2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 29
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Scriptname QF_NQ09_000CE8F0 Extends Quest Hidden
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2021-10-05 22:22:24 +00:00
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;BEGIN ALIAS PROPERTY Sillas
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2021-10-05 22:15:58 +00:00
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;ALIAS PROPERTY TYPE ReferenceAlias
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2021-10-05 22:22:24 +00:00
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ReferenceAlias Property Alias_Sillas Auto
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2021-10-05 22:15:58 +00:00
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;END ALIAS PROPERTY
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2021-10-05 22:22:24 +00:00
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;BEGIN ALIAS PROPERTY Casket
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2021-10-05 22:15:58 +00:00
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;ALIAS PROPERTY TYPE ReferenceAlias
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2021-10-05 22:22:24 +00:00
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ReferenceAlias Property Alias_Casket Auto
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2021-10-05 22:15:58 +00:00
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY ShrineXMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_ShrineXMarker Auto
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;END ALIAS PROPERTY
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2021-10-05 22:22:24 +00:00
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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2021-10-05 22:15:58 +00:00
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;BEGIN CODE
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SetObjectiveCompleted(30)
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2021-10-05 22:22:24 +00:00
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SetObjectiveDisplayed(31)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_18
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Function Fragment_18()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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2021-10-05 22:22:24 +00:00
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN CODE
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SetObjectiveDisplayed(30)
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_00E_NQ09_Tablet01Ref.Enable()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN CODE
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SetObjectiveCompleted(35)
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_NQ09_Functions
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Quest __temp = self as Quest
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_00E_NQ09_Functions kmyQuest = __temp as _00E_NQ09_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(30)
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SetObjectiveDisplayed(35)
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NQ09Treasure.Enable()
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kmyQuest.EnableSecondTreasure()
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;END CODE
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EndFunction
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;END FRAGMENT
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2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT Fragment_28
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Function Fragment_28()
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;BEGIN AUTOCAST TYPE _00E_NQ09_Functions
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Quest __temp = self as Quest
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_00E_NQ09_Functions kmyQuest = __temp as _00E_NQ09_Functions
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;END AUTOCAST
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;BEGIN CODE
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CompleteAllObjectives()
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kmyQuest.GiveGoldToSillas(0, 400)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_27
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Function Fragment_27()
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;BEGIN AUTOCAST TYPE _00E_NQ09_Functions
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Quest __temp = self as Quest
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_00E_NQ09_Functions kmyQuest = __temp as _00E_NQ09_Functions
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;END AUTOCAST
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;BEGIN CODE
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CompleteAllObjectives()
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kmyQuest.GiveGoldToSillas(33, 475)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_NQ09_Functions
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Quest __temp = self as Quest
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_00E_NQ09_Functions kmyQuest = __temp as _00E_NQ09_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartCasketScene()
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_26
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Function Fragment_26()
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;BEGIN AUTOCAST TYPE _00E_NQ09_Functions
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Quest __temp = self as Quest
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_00E_NQ09_Functions kmyQuest = __temp as _00E_NQ09_Functions
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;END AUTOCAST
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;BEGIN CODE
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CompleteAllObjectives()
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kmyQuest.GiveGoldToSillas(50, 425)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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ObjectReference Property NQ09Treasure Auto
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ObjectReference Property _00E_NQ09_Tablet01Ref Auto
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