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Eddoursul ff437b383c Brought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right away 3 years ago
SKSE Moved fs.dll source code to \source 3 years ago
_build Added build script; updated BSA list in Enderal - Forgotten Stories.ini, removed USSEP 3 years ago
interface Brought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right away 3 years ago
lodsettings 2.0: CAO converted meshes, new facegens, unchanged scripts 3 years ago
meshes seperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp" 3 years ago
scripts Detect and warn about incompatible dialoguemenu.swf 3 years ago
source Detect and warn about incompatible dialoguemenu.swf 3 years ago
strings Merged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removal 3 years ago
textures 2.0.6-2.0.8 3 years ago
.gitattributes Exclude XML from FLS 3 years ago
.gitignore Added decompiled quest_journal.swf.flm for at least some change tracking 3 years ago
Dawnguard.esm DLC placeholders 3 years ago
Dragonborn.esm DLC placeholders 3 years ago
E - Update.bsa Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 3 years ago
Enderal - Forgotten Stories.esm Merged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removal 3 years ago
Enderal - Forgotten Stories.esm.xml Merged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removal 3 years ago
Enderal - Forgotten Stories.ini Added build script; updated BSA list in Enderal - Forgotten Stories.ini, removed USSEP 3 years ago
HearthFires.esm DLC placeholders 3 years ago
README.md Added build instructions to README 3 years ago
Skyrim.esm 2.0.6-2.0.8 3 years ago
Update.esm 2.0: updated plugins and assets 3 years ago
credits.txt 2.0.6-2.0.8 3 years ago

README.md

Enderal SE

Requirements

How to play

  • Add a Skyrim SE instance to Mod Organizer 2.
  • Install all requirements.
  • Creation Club mods must be moved to a separate mod and disabled.
  • Copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to a new mod in MO2.
  • This repository uses LFS to store binary files, run git lfs install before cloning it.
  • Clone this repository, move it to mods.
  • You should now have two custom mods in MO2, with media files and Enderal itself.
  • Configure the game through Skyrim Launcher.
  • Run it with skse64_loader.exe through MO2.

Contributing

The repository has three main branches:

  • development
  • merging
  • master

In short, the suggested workflow looks like this:

  • commit your assets and ESP patches into development,
  • merge and remove the ESPs in merging,
  • forward merging into master and back into development.

Here is the process in detail.

All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.

The development branch is merged to merging, fully or through cherry-picking. ESP patches should be merged into ESMs here, English string files must also follow all changes.

Completed merges (with all ESPs merged in and removed) should be forwarded from merging to master and back into development, removing merged ESPs and updating ESMs without touching other patches.

master must always have a playable copy of the game without any additional patches.

All localizations in the enderal-l10n repository must be updated to match master.

Releasing

To create a complete English build:

  • Switch to the master branch.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to DISK:\Enderal SE Build. File loose_files.txt contains names of files, which will be also copied as loose files.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to DISK:\Enderal SE Build.

enderal-l10n will have its own script, copying additional localizations to the build directory.