258 lines
9.6 KiB
Plaintext
258 lines
9.6 KiB
Plaintext
Scriptname _00E_Phasmalist_Workbench extends ObjectReference
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; script that is attached to all phasmalist workbenches and manages their gui and functions
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Message Property illegalTrinket auto
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{Message objects whose title is the message that is displayed when the player tries to summon an apparation but wears no phasmalist trinket object}
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Message Property reallyDespectralize auto
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_FS_Phasmalist_ControlQuest Property phasmalistControlQuest auto
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ObjectReference Property spectralizerContainer auto
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{the container items that should be spectralized are put in; should be the same for all workbenches}
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ObjectReference Property _00E_Phasmalist_DespectralizingContainerReference auto
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Keyword Property _00E_Phasmalist_CraftingWorkbench_NPCMarker auto
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Actor Property PlayerREF Auto
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Message Property _00E_Theriantrophist_CantCraftMSG Auto
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Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto
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bool visualActive = false
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bool summoned = false
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Event onInit()
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blockActivation()
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Endevent
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Event onActivate(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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ObjectReference akSelf = Self as ObjectReference
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If PlayerREF.GetRace() == _00E_Theriantrophist_PlayerWerewolfRace
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_00E_Theriantrophist_CantCraftMSG.Show()
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ElseIf ((!(akSelf as _00E_Playerhousing_Furniture)) || ((akSelf as _00E_Playerhousing_Furniture) && (Game.GetFormFromFile(0x00043270, "Skyrim.esm") as _00E_PlayerhousingMaster).GetState() == "Buildmode"))
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chooseAction()
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EndIf
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Else
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Activate(akActionRef, true)
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EndIf
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Endevent
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; Summons the apparation and places it in the tank
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function startVisual()
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If !visualActive
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visualActive = true
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ObjectReference PlaceAtMarker = getlinkedRef(_00E_Phasmalist_CraftingWorkbench_NPCMarker)
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If PlaceAtMarker == None
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PlaceAtMarker = PlayerREF
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EndIf
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If !phasmalistControlQuest.apparationAlias.getRef()
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summoned = true
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Actor summonedActor = PlaceAtMarker.placeAtMe(phasmalistControlQuest.apparationAlias.getEquippedTrinket().connectedApparation) as Actor
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summonedActor.disable()
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phasmalistControlQuest.apparationAlias.forceRefTo(summonedActor)
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gotoState("Waiting")
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phasmalistControlQuest.apparationAlias.enterWorld()
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gotoState("")
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Else
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phasmalistControlQuest.apparationAlias.getRef().moveTo(PlaceAtMarker)
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phasmalistControlQuest.apparationAlias.playEnterWorldVisualsAndSound()
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EndIf
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EndIf
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Endfunction
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; releases the apparation from the tank
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function stopVisual()
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If visualActive
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visualActive = false
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If summoned
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summoned = false
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phasmalistControlQuest.apparationAlias.unsummon()
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Else
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phasmalistControlQuest.apparationAlias.teleportToPlayer()
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EndIf
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EndIf
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Endfunction
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function chooseAction()
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If phasmalistControlQuest == None
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phasmalistControlQuest = _FS_Phasmalist_ControlQuest.getControlQuest()
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EndIf
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UIExtensions.initMenu("UIWheelMenu")
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UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 0, true)
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UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 4, true)
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UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 5, true)
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UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 1, true)
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UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 6, true)
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UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 2, true)
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 0, "$Create_Talisman")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 0, "$Create_Talisman")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 4, "$Equip")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 4, "$Equip")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 5, "$Adapt_Combat_Style")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 5, "$Adapt_Combat_Style")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 1, "$View_Attributes")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 1, "$View_Attributes")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 6, "$Currently_Equipped")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 6, "$Currently_Equipped")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 2, "$Quit")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 2, "$Quit")
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int choosenAction = UIExtensions.OpenMenu("UIWheelMenu")
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If (choosenAction == 0)
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RegisterForMenu("Crafting Menu")
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phasmalistControlQuest.AddEnchantmentItem()
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stopVisual()
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self.activate(PlayerREF, true)
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ElseIf (choosenAction == 2 || choosenAction == -1)
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stopVisual()
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return
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Else
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_00E_Phasmalist_TrinketSC equippedAmulet = phasmalistControlQuest.apparationAlias.getEquippedTrinket()
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If equippedAmulet == None || (!phasmalistControlQuest.apparationAlias.getActorReference() && !equippedAmulet.connectedApparation.inventoryContainer)
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illegalTrinket.show()
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chooseAction()
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return
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EndIf
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startVisual()
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If (choosenAction == 1)
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phasmalistControlQuest.apparationAlias.showStatsMenu()
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Utility.Wait(0.2)
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chooseAction()
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ElseIf (choosenAction == 4)
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showEquipApparationMenu()
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ElseIf (choosenAction == 5)
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(equippedAmulet as _00E_Phasmalist_TrinketSC).modifyApparation()
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chooseAction()
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ElseIf (choosenAction == 6)
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Debug.MessageBox(phasmalistControlQuest.apparationAlias.getEquipmentString())
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Utility.Wait(0.2)
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chooseAction()
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EndIf
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EndIf
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Endfunction
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Event OnMenuClose(String MenuName)
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If MenuName == "Crafting Menu"
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UnregisterForMenu("Crafting Menu")
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phasmalistControlQuest.RemoveEnchantmentItem()
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EndIf
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EndEvent
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function showEquipApparationMenu()
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UIExtensions.initMenu("UIWheelMenu")
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UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 0, true)
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UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 1, true)
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UIExtensions.SetMenuPropertyIndexBool("UIWheelMenu", "optionEnabled", 4, true)
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 0, "$Spectralize")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 0, "$Spectralize")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 1, "$Despectralize")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 1, "$Despectralize")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 4, "$Quit")
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UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 4, "$Quit")
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int choosenAction = UIExtensions.OpenMenu("UIWheelMenu", phasmalistControlQuest.apparationAlias.getActorReference())
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If choosenAction == 0
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gotoState("Spectralize")
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ElseIf choosenAction == 1
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gotoState("Despectralize")
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Else
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chooseAction()
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EndIf
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return
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Endfunction
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STATE Spectralize
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Event onBeginState()
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string ApparitionName= phasmalistControlQuest.apparationAlias.getActorReference().GetDisplayName()
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phasmalistControlQuest.spectralizeContainer.forceRefTo(spectralizerContainer)
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spectralizerContainer.SetDisplayName(ApparitionName)
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spectralizerContainer.activate(PlayerREF)
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RegisterForMenu("ContainerMenu")
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; rest is done in onMenuClosed
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Endevent
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Event OnMenuClose(String MenuName)
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Actor ApparitionAliasActor = phasmalistControlQuest.apparationAlias.getActorReference()
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If (ApparitionAliasActor) && phasmalistControlQuest.spectralizeContainer.evaluateAndClose(ApparitionAliasActor)
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phasmalistControlQuest.OnPlayerItemSpectralized()
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EndIf
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;should not happen any more, since the apparation is summoned automatically for visual reasons
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;Else
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; phasmalistControlQuest.spectralizeContainer.evaluateAndClose(phasmalistControlQuest.apparationAlias.getEquippedTrinket().connectedApparation.inventoryContainer)
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;EndIf
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phasmalistControlQuest.spectralizeContainer.clear()
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UnregisterForMenu("ContainerMenu")
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gotoState("")
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chooseAction()
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EndEvent
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EndSTATE
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STATE Despectralize
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Event onBeginState()
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reallyDespectralize.show()
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;If (ApparitionAliasActor)
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; phasmalistControlQuest.despectralizeContainerAlias.forceRefTo(ApparitionAliasActor)
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; ApparitionAliasActor.OpenInventory(false); ShowGiftMenu(false, None, true, true)
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;Else
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;phasmalistControlQuest.despectralizeContainerAlias.forceRefTo(phasmalistControlQuest.apparationAlias.getEquippedTrinket().connectedApparation.inventoryContainer)
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;phasmalistControlQuest.despectralizeContainerAlias.getRef().activate(PlayerREF)
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;EndIf
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; changed to this to "fix" the stolen flag on items
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If _00E_Phasmalist_DespectralizingContainerReference == None
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_00E_Phasmalist_DespectralizingContainerReference = Game.GetFormFromFile(0x0102F5AB, "Enderal - Forgotten Stories.esm") as ObjectReference
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EndIf
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Actor ApparitionAliasActor = phasmalistControlQuest.apparationAlias.getActorReference()
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ApparitionAliasActor.RemoveAllItems(_00E_Phasmalist_DespectralizingContainerReference, false, true)
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phasmalistControlQuest.despectralizeContainerAlias.forceRefTo(_00E_Phasmalist_DespectralizingContainerReference)
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_00E_Phasmalist_DespectralizingContainerReference.SetDisplayName(ApparitionAliasActor.GetDisplayName())
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_00E_Phasmalist_DespectralizingContainerReference.Activate(PlayerREF)
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RegisterForMenu("ContainerMenu")
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; rest is done in onMenuClosed
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Endevent
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Event OnMenuClose(String MenuName)
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phasmalistControlQuest.despectralizeContainerAlias.clear()
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Actor ApparitionAliasActor = phasmalistControlQuest.apparationAlias.getActorReference()
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_00E_Phasmalist_DespectralizingContainerReference.RemoveAllItems(ApparitionAliasActor, false, true)
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UnregisterForMenu("ContainerMenu")
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gotoState("")
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chooseAction()
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EndEvent
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EndSTATE
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STATE Waiting
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Event onActivate(ObjectReference akActionRef)
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Endevent
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EndSTATE
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