17 lines
429 B
C++
17 lines
429 B
C++
#pragma once
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#include "GameTypes.h"
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struct StaticFunctionTag;
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class VMClassRegistry;
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namespace papyrusUtility {
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void RegisterFuncs(VMClassRegistry* registry);
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float GetINIFloat(StaticFunctionTag* base, BSFixedString ini);
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UInt32 GetINIInt(StaticFunctionTag* base, BSFixedString ini);
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bool GetINIBool(StaticFunctionTag* base, BSFixedString ini);
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BSFixedString GetINIString(StaticFunctionTag* base, BSFixedString ini);
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}
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