQ07a_SC9_Footman_Wave03
|
|
enemyCounterGlobal = MQ07a_Wave_03_EnemiesTotal
|
|
Else
|
|
Return
|
|
EndIf
|
|
|
|
If MQ07a_VisionRealm.GetRefTypeAliveCount(locRefType) <= 0
|
|
aliveEnemyCount = 0 ; Failsave
|
|
Else
|
|
aliveEnemyCount = enemyCounterGlobal.GetValueInt()
|
|
EndIf
|
|
|
|
If MQ07a_EnemiesLeft.GetValueInt() != aliveEnemyCount
|
|
MQ07a_EnemiesLeft.SetValueInt(aliveEnemyCount)
|
|
UpdateCurrentInstanceGlobal(MQ07a_EnemiesLeft)
|
|
SetObjectiveCompleted(30, 0)
|
|
SetObjectiveDisplayed(30, True, True)
|
|
|
|
If aliveEnemyCount <= 0
|
|
ResetHouseEnemyCounter()
|
|
Utility.Wait(1.0)
|
|
MQ07a_CurrentWave.Mod(1)
|
|
Else
|
|
RegisterForSingleUpdate(BATTLE_LONG_UPDATE_PERIOD)
|
|
EndIf
|
|
Else
|
|
RegisterForSingleUpdate(1.0)
|
|
EndIf
|
|
EndIf
|
|
|
|
EndEvent
|
|
|
|
|
|
;=====================================================================================
|
|
; PROPERTIES
|
|
;=====================================================================================
|
|
|
|
float TimescaleDefault
|
|
|
|
bool bKurmarFailsave
|
|
|
|
Bool bDoneBattleFailsave
|
|
Float Property BATTLE_LONG_UPDATE_PERIOD = 5.1 AutoReadOnly
|
|
|
|
bool Property bKnockedOut Auto Hidden Conditional
|
|
|
|
int LiftSound
|
|
int Property __Config_RewardEXP Auto
|
|
{How much EXP is to be granted upon quest completion}
|
|
int Property __Config_rewardGold Auto
|
|
{How much Gold is to be granted upon quest completion}
|
|
|
|
_00E_QuestFunctions Property Levelsystem Auto
|
|
|
|
Actor SC9_Mage
|
|
|
|
Actor Property _00E_MC_JesparREF Auto
|
|
Actor Property _00E_MC_TealorREF Auto
|
|
Actor Property _00E_MC_LexREF Auto
|
|
Actor Property _00E_MC_KonstantinREF Auto
|
|
Actor Property PlayerREF Auto
|
|
Actor Property MQ07a_TheAgedManREF Auto
|
|
Actor Property MQ07a_SC5_SpiritActor Auto
|
|
Actor Property MQ07a_KurmarREF Auto
|
|
Actor Property MQ07a_ZuraREF Auto
|
|
Actor Property _00E_MQ07a_YoungMageREF Auto
|
|
Actor Property MQ07a_SC10_MageREF Auto
|
|
|
|
ObjectReference Property MQ07a_SC8_ShouterREF Auto
|
|
|
|
ReferenceAlias Property PlayerVoice Auto
|
|
|
|
MiscObject Property Gold001 Auto
|
|
|
|
Sound Property _00E_MQ07a_SC10_PyreanDeathFreezeM Auto
|
|
|
|
Armor Property ElderScrollHandAttachArmor Auto
|
|
Armor Property _00E_MQ07a_TealorNecklace Auto
|
|
|
|
EffectShader Property GhostFXShader Auto
|
|
EffectShader Property TimeFadeIn01FXS Auto
|
|
EffectShader Property TimeFadeOut01FXS Auto
|
|
|
|
Explosion Property _00E_TeleportExplosion Auto
|
|
|
|
Quest Property MQ07 Auto
|
|
|
|
Explosion Property FallingDustExplosion01 Auto
|
|
Explosion Property _00E_NPCOorbayaUnleashHeavenExplosion Auto
|
|
|
|
Location Property MQ07a_VisionRealm Auto
|
|
|
|
Activator Property _00E_MQ07a_SigilStoneShardsAct Auto
|
|
|
|
LocationRefType Property MQ07a_SC9_Footman_Wave01 Auto
|
|
LocationRefType Property MQ07a_SC9_Footman_Wave02 Auto
|
|
LocationRefType Property MQ07a_SC9_Footman_Wave03 Auto
|
|
|
|
Weather Property _00E_MQ07aOldManManorNoRain Auto
|
|
|
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ReferenceAlias Property SC10_Mage Auto
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MusicType Property _00E_Music_Combat_BonehunterNoCond Auto
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ObjectReference Property MQ07a_OetziREF Auto
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ObjectReference Property MQ07a_SC1_LexMarker Auto
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ObjectReference Property MQ07a_SC1_JesparMarker Auto
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ObjectReference Property MQ07a_SC1_TealorMarker Auto
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ObjectReference Property MQ07a_SC2_JesparTargetMarker Auto
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ObjectReference Property MQ07a_SC2_Campfire Auto
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ObjectReference Property MQ07a_SC2_JesparWaitForNightfallMarker Auto
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ObjectReference Property MQ07a_SC2_PlayerWaitMarker Auto
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ObjectReference Property MQ07a_SC4_ChairREF Auto
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ObjectReference Property MQ07a_SC3_LivingRoomDoor Auto
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ObjectReference Property MQ07a_SC4_ExtraRoomDoor Auto
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ObjectReference Property MQ07a_SC5_LiftPlatform Auto
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ObjectReference Property MQ07a_SC5_LiftMarkerDown Auto
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ObjectReference Property MQ07a_SC5_LiftMarker02 Auto
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ObjectReference Property MQ07a_SC5_Platform Auto
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ObjectReference Property MQ07a_SC5_PlatformMarker01 Auto
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ObjectReference Property MQ07a_SC5_PlatformMarker02 Auto
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ObjectReference Property MQ07a_SC5_PlatformMarker03 Auto
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ObjectReference Property MQ07a_SC5_OetziREFNew Auto
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ObjectReference Property MQ07a_SC5_TeleportPlayerMarker Auto
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ObjectReference Property MQ07a_SC5_Mist Auto
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ObjectReference Property MQ07a_SC5_FlyMarkerM Auto
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ObjectReference Property MQ07a_SC6_KitchenMarker001 Auto
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ObjectReference Property MQ07a_SC08_ZuraMarker Auto
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ObjectReference Property MQ07a_SC08_KurmarWalkout Auto
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ObjectReference Property MQ07a_SC08_ArrowMarker Auto
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ObjectReference Property MQ07a_SC8_HouseDoor Auto
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ObjectReference Property MQ07a_SC9_Door Auto
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ObjectReference Property MQ07a_SC9_MageAppearMarker Auto
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ObjectReference Property MQ07a_SC11_AgedManLeanFurniture Auto
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ObjectReference Property MQ07a_SC11_PlayerMarker Auto
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ObjectReference Property MQ07a_SC11_light Auto
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ObjectReference Property MQ07a_SC11_Door Auto
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ObjectReference Property MQ07a_SC12_PlayerPortOutMarker Auto
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ObjectReference Property MQ07a_SC12_Linker Auto
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ObjectReference Property MQ07a_SC12_JesparPortMarker Auto
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ObjectReference Property MQ07a_SC13_JesparLean Auto
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ObjectReference Property MQ07a_SC13_PlayerMarker Auto
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ObjectReference Property MQ07a_SC13_WordOfTheDead Auto
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ObjectReference Property MQ07a_SC13_JesparTeleport Auto
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ObjectReference Property MQ07a_SC13_PlayerTeleport Auto
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ObjectReference Property MQ07a_SC3_PianoMusic Auto
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ObjectReference Property MQ07a_SC13_TealorTableMarker Auto
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ObjectReference Property MQ07a_SC13_PlayerStand Auto
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ObjectReference Property MQ07a_SC14_Pedestal Auto
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ObjectReference Property MQ07a_SC14_SigilStone Auto
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ObjectReference Property MQ07a_SC14_SigilstoneFX Auto
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ObjectReference Property MQ07a_SC14_SigilStoneLight2 Auto
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ObjectReference Property MQ07a_SC14_LexMoveToMarker Auto
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ObjectReference Property MQ07a_SC14_KonstantinMoveToMarker Auto
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ObjectReference Property MQ07a_SC14_YoungMageMarker Auto
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ObjectReference Property MQ07a_SC14_SigilstoneMarker Auto
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ObjectReference Property MQ07a_SC6_CollPlane Auto
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ObjectReference Property MQ07a_SC5_PyreanHeadmarker Auto
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ObjectReference Property MQ07a_SC6_KnockDoorMarker Auto
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ObjectReference Property MQ07a_SC06_KitchenDoorREF Auto
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ObjectReference Property _00E_MQ07a_GlyphDrawingContainerREF Auto
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ObjectReference Property MQ07a_JesparFollowTriggerStartREF Auto
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ObjectReference Property MQ07a_SC13_WordOfTheDeadSoundREF Auto
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ObjectReference Property MQ07a_SC10_PlayerWalkmarker Auto
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ObjectReference Property MQ07a_VisionStart_REF Auto
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ObjectReference Property _00E_MQ07a_SC6_VisionHomeTGBX_Ref Auto
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Sound Property DRSStoneLabyrinthianOpenM Auto
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Sound Property DRSStoneRotatingDiscLPM Auto
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Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto
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Sound Property _00E_TeleportCharge Auto
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Sound Property _00E_MQ07a_WordOfTheDeadTransformSpiritM Auto
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Sound Property OBJEyeofMagnusVanishM Auto
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Sound Property FXExplosionCatapultNearM Auto
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Sound Property _00E_MQ07a_VisionStartM Auto
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Sound Property _00E_MQ07a_DoorBangM Auto
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Sound Property QSTMQ206ElderScrollRead2DSound Auto
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Sound Property TRPImpactImpalex Auto
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Sound Property _00E_Horror_Ghosts_01M Auto
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Sound Property _00E_MQ07a_SigilStoneActivationM Auto
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Idle Property IdleMT_DoorBang Auto
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Idle Property IdleStop Auto
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Idle Property WebIdleExit Auto
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Idle Property bleedoutStart Auto
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Idle Property bleedoutStop Auto
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MusicType Property _00E_Music_Special_Zyklus_OneSelection Auto
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ImageSpaceModifier Property FadeToBlackIMOD Auto
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ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
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ImageSpaceModifier Property FadeToBlackBackIMOD Auto
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ImageSpaceModifier Property _00e_TeleportArrive Auto
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ImageSpaceModifier Property _00E_MQ07a_WordOfTheDeadTransformIMOD Auto
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ImageSpaceModifier Property _00E_MQ07a_VisionIMOD Auto
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ImageSpaceModifier Property _00E_MQ07a_VisionAwake Auto
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ImageSpaceModifier Property _00E_MQ07a_FreezePlayer Auto
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ImageSpaceModifier Property _00E_MQ07a_FreezePlayerFinal Auto
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ImageSpaceModifier Property _00E_MQ07a_CollapseManor Auto
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ImageSpaceModifier Property _00E_NPCTeleportExplosionIMOD Auto
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ImageSpaceModifier Property FadeToWhiteBackImod Auto
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ImageSpaceModifier Property MQ07a_SC14_SigilstoneActivationExpIMOD Auto
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ImageSpaceModifier Property _00E_MQ07a_SigilStoneShardTouchIMOD Auto
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Formlist Property _00E_MQ07a_Enemies_Wave_01 Auto
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Formlist Property _00E_MQ07a_Enemies_Wave_02 Auto
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Formlist Property _00E_MQ07a_Enemies_Wave_03 Auto
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GlobalVariable Property MQ07a_Wave_01_EnemiesTotal Auto
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GlobalVariable Property MQ07a_Wave_02_EnemiesTotal Auto
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GlobalVariable Property MQ07a_Wave_03_EnemiesTotal Auto
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Scroll Property _01E_TeleportrolleSonnentempel Auto
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Message Property _00E_MQ07a_ThoughtsMemory02 Auto
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Message Property _00E_MQ07a_ThoughtsMemory03 Auto
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MiscObject Property _00E_MQ07a_SigilStoneShards Auto
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MiscObject Property _00E_MQ07a_PyreanGlyphsDrawing Auto
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MiscObject Property _00E_MQ07a_RitualScroll Auto
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Scene Property MQ07a_SC1_ExplanationInChronikum Auto
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Scene Property MQ07A_SC2_TravelToManor Auto
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Scene Property MQ07A_SC3_GateScene Auto
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Scene Property MQ07A_SC4_Interlude Auto
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Scene Property MQ07A_SC5_Riddle Auto
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Scene Property MQ07A_SC6_Doorstep Auto
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Scene Property MQ07A_SC7_KitchenScene Auto
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Scene Property MQ07A_SC8_PlayerReadScroll Auto
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Scene Property MQ07A_SC9_Battle Auto
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Scene Property MQ07A_SC10_MageKillsPyrean Auto
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Scene Property MQ07A_SC11_DialogueWithAgedMan Auto
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Scene Property MQ07A_SC12_JesparFinalDialogue Auto
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Scene Property MQ07A_SC13_TealorFinalDialogue Auto
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Scene Property MQ07A_SC14_SigilstoneActivation Auto
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Spell Property _00E_MQ07a_MageIceSpike Auto
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Spell Property _00E_MQ07a_MageIceSTorm Auto
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Spell Property _00E_Ability_StaggerSelfSpell Auto
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Spell Property _00E_MQ07a_TeleportPyreanSP Auto
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Spell Property _00E_MQ07a_KillerArrowSP Auto
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Spell Property _00E_MQ07a_AbSigilStoneShard Auto
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Key Property _00E_MQ07a_ChestKey Auto
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GlobalVariable Property MQ07a_PlatformActivated Auto
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GlobalVariable Property Timescale Auto
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|
GlobalVariable Property MQ07a_EnemiesLeft Auto
|
|
GlobalVariable Property MQ07a_CurrentWave Auto
|
|
GlobalVariable Property _00E_TeleportGlobal Auto
|
|
GlobalVariable Property CompanionIsTalking Auto
|
|
GlobalVariable Property _00E_AchievementsEnabled Auto
|
|
GlobalVariable Property _00E_FS_Theriantrophist_AllowTemporaryTransform Auto
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Formlist Property MQ07a_SC14_FurnitureToDisable Auto |