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# Enderal SE
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## Requirements
- Skyrim Special Edition 1.5.97
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- [SKSE64 build 2.0.19 ](https://skse.silverlock.org/ )
- [SkyUI SE ](https://www.nexusmods.com/skyrimspecialedition/mods/12604 )
- [JContainers SE ](https://www.nexusmods.com/skyrimspecialedition/mods/16495 )
- [Flat Map Markers SSE ](https://www.nexusmods.com/skyrimspecialedition/mods/22122 ) - load before Enderal.
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## How to play
- Add a Skyrim SE instance to Mod Organizer 2.
- Install all requirements.
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- Creation Club mods must be moved to a separate mod and disabled.
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- Copy `E - Sounds.bsa` , `L - Voices.bsa` , and the `Video` directory to a new mod in MO2.
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- This repository uses LFS to store binary files, run `git lfs install` before cloning it.
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- Clone this repository, move it to `mods` .
- You should now have two custom mods in MO2, with media files and Enderal itself.
- Configure the game through Skyrim Launcher.
- Run it with skse64_loader.exe through MO2.
## Contributing
The repository has three main branches:
- development
- merging
- master
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In short, the suggested workflow looks like this:
- commit your assets and ESP patches into `development` ,
- merge and remove the ESPs in `merging` ,
- forward `merging` into `master` and back into `development` .
Here is the process in detail.
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All ESP patches and assets must be committed to `development` and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into `development` later.
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The `development` branch is merged to `merging` , fully or through cherry-picking. ESP patches should be merged into ESMs here, English string files must also follow all changes.
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Completed merges (with all ESPs merged in and removed) should be forwarded from `merging` to `master` and back into `development` , removing merged ESPs and updating ESMs without touching other patches.
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`master` must always have a playable copy of the game without any additional patches.
All localizations in the `enderal-l10n` repository must be updated to match `master` .
Releases are built with a custom script (coming soon).