2021-10-06 00:15:58 +02:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 6
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Scriptname SF__00E_GenericDialogues_Pri_0006FF3A Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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Preacher.Clear()
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PreachingMarker.Clear()
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Preaching_LookMarker.Clear()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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2024-01-09 23:00:18 +01:00
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(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
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2021-10-06 00:15:58 +02:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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2023-12-08 03:57:30 +01:00
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Preacher.GetActorReference().PlayIdle(IdleStop_Loose)
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2021-10-06 00:15:58 +02:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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2024-01-09 23:00:18 +01:00
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(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
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2021-10-06 00:15:58 +02:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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ReferenceAlias Property Preacher Auto
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ReferenceAlias Property PreachingMarker Auto
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ReferenceAlias Property Preaching_LookMarker Auto
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Idle Property IdleStop_Loose Auto
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