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2 years ago
Scriptname ETR_TrackStoredItems extends ReferenceAlias
Actor Property PlayerRef Auto
FormList Property ETR_ItemsNew Auto
FormList Property ETR_ItemsFound Auto
FormList Property ETR_ItemsStored Auto
FormList Property ETR_PersistentStorageList Auto
Container Property ETR_CellStorageContainer Auto
Keyword Property LocTypePlayerHouse Auto
bool bBusy = false
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bool bAtHome = false
bool bRescanHome = false
bool bRescanPersistent = false
ObjectReference lastDestContainer = None
bool lastDestIsPersistent = false
ObjectReference lastSourceContainer = None
bool lastSourceIsPersistent = false
int iUpdateCount
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event OnInit()
OnPlayerLoadGame()
endevent
Event OnPlayerLoadGame()
AddInventoryEventFilter(ETR_ItemsStored)
Location currentLocation = PlayerRef.GetCurrentLocation()
bAtHome = currentLocation && currentLocation.HasKeyword(LocTypePlayerHouse)
if bAtHome
GotoState("AtHome")
else
GotoState("")
endif
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EndEvent
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
bAtHome = akNewLoc && akNewLoc.HasKeyword(LocTypePlayerHouse)
if bAtHome
GotoState("AtHome")
else
GotoState("")
endif
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endEvent
Event OnMenuClose(String MenuName)
UnregisterForUpdate()
OnUpdate()
EndEvent
Event OnUpdate()
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if UI.IsMenuOpen("ContainerMenu")
RegisterForMenu("ContainerMenu")
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return
endif
while bBusy
Debug.Notification("Stored OnUpdate is busy")
Utility.wait(0.5)
endwhile
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bBusy = true
iUpdateCount += 1
Debug.Notification("Running Stored OnUpdate " + iUpdateCount)
if bRescanHome
if lastSourceContainer && lastSourceContainer as Actor && (lastSourceContainer as Actor).IsPlayerTeammate()
lastSourceContainer = None
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return
endif
ObjectReference cellStorage = ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer)
ETR_Functions.SyncCellStorage(cellStorage, ETR_PersistentStorageList)
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endif
if bRescanPersistent
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ETR_ItemsStored.Revert()
Form[] aContainers = ETR_PersistentStorageList.ToArray()
int n = aContainers.length
while n > 0
n -= 1
ETR_Functions.AddArtifactsToList(aContainers[n], ETR_ItemsStored)
endwhile
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ETR_ItemsFound.Revert()
ETR_Functions.AddArtifactsToList(PlayerRef, ETR_ItemsFound, ETR_ItemsStored)
ETR_Functions.AddArtifactsFromFollowersToList(ETR_ItemsFound, ETR_ItemsStored)
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endif
bBusy = false
EndEvent
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; We acquired a stored item, and we want to find out if we just have taken the last stored item of its kind
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event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
if akSourceContainer
if lastSourceContainer != akSourceContainer
lastSourceContainer = akSourceContainer
lastSourceIsPersistent = ETR_PersistentStorageList.HasForm(akSourceContainer)
endif
if bAtHome || lastSourceIsPersistent
bRescanHome = bAtHome
bRescanPersistent = true
RegisterForSingleUpdate(0.5)
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endif
elseif bAtHome
ObjectReference cellStorage = ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer)
if cellStorage.GetItemCount(akBaseItem)
ETR_Functions.SyncCellStorage(cellStorage, ETR_PersistentStorageList)
if ETR_Functions.GetItemCountInList(ETR_PersistentStorageList, akBaseItem) == 0
ETR_ItemsStored.RemoveAddedForm(akBaseItem)
ETR_ItemsFound.AddForm(akBaseItem)
endif
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endif
endif
endevent
state AtHome
; The item is already registered as stored, and we just stored more
event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
if akDestContainer
if lastDestContainer != akDestContainer
lastDestContainer = akDestContainer
lastDestIsPersistent = ETR_PersistentStorageList.HasForm(akDestContainer)
endif
if ! lastDestIsPersistent
bRescanHome = true
bRescanPersistent = false
RegisterForSingleUpdate(0.5)
endif
elseif akItemReference
ObjectReference cellStorage = ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer)
if cellStorage.GetItemCount(akBaseItem) == 0
cellStorage.AddItem(akBaseItem, 1, true)
endif
endif
endevent
endstate