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Eddoursul 57ab4a6b01 Cleared gitignore 2 years ago
SKSE Added Address Library for 1.6.323 2 years ago
_build Updated build process 2 years ago
interface Russian localization updates 2 years ago
lodsettings 2.0: CAO converted meshes, new facegens, unchanged scripts 2 years ago
meshes Converted fixed drunk idle animations 2 years ago
scripts Moved dependency checks to a separate script 2 years ago
source Moved dependency checks to a separate script 2 years ago
strings Russian localization update 2 years ago
textures [OverDev] Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darkness 2 years ago
.gitattributes Disabled crlf on more translation types 2 years ago
.gitignore Cleared gitignore 2 years ago
Dawnguard.esm DLC placeholders 2 years ago
Dragonborn.esm DLC placeholders 2 years ago
E - Update.bsa Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2 years ago
Enderal - Forgotten Stories.esm Made _00E_FS_IsForgottenStoriesActivated constant 2 years ago
Enderal - Forgotten Stories.esm.xml Merged For the Greater Good fixes 2 years ago
Enderal - Forgotten Stories.ini Removed fAutosaveEveryXMins from INI; can't be set from a mod 2 years ago
Enderal Credits.txt Updated credits.txt 2 years ago
Enderal SE v2.0.10 Changelog.txt Merged the Ryneus fix, updated changelog 2 years ago
HearthFires.esm DLC placeholders 2 years ago
README.md Added build instructions to README 2 years ago
Skyrim.esm Merged the Ryneus fix, updated changelog 2 years ago
Update.esm Removed a lot of unnecessary persistence flags 2 years ago


Enderal SE


How to play

  • Add a Skyrim SE instance to Mod Organizer 2.
  • Install all requirements.
  • Creation Club mods must be moved to a separate mod and disabled.
  • Copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to a new mod in MO2.
  • This repository uses LFS to store binary files, run git lfs install before cloning it.
  • Clone this repository, move it to mods.
  • You should now have two custom mods in MO2, with media files and Enderal itself.
  • Configure the game through Skyrim Launcher.
  • Run it with skse64_loader.exe through MO2.


The repository has three main branches:

  • development
  • merging
  • master

In short, the suggested workflow looks like this:

  • commit your assets and ESP patches into development,
  • merge and remove the ESPs in merging,
  • forward merging into master and back into development.

Here is the process in detail.

All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.

The development branch is merged to merging, fully or through cherry-picking. ESP patches should be merged into ESMs here, English string files must also follow all changes.

Completed merges (with all ESPs merged in and removed) should be forwarded from merging to master and back into development, removing merged ESPs and updating ESMs without touching other patches.

master must always have a playable copy of the game without any additional patches.

All localizations in the enderal-l10n repository must be updated to match master.


To create a complete English build:

  • Switch to the master branch.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to DISK:\Enderal SE Build. File loose_files.txt contains names of files, which will be also copied as loose files.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to DISK:\Enderal SE Build.

enderal-l10n will have its own script, copying additional localizations to the build directory.