2021-10-05 22:15:58 +00:00
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Scriptname _00E_MQ15_Functions extends Quest
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Import Utility
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2024-02-29 22:28:19 +00:00
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int function _GetScriptVersion() Global
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return 1
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endFunction
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2021-10-05 22:15:58 +00:00
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetUp()
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akTealor = _00E_MC_TealorREF
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akYuslan = _00E_MC_YuslanREF
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If MQ14_SC05_PropSwitcher.IsDisabled()
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MQ14_SC05_PropSwitcher.Enable()
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EndIf
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_00E_MC_LeoraREF.MoveTo(MQ15_SC01_LeoraMarker)
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MQ15_SC02_EldritchBarrierREF.Enable()
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int iIndex = MQ15_NPCsToDisable.GetSize() - 1
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while iIndex >= 0
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ObjectReference akActorToDisable = MQ15_NPCsToDisable.GetAt(iIndex) as ObjectReference
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akActorToDisable.Disable()
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iIndex -= 1
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endwhile
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ChooseCompanion()
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_00E_SuntempleChroniker02REF.Enable()
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_00E_SuntempleChroniker02REF.MoveTo(MQ12b_SC14_TealorMarkerREF)
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MQ16_StubbornGuardREF.MoveTo(MQ07a_SC13_PlayerTeleport)
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If akCompanion.IsDisabled()
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akCompanion.Enable()
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EndIf
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akCompanion.MoveTo(MQ15_SC01_CompanionBenchMarker)
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MQ15_SC02_DoorREF.BlockActivation(True)
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2021-11-28 18:24:12 +00:00
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2021-10-05 22:15:58 +00:00
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EndFunction
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Function ChooseCompanion()
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If MQ14.akCompanion
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Companion.ForceRefTo(MQ14.akCompanion)
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InjuredCompanion.ForceRefTo(MQ14.akInjuredCompanion)
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Else
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Companion.ForceRefTo(_00E_MC_JesparREF)
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InjuredCompanion.ForceRefTo(_00E_MC_CaliaREF)
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EndIf
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akCompanion = Companion.GetActorReference()
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akInjuredCompanion = InjuredCompanion.GetActorReference()
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If akInjuredCompanion.GetActorBase() == _00E_MC_Calia
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akInjuredCompanion.SetOutfit(_00E_MC_Calia_SimpleClothingBarefeet)
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Else
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akInjuredCompanion.SetOutfit(MinerClothesOutfit01NoBoots)
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EndIf
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EndFunction
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Function MoveYuslanAndTealorFailsave()
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_00E_MC_TealorREF.MoveTo(MQ15_SC03_TealorMarker)
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_00E_MC_YuslanREF.MoveTo(MQ15_SC03_YuslanMarker)
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EndFunction
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Function MoveNPCsToForbiddenRoom()
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_00E_MC_TealorREF.MoveTo(MQ15_SC03_TealorMarker)
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_00E_MC_TealorREF.SetOutfit(_25E_HolyOrder_WardenOutfitNoHelmetNoCape)
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2021-11-29 00:17:09 +00:00
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_00E_MC_TealorREF.AddItem(_01E_20Huetergrossschwert, 1)
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2021-10-05 22:15:58 +00:00
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_00E_MC_TealorREF.UnequipItem(_01E_20Hueterschwert)
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_00E_MC_TealorREF.RemoveItem(_01E_20Hueterschwert, 1)
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if akCompanion == _00E_MC_CaliaREF
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2021-12-12 14:30:59 +00:00
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akCompanion.ResetInventory()
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2021-10-05 22:15:58 +00:00
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EndIf
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_00E_MC_YuslanREF.Enable()
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_00E_MC_YuslanREF.MoveTo(MQ15_SC03_YuslanMarker)
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MQ15_SC03_ForbiddenRoom.ForceStart()
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EndFunction
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Function MoveCompanion()
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akCompanion.MoveTo(MQ15_SC03_CompanionMoveMarker)
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EndFunction
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Function UnsealDoor()
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MQ15_SC03_DustMarker02.PlaceAtMe(FallingDustExplosion01)
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MQ15_SC03_DustMarker01.PlaceAtMe(FXdustDropMedExplosion)
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MQ15_SC03_Door.SetOpen(True)
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MAGConjurePortalOpenM.Play(MQ15_SC03_Door)
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DRSMetalGateHighHrothgarOpenM.Play(MQ15_SC03_Door)
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MQ15_SC03_DoorSeal01.PlaceAtMe(_00E_A2_WellOfLifeExplosionVisual)
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MQ15_SC03_DoorSeal02.PlaceAtMe(_00E_A2_WellOfLifeExplosionVisual)
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Wait(1)
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Debug.SendAnimationEvent(_00E_MC_TealorREF, "IdleForceDefaultState")
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EndFunction
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Function StartSC04()
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_00E_MC_YuslanREF.EquipItem(Torch01RedDesat)
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MQ15_SC04_TravelToTunnels.ForceStart()
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2024-01-09 22:00:18 +00:00
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, True, 850, 550, 850)
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_YuslanREF, True, 650, 550, 850)
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(akCompanion, True, 650, 700, 200)
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2021-10-05 22:15:58 +00:00
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EndFunction
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Function TealorBreakWall()
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_00E_MC_TealorREF.PlayIdle(_00E_IdleStomp)
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Wait(0.5)
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_00E_MC_TealorREF.PlaceAtMe(TG08BShockwaveExplosion)
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Game.ShakeCamera(afStrength = 0.5)
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ShockFXShader.Play(MQ15_SC05_WallREF)
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Wait(1)
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MQ15_SC05_WallREF.Activate(_00E_MC_TealorREF)
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MQ15_SC05_WallREF.PlayAnimation("openStart")
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EndFunction
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Function StartSC05()
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_00E_MC_YuslanREF.UnequipItem(Torch01RedDesat)
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Debug.SendAnimationEvent(_00E_MC_YuslanREF, "IdleForceDefaultState")
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MQ15_SC05_Undercity.ForceStart()
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EndFunction
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Function ChopHead()
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_00E_MC_JesparREF.StopCombatAlarm()
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_00E_MC_JesparREF.StopCombat()
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_00E_MC_TealorREF.StopCombatAlarm()
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_00E_MC_TealorREF.StopCombat()
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_00E_MC_YuslanREF.StopCombatAlarm()
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_00E_MC_YuslanREF.StopCombat()
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MQ15_SC05_OldGuyREF.SetGhost(False)
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MQ15_SC05_DaughterREF.SetGhost(False)
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MQ15_SC05_OldGuyREF.PlayIdle(IdleHeadChop)
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EndFunction
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Function KillFailsave()
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_00E_MC_JesparREF.StopCombatAlarm()
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_00E_MC_JesparREF.StopCombat()
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_00E_MC_TealorREF.StopCombatAlarm()
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_00E_MC_TealorREF.StopCombat()
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_00E_MC_YuslanREF.StopCombatAlarm()
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_00E_MC_YuslanREF.StopCombat()
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MQ15_SC05_OldGuyREF.SetGhost(False)
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MQ15_SC05_DaughterREF.SetGhost(False)
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MQ15_SC05_DaughterREF.Kill(MQ15_SC05_DaughterREF)
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if !MQ15_SC05_OldGuyREF.IsDead()
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MQ15_SC05_NehrimeseAssholeREF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, MQ15_SC05_OldGuyREF)
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EndIf
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EndFunction
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Function PortToDumpMarker(Actor akPortActor)
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akPortActor.MoveTo(_00E_NPCDumpMarker)
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EndFunction
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Function StartSC06()
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2024-01-09 22:00:18 +00:00
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, False)
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_YuslanREF, False)
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(akCompanion, False)
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2021-10-05 22:15:58 +00:00
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MQ15_SC06_YuslanDissolve.ForceStart()
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EndFunction
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Function DissolveRocks()
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_00E_MC_YuslanREF.PlayIdle(IdleCO2Ceremony2Blessing)
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_00E_MAGEldritchCharge500M.Play(MQ15_SC05_RockRef01)
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MQ15_SC06_EffectLight.Enable()
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_00E_EldritchDrainImodIntro.Apply()
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_00E_A1_DevourSoul_DisintegrateFXS.Play(MQ15_SC05_RockRef01)
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_00E_A1_DevourSoul_DisintegrateFXS.Play(MQ15_SC05_RockRef02)
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_00E_A1_DevourSoul_DisintegrateFXS.Play(MQ15_SC05_RockRef03)
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_00E_A1_DevourSoul_DisintegrateFXS.Play(MQ15_SC05_RockRef04)
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Utility.Wait(3)
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MQ15_SC05_RockRef04.Disable()
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MQ15_SC05_RockRef03.Disable()
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MQ15_SC05_RockRef02.Disable()
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MQ15_SC05_RockRef01.Disable()
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MQ15_SC06_EffectLight.Disable()
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EndFunction
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Function GiveEP()
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2024-01-09 22:00:18 +00:00
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_00E_EPHandler.GiveEP(__Config_iRewardEXP)
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2024-01-10 14:08:24 +00:00
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MQ16.SetCurrentStageID(5)
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2021-10-05 22:15:58 +00:00
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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int Property __Config_iRewardEXP = 1000 Auto
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Quest Property MQ16 Auto
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_00E_MQ14_Functions Property MQ14 Auto
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Actor Property akTealor Auto Hidden
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Actor Property akYuslan Auto Hidden
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Actor Property akCompanion Auto Hidden
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Actor Property akInjuredCompanion Auto Hidden
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Actor Property _00E_SuntempleChroniker02REF Auto
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Actor Property MQ16_StubbornGuardREF Auto
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Actor Property _00E_MC_TealorREF Auto
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Actor Property _00E_MC_YuslanREF Auto
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Actor Property _00E_MC_LeoraREF Auto
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Actor Property _00E_MC_JesparREF Auto
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Actor Property _00E_MC_CaliaREF Auto
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Actor Property MQ15_SC05_DaughterREF Auto
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Actor Property MQ15_SC05_OldGuyREF Auto
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Actor Property MQ15_SC05_NehrimeseAssholeREF Auto
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Actor Property PlayerREF Auto
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EffectShader Property ShockFXShader Auto
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Outfit Property _00E_MC_Calia_SimpleClothingBarefeet Auto
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Outfit Property MinerClothesOutfit01NoBoots Auto
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ActorBase Property _00E_MC_Calia Auto
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EffectShader Property _00E_A1_DevourSoul_DisintegrateFXS Auto
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ObjectReference Property MQ15_SC01_LeoraMarker Auto
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ObjectReference Property MQ15_SC02_EldritchBarrierREF Auto
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ObjectReference Property MQ15_SC01_CompanionBenchMarker Auto
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ObjectReference Property MQ14_SC05_PropSwitcher Auto
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ObjectReference Property MQ15_SC03_YuslanMarker Auto
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ObjectReference Property MQ15_SC03_TealorMarker Auto
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ObjectReference Property MQ15_SC03_CompanionMoveMarker Auto
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ObjectReference Property MQ15_SC03_DoorSeal01 Auto
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ObjectReference Property MQ15_SC03_DoorSeal02 Auto
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ObjectReference Property MQ15_SC03_DustMarker01 Auto
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ObjectReference Property MQ15_SC03_DustMarker02 Auto
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ObjectReference Property MQ15_SC03_Door Auto
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ObjectReference Property MQ15_SC05_WallREF Auto
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ObjectReference Property MQ15_SC05_RockRef01 Auto
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ObjectReference Property MQ15_SC05_RockRef02 Auto
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ObjectReference Property MQ15_SC05_RockRef03 Auto
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ObjectReference Property MQ15_SC05_RockRef04 Auto
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ObjectReference Property MQ15_SC06_EffectLight Auto
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ObjectReference Property _00E_NPCDumpMarker Auto
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ObjectReference Property MQ15_SC02_DoorREF Auto
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ObjectReference Property MQ12b_SC14_TealorMarkerREF Auto
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ObjectReference Property MQ07a_SC13_PlayerTeleport Auto
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ImageSpaceModifier Property _00E_EldritchDrainImodIntro Auto
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Formlist Property MQ15_NPCsToDisable Auto
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Explosion Property _00E_A2_WellOfLifeExplosionVisual Auto
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Explosion Property FallingDustExplosion01 Auto
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Explosion Property FXdustDropMedExplosion Auto
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Explosion Property TG08BShockwaveExplosion Auto
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Outfit Property _25E_HolyOrder_WardenOutfitNoHelmetNoCape Auto
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Light Property Torch01RedDesat Auto
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Weapon Property _01E_20Huetergrossschwert Auto
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Weapon Property _01E_20Hueterschwert Auto
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Idle Property _00E_IdleStomp Auto
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Idle Property IdleCO2Ceremony2Blessing Auto
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Idle Property IdleHeadChop Auto
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Idle Property pa_2HMKillMoveDecapSlash Auto
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Sound Property DRSMetalGateHighHrothgarOpenM Auto
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Sound Property MAGConjurePortalOpenM Auto
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Sound Property _00E_MAGEldritchCharge500M Auto
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Scene Property MQ15_SC01_Flavor_Leora Auto
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Scene Property MQ15_SC02_Flavor_Gate Auto
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Scene Property MQ15_SC03_ForbiddenRoom Auto
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Scene Property MQ15_SC04_TravelToTunnels Auto
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Scene Property MQ15_SC05_Undercity Auto
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Scene Property MQ15_SC06_YuslanDissolve Auto
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ReferenceAlias Property Companion Auto
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ReferenceAlias Property InjuredCompanion Auto
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