31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
Scriptname _00E_NQ_G_02_MushroomOnHit extends ObjectReference
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Import _00E_QuestFunctions
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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if bDone == False
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; If you hit the mushroom with a staff, Mehnir refuses to forcegreet the player without this particular line before the next block and breaks the scene. Go figure.
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Debug.Notification(akSource.GetName())
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endif
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If (akAggressor == PlayerREF) && (bDone == False) && ((NQ_G_02.GetStage() == 20 || NQ_G_02.GetStage() == 30))
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bDone = True
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NQ_G_02.SetObjectiveCompleted(21)
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NQ_G_02.StartSC02()
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool bDone
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Actor Property PlayerREF Auto
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_00E_NQ_G_02_Functions Property NQ_G_02 Auto
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