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Scriptname _00E_FS_HeavySaddleSC extends ObjectReference
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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if akNewContainer == Game.GetForm(0x14)
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if PlayerHorse.GetActorBase().GetOutfit() != _00E_FS_HeavySaddleOutfit
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_00E_FS_SaddleEquipped.Show()
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PlayerHorse.GetActorBase().SetOutfit(_00E_FS_HeavySaddleOutfit)
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PlayerHorse.SetOutfit(_00E_FS_HeavySaddleOutfit)
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PlayerHorse.SetActorValue("speedMult", PlayerHorse.GetAV("speedMult")*1.20)
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akNewContainer.RemoveItem(_00E_FS_HeavySaddleItem, 1)
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endif
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endIf
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endEvent
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Message Property _00E_FS_SaddleEquipped Auto
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Actor Property PlayerHorse Auto
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Outfit Property _00E_FS_HeavySaddleOutfit Auto
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Armor Property _00E_FS_HeavySaddleItem Auto
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