2021-10-05 22:15:58 +00:00
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scriptName _00E_MQ01_Functions extends Quest Conditional
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Import Utility
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Import _00E_QuestFunctions
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function AdjustTimescale()
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Timescale.SetValue(15)
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EndFunction
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Function ResetTimescale()
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Timescale.SetValue(10)
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EndFunction
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Function ShowDialogueTutorial()
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Message.ResetHelpMessage("Empty")
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_00E_MQP03_Tutorial_Dialogues.ShowAsHelpMessage("Empty", 5 as Float, 1 as Float, 1)
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EndFunction
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Function GiveHealingPotion()
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PlayerREF.AddItem(_02E_Genesungstrank, 1)
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EndFunction
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Function BeginHeadache()
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PlayerREF.ModAV("LastFlattered", -15)
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_00E_BlitzheilungArkanistenfieber_sFeverIncreased.Show(15.0, -1*PlayerREF.GetAV("LastFlattered"))
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debug.SendAnimationEvent(PlayerREF as objectreference, "StaggerPlayer")
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MagVampireSunlight.Play(PlayerREF as objectreference)
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Message.ResetHelpMessage("Empty")
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_00E_MQ01_ThoughtsHeadache.ShowAsHelpMessage("Empty", 3 as Float, 1 as Float, 1)
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_00E_MQ01_HeadacheShort.apply(1.00000)
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Wait(1)
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SoundID01 = UIHealthHeartbeatALP.Play(PlayerREF as objectreference)
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_00E_MQ01_HeadacheLoop.ApplyCrossFade(0.5)
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EndFunction
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function EndHeadache()
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If PlayerREF.IsWeaponDrawn()
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PlayerREF.SheatheWeapon()
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Utility.Wait(3)
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EndIf
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PlayerREF.RestoreActorValue("Health", PlayerREF.GetAV("Health"))
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_00E_NPCUncorkPotionAndDrinkM.Play(PlayerREF)
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MAGRestorationFFFire.Play(PlayerREF)
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Sound.StopInstance(SoundID01)
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_00E_MQ01_HeadacheLoop.PopTo(_00E_MQ01_HeadacheEnd, 1.00000)
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bHeadacheCured = True
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endFunction
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Function StartSC01()
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if Torch01 == None
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Torch01 = Game.GetForm(0x0001D4EC) as Light
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EndIf
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if PlayerREF.IsEquipped(Torch01)
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PlayerREF.UnequipItem(Torch01)
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EndIf
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MQ01_SC1_FinnHealsPlayer.ForceStart()
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EndFunction
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Function StartPreVisionScene()
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MQ01_UnchartedLand_PreVisionScene.Start()
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;In case the save doesn't get triggered properly, hopefully fixes report ERB-754.
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Wait(1)
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If !MQ01_UnchartedLand_PreVisionScene.IsPlaying()
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MQ01_UnchartedLand_PreVisionScene.ForceStart()
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EndIf
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EndFunction
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Function StartHeadacheAndVisionScene()
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MQ01_SC4_Vision.ForceStart()
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FXSparks.EnableNoWait(False)
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SparksSounds.EnableNoWait(False)
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endFunction
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function BeginVision()
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_00E_MQ01_FinnREF.SetGhost(False)
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_00E_MQ01_CarbosREF.SetGhost(False)
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_00E_Ability_StaggerSelfSpell.Cast(_00E_MQ01_FinnREF, _00E_MQ01_FinnREF)
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_00E_Ability_StaggerSelfSpell.Cast(_00E_MQ01_CarbosREF, _00E_MQ01_CarbosREF)
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ExplodeDestillator()
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Levelsystem.VisionEffectTimestop(False, False, False)
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Wait(0.5)
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_00E_MQ01_FinnREF.EnableAI(False)
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_00E_MQ01_CarbosREF.EnableAI(False)
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Wait(11)
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SetStage(50)
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endFunction
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Function ExplodeDestillator()
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MQ01_SC4_ExplosionMarker.PlaceAtMe(_00E_MQ01_BottleFlameExplosion)
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MQ01_SC4_BurnerREF.PlaceAtMe(_00E_MQ01_BottleExplosion)
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MQ01_SC4_BurnerREF.DisableNoWait(false)
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MQ01_SC4_MetalPieceREF.Enable()
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FXSparks.DisableNoWait(false)
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SparksSounds.DisableNoWait(false)
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EndFunction
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function EndVision()
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_00E_MQ01_FinnREF.SetGhost(True)
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_00E_MQ01_CarbosREF.SetGhost(True)
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Game.DisablePlayerControls()
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Levelsystem.VisionEffectTimestopStop(true)
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VisionVoice.GetReference().Disable(false)
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_00E_MQ01_FinnREF.EnableAI(True)
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_00E_MQ01_CarbosREF.EnableAI(True)
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_00E_MQ01_HeadacheLoop.ApplyCrossFade(0.5)
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endFunction
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function StartSC05()
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_00E_MQ01_FinnREF.SetGhost(False)
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_00E_MQ01_CarbosREF.SetGhost(False)
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MQ01_SC5_BanditAttack.ForceStart()
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endFunction
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Function StartSC2CarbosStairs()
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Game.DisablePlayerControls()
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Carbos.GetReference().Enable()
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Wait(1)
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MQ01_SC2_CarbosStairs.ForceStart()
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EndFunction
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Function StartSC02()
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Game.DisablePlayerControls()
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Carbos.GetReference().Enable()
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Wait(1)
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MQ01_SC2_CarbosAppears.ForceStart()
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EndFunction
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Function StartNewHorizons()
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NQ02_NewHorizons.Start()
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EndFunction
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function FakeHeadtrackStart()
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PlayerREF.AddSpell(_00E_Vision_UpdateAb, false)
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Wait(0.500000)
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PlayerREF.RemoveSpell(_00E_Vision_UpdateAb)
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endFunction
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function FakeHeadtrackEnd()
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PlayerREF.AddSpell(_00E_Vision_UpdateAb, false)
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utility.Wait(0.500000)
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PlayerREF.RemoveSpell(_00E_Vision_UpdateAb)
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endFunction
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function KillCarbos()
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Carbos.GetActorReference().SetGhost(false)
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WPNBowFire.Play(Carbos.GetActorReference())
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_00E_MQ01_KillerArrow01.Cast(ShootMarker, Carbos.GetActorReference() as objectreference)
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endFunction
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function KillCarbosFinal()
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actorbase TargetBase = _00E_MQ01_CarbosREF.GetBaseObject() as actorbase
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TargetBase.SetEssential(false)
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_00E_MQ01_CarbosREF.DamageActorValue("health", 400.0)
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endFunction
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function CarbosHeadTrack()
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Carbos.GetActorReference().SetLookAt(Finn.GetReference(), true)
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endFunction
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function FinnHeadTrack()
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Finn.GetActorReference().SetLookAt(FinnPointMarker.GetReference(), true)
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endFunction
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function KillFinn()
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Finn.GetActorReference().SetGhost(false)
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WPNBowFire.Play(Carbos.GetActorReference())
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_00E_MQ01_KillerArrow02.Cast(ShootMarker, Finn.GetActorReference() as objectreference)
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endFunction
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Function CleanUp()
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FadeToBlackHoldImod.Apply()
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ResetTimescale()
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Timescale.SetValue(10.0)
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AudioCategoryFST.UnMute()
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PlayerREF.SetAlpha(1)
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_00E_MQ01_CarbosREF.SetOutfit(_00E_Rags)
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_00E_MQ01_FinnREF.SetOutfit(_00E_Rags)
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2021-10-05 22:22:24 +00:00
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; SE: Fixes "cannot disable an object with an enable state parent"
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;_00E_MQ01_FinnREF.Disable()
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;MQ01_SC5_TableREF.Disable()
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2021-10-05 22:15:58 +00:00
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MQ01_SC5_TableREF.Disable()
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MQ01_SC4_BurnerREF.Disable()
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MQ01_SC4_MetalPieceREF.Disable()
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MQ01_SC5_DamGate.Lock(False)
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MQ01_SC5_DamGate.SetOpen(True)
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MQ01_SC01DoorREF.SetLockLevel(0)
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MQ01_SC01DoorREF.Lock(False)
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Self.CompleteQuest()
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Wait(1)
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MQ02.Start()
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FadeToBlackHoldImod.Remove()
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MQ02.SetStage(10)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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_00E_QuestFunctions Property Levelsystem Auto
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bool Property bInVision Auto Conditional Hidden
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bool Property bHeadacheCured Auto Conditional Hidden
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Float SpeedBefore
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Int SoundID01
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Actor Property _00E_MQ01_FinnREF Auto
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Actor Property _00E_MQ01_CarbosREF Auto
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actor property PlayerREF auto
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Scene Property MQ01_SC4_Vision Auto
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Scene Property MQ01_SC5_BanditAttack Auto
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Scene Property MQ01_SC1_FinnHealsPlayer Auto
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scene property MQ01_UnchartedLand_PreVisionScene auto
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scene property MQ01_SC2_CarbosAppears auto
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scene property MQ01_SC2_CarbosStairs auto
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Message Property _00E_MQP03_Tutorial_Dialogues Auto
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Message Property _00E_BlitzheilungArkanistenfieber_sFeverIncreased Auto
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message property _00E_MQ01_ThoughtsHeadache auto
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objectreference property FXSparks auto
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objectreference property SparksSounds auto
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objectreference property ShootMarker auto
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ObjectReference Property MQ01_SC4_BurnerREF Auto
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ObjectReference Property MQ01_SC4_ExplosionMarker Auto
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ObjectReference Property MQ01_SC5_TableREF Auto
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ObjectReference Property MQ01_SC5_DamGate Auto
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ObjectReference Property MQ01_SC4_MetalPieceREF Auto
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ObjectReference Property MQ01_SC01DoorREF Auto
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GlobalVariable Property Timescale Auto
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sound property MagVampireSunlight auto
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sound property WPNBowFire auto
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sound property _00E_NPCUncorkPotionAndDrinkM auto
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sound property MAGRestorationFFFire auto
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sound property UIHealthHeartbeatALP auto
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imagespacemodifier property _00E_MQ01_HeadacheEnd auto
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imagespacemodifier property _00E_MQ01_HeadacheLoop auto
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imagespacemodifier property _00E_MQ01_HeadacheShort auto
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imagespacemodifier property FadeToBlackHoldImod auto
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referencealias property Finn auto
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referencealias property Carbos auto
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referencealias property FinnPointMarker auto
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referencealias property VisionVoice auto
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light property Torch01 auto
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spell property _00E_Vision_UpdateAb auto
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spell property _00E_MQ01_KillerArrow02 auto
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spell property _00E_Ability_StaggerSelfSpell auto
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spell property _00E_MQ01_KillerArrow01 auto
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explosion property _00E_MQ01_BottleExplosion auto
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explosion property _00E_MQ01_BottleFlameExplosion auto
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Quest Property MQ02 Auto
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Quest property MQ01_UnchartedLand auto
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Quest property NQ02_NewHorizons auto
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Outfit Property _00E_Rags Auto
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SoundCategory Property AudioCategoryFST Auto
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Potion Property _02E_Genesungstrank Auto
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