enderalse/source/scripts/_00e_mq12b_ballistaspellme.psc

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Scriptname _00E_MQ12b_BallistaSpellME extends ActiveMagicEffect
Event OnEffectStart(Actor akTarget, Actor akCaster)
if akTarget == PlayerREF
ParalyzeFxShader.Play(PlayerREF)
Utility.Wait(0.5)
ParalyzeFxShader.Stop(PlayerREF)
PlayerREF.Kill()
EndIf
EndEvent
Actor Property PlayerREF Auto
EffectShader Property ParalyzeFxShader Auto