enderalse/scripts/source/_00e_mq11c_ryneusentryheadachesc.psc

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Scriptname _00E_MQ11c_RyneusEntryHeadacheSc extends ObjectReference
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef != PlayerREF
Return
EndIf
GoToState("DoNothing")
Int mq11cStage = MQ11c.GetStage()
If mq11cStage >= 60 && mq11cStage <= 65
If _00E_MQ11c_Headache.GetValueInt() == 0
Game.DisablePlayerControls(1, 1, 1, 0, 0, 1, 1)
Game.ForceFirstPerson()
Game.ShowFirstPersonGeometry(False)
Game.SetPlayerAIDriven(True)
If PlayerREF.IsOnMount()
PlayerREF.Dismount()
Utility.Wait(4)
EndIf
StaggerPushFFSelfAreaSP.Cast(playerREF, PlayerREF)
PlayerREF.PlayIdle(TG05_KnockOut)
MAGVampireSunlight.Play(PlayerREF)
_00E_Ark_NQ_Kor_SunlightImod01.Apply()
Utility.Wait(3.2)
_00E_NPCKillBodyfall.Play(PlayerREF)
FadeToBlackHoldImod.Apply()
_00E_TimescaleDefault.SetValue(Timescale.GetValue())
Utility.Wait(2)
PlayerREF.MoveTo(WerkschauBullShitMarker)
PlayerREF.PlayIdle(TG05_GetUp)
Utility.Wait(1)
FadeToBlackHoldImod.remove()
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(False)
Game.ShowFirstPersonGeometry(True)
_00E_MQ11c_Thoughts.ShowAsHelpMessage("_00E_MQ11c_Thoughts", 5, 1, 1)
MQ11cBlockMarker.enable()
_00E_TeleportGlobal.SetValue(1)
Timescale.SetValue(0.1)
_00E_MQ11c_Headache.SetValue(1)
Levelsystem.SkipTimeToHour(6.48)
MQ11c.AddSilence()
_00E_MQ11c_SilvergroveEntrySilence.SetValue(1)
Disable()
EndIf
ElseIf mq11cStage > 65
Disable()
Else ; mq11cStage < 60
GoToState("")
EndIf
EndEvent
State DoNothing
Event OnTriggerEnter(ObjectReference akActionRef)
; Do nothing
EndEvent
EndState
;=====================================================================================
; PROPERTIES
;=====================================================================================
GlobalVariable Property _00E_MQ11c_Headache Auto
GlobalVariable Property Timescale Auto
GlobalVariable Property _00E_TimescaleDefault Auto
GlobalVariable Property _00E_TeleportGlobal Auto
GlobalVariable Property _00E_MQ11c_SilvergroveEntrySilence Auto
ObjectReference Property WerkschauBullShitMarker Auto
ObjectReference Property MQ11cBlockMarker Auto
Actor Property PlayerREF Auto
_00E_QuestFunctions Property Levelsystem Auto
Idle Property TG05_GetUp Auto
Idle Property TG05_KnockOut Auto
_00E_MQ11c_Functions Property MQ11c Auto
Message Property _00E_MQ11c_Thoughts Auto
Spell Property StaggerPushFFSelfAreaSP Auto
ImageSpaceModifier Property _00E_Ark_NQ_Kor_SunlightImod01 Auto
ImageSpaceModifier Property FadeToBlackHoldImod Auto
Sound Property MAGVampireSunlight Auto
Sound Property _00E_NPCKillBodyfall Auto