Fixed duplicating cell storages, added automatic removal of redundant copies
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@ -6,7 +6,7 @@ message("Using toolchain file ${CMAKE_TOOLCHAIN_FILE}.")
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########################################################################################################################
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########################################################################################################################
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project(
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project(
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ArtifactTracker
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ArtifactTracker
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VERSION 1.0.3
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VERSION 1.0.4
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DESCRIPTION "Artifact Tracker"
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DESCRIPTION "Artifact Tracker"
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LANGUAGES CXX)
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LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD 23)
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@ -9,6 +9,7 @@ using namespace SKSE::log;
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namespace ArtifactTracker
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namespace ArtifactTracker
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{
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{
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bool g_bLoaded = false;
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bool g_bLoaded = false;
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bool g_bSaveLoaded = true;
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bool g_bHomeContainer = false;
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bool g_bHomeContainer = false;
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bool g_bBookShelf = false;
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bool g_bBookShelf = false;
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bool g_bTakeAll = false;
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bool g_bTakeAll = false;
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@ -316,7 +317,7 @@ namespace ArtifactTracker
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bool IsValidContainer(RE::TESObjectREFR* a_ref)
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bool IsValidContainer(RE::TESObjectREFR* a_ref)
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{
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{
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if (!a_ref) {
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if (!a_ref || a_ref->IsMarkedForDeletion()) {
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return false;
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return false;
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}
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}
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@ -327,6 +328,11 @@ namespace ArtifactTracker
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void OnCellEnter(const RE::FormID a_formID)
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void OnCellEnter(const RE::FormID a_formID)
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{
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{
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if (!g_bSaveLoaded) {
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// Cell load events fire before formlists are loaded from savegame
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return;
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}
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RE::TESObjectCELL* cell = RE::TESForm::LookupByID<RE::TESObjectCELL>(a_formID);
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RE::TESObjectCELL* cell = RE::TESForm::LookupByID<RE::TESObjectCELL>(a_formID);
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RE::BGSLocation* location = cell ? cell->GetLocation() : nullptr;
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RE::BGSLocation* location = cell ? cell->GetLocation() : nullptr;
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@ -339,40 +345,75 @@ namespace ArtifactTracker
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}
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}
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RE::TESObjectREFR* cellStorage = nullptr;
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RE::TESObjectREFR* cellStorage = nullptr;
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bool bHasDupes = false;
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g_persistentStorage->ForEachForm([&](RE::TESForm& a_form) {
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g_persistentStorage->ForEachForm([&](RE::TESForm& a_form) {
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const auto refr = a_form.As<RE::TESObjectREFR>();
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const auto refr = a_form.As<RE::TESObjectREFR>();
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if (refr && refr->GetBaseObject() == g_cellContainer && refr->GetParentCell()->formID == a_formID) {
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if (refr && refr->GetParentCell()->formID == a_formID && refr->GetBaseObject() == g_cellContainer) {
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cellStorage = refr;
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if (cellStorage) {
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return false;
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log::warn("Multiple cell storages detected in {}", cell->GetName());
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bHasDupes = true;
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} else {
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cellStorage = refr;
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}
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}
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}
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return true;
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return true;
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});
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});
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#ifdef _DEBUG
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if (cellStorage) {
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log::info("Found cell storage in {} (first pass)", cell->GetName());
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}
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#endif
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ToggleHomeMode(cellStorage);
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ToggleHomeMode(cellStorage);
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if (!cellStorage) {
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if (!cellStorage || bHasDupes) {
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RE::ScriptEventSourceHolder::GetSingleton()->AddEventSink<RE::TESCellFullyLoadedEvent>(EventListener::GetSingleton());
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RE::ScriptEventSourceHolder::GetSingleton()->AddEventSink<RE::TESCellFullyLoadedEvent>(EventListener::GetSingleton());
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}
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}
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}
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}
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void OnCellEnter(const RE::BGSLocation* location, const RE::TESObjectCELL* cell)
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void OnCellEnter(const RE::BGSLocation* location, const RE::TESObjectCELL* cell)
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{
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{
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RE::ScriptEventSourceHolder::GetSingleton()->RemoveEventSink<RE::TESCellFullyLoadedEvent>(EventListener::GetSingleton());
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if (!g_bSaveLoaded) {
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// Cell load events fire before formlists are loaded from savegame, duh!
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return;
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}
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if (!location || !cell->IsInteriorCell() || cell != RE::PlayerCharacter::GetSingleton()->GetParentCell() || !location->HasKeyword(g_homeKeyword)) {
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if (!location || !cell->IsInteriorCell() || cell != RE::PlayerCharacter::GetSingleton()->GetParentCell() || !location->HasKeyword(g_homeKeyword)) {
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ToggleHomeMode(nullptr);
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ToggleHomeMode(nullptr);
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return;
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return;
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}
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}
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RE::TESObjectREFR* cellStorage = nullptr;
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RE::TESObjectREFR* cellStorage = nullptr;
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std::vector<RE::TESObjectREFR*> dupes;
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for (const auto& a_ref : cell->references) {
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cell->ForEachReference([&cellStorage, &dupes](RE::TESObjectREFR& a_ref) {
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if (a_ref.get()->GetBaseObject() == g_cellContainer) {
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if (a_ref.GetBaseObject() == g_cellContainer && !a_ref.IsMarkedForDeletion()) {
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cellStorage = a_ref.get();
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if (cellStorage) {
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break;
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dupes.push_back(&a_ref);
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} else {
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cellStorage = &a_ref;
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}
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}
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}
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return true;
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});
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for (int i = 0; i < dupes.size(); i++) {
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log::warn("Removing duplicate storage {:08X}", dupes[i]->formID);
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g_persistentMap.erase(dupes[i]->formID);
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ListRemoveItem(g_persistentStorage, dupes[i]);
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dupes[i]->Disable();
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dupes[i]->SetDelete(true);
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}
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}
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dupes.clear();
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if (cellStorage) {
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if (cellStorage) {
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#ifdef _DEBUG
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log::info("Found cell storage in {} (second pass)", cell->GetName());
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#endif
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if (!g_persistentMap.contains(cellStorage->formID)) {
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if (!g_persistentMap.contains(cellStorage->formID)) {
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g_persistentStorage->AddForm(cellStorage);
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g_persistentStorage->AddForm(cellStorage);
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g_persistentMap[cellStorage->formID] = cellStorage;
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g_persistentMap[cellStorage->formID] = cellStorage;
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@ -390,6 +431,9 @@ namespace ArtifactTracker
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const auto cellStorage = RE::PlayerCharacter::GetSingleton()->PlaceObjectAtMe(g_cellContainer, true).get();
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const auto cellStorage = RE::PlayerCharacter::GetSingleton()->PlaceObjectAtMe(g_cellContainer, true).get();
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if (cellStorage) {
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if (cellStorage) {
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#ifdef _DEBUG
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log::info("Created storage {:08X}", cellStorage->formID);
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#endif
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cellStorage->Disable();
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cellStorage->Disable();
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g_persistentStorage->AddForm(cellStorage);
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g_persistentStorage->AddForm(cellStorage);
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g_persistentMap[cellStorage->formID] = cellStorage;
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g_persistentMap[cellStorage->formID] = cellStorage;
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@ -3,6 +3,7 @@
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namespace ArtifactTracker
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namespace ArtifactTracker
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{
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{
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extern bool g_bLoaded;
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extern bool g_bLoaded;
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extern bool g_bSaveLoaded;
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extern bool g_bHomeContainer;
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extern bool g_bHomeContainer;
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extern bool g_bBookShelf;
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extern bool g_bBookShelf;
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extern bool g_bTakeAll;
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extern bool g_bTakeAll;
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@ -34,8 +34,15 @@ namespace {
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if (const auto pluginInfo = ArtifactTracker::g_loadInterface->GetPluginInfo("po3_KeywordItemDistributor"); !pluginInfo) {
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if (const auto pluginInfo = ArtifactTracker::g_loadInterface->GetPluginInfo("po3_KeywordItemDistributor"); !pluginInfo) {
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ArtifactTracker::Init(); // if KID is not installed
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ArtifactTracker::Init(); // if KID is not installed
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}
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}
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} else if (message->type == MessagingInterface::kPreLoadGame) {
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ArtifactTracker::g_bSaveLoaded = false; // block cell load events
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} else if (message->type == MessagingInterface::kPostLoadGame) {
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} else if (message->type == MessagingInterface::kPostLoadGame) {
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ArtifactTracker::OnGameLoad(); // save-specific updates
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SKSE::GetTaskInterface()->AddTask([]() {
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ArtifactTracker::OnGameLoad(); // save-specific updates
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ArtifactTracker::g_bSaveLoaded = true;
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const auto cell = RE::PlayerCharacter::GetSingleton()->GetParentCell();
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ArtifactTracker::OnCellEnter(cell->GetLocation(), cell);
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});
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}
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}
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});
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});
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}
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}
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@ -1,7 +1,7 @@
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{
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{
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"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
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"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
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"name": "artifact-tracker",
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"name": "artifact-tracker",
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"version-string": "1.0.3",
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"version-string": "1.0.4",
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"port-version": 0,
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"port-version": 0,
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"description": "Artifact Tracker",
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"description": "Artifact Tracker",
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"homepage": "https://eddoursul.win/mods/artifact-tracker/",
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"homepage": "https://eddoursul.win/mods/artifact-tracker/",
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