2021-10-05 22:22:24 +00:00
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Scriptname fxDustDropRandomSCRIPT extends ObjectReference
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2021-10-05 22:15:58 +00:00
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{Randomly fires the dust drop fx}
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2021-10-05 22:22:24 +00:00
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import debug ; import debug.psc for acces to trace()
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import game ; game.psc for access to getPlayer()
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import utility ; utility.psc for access to wait()
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import sound ; sound.psc for access to play()
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2021-10-05 22:15:58 +00:00
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2021-10-05 22:22:24 +00:00
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;===============================================
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sound property mySFX auto ; specify SFX to play
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Explosion property FallingDustExplosion01 auto
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int chooser ; random FX choice integer
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float rndWaitTimer ; we'll randomize how long we wait between FX
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bool on
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;===============================================
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;This script has been rewritten for the USKP
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event OnCellAttach()
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UnregisterForUpdate()
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on = true
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rndWaitTimer = RandomFloat(10.0, 30.0)
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RegisterForSingleUpdate(rndWaitTimer)
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endEvent
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Event OnUpdate()
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if( !Is3DLoaded() )
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on = False
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2021-10-05 22:15:58 +00:00
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EndIf
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2021-10-05 22:22:24 +00:00
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if (on == true)
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chooser = RandomInt(1,3)
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2021-10-05 22:15:58 +00:00
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if chooser == 1
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self.PlayAnimation("PlayAnim01")
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2021-10-05 22:22:24 +00:00
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mySFX.play(self)
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wait(0.5)
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placeAtMe(FallingDustExplosion01)
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wait(3)
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self.PlayAnimation("PlayAnim02")
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2021-10-05 22:22:24 +00:00
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elseif chooser == 2
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self.PlayAnimation("PlayAnim02")
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2021-10-05 22:22:24 +00:00
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mySFX.play(self)
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elseif chooser == 3
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self.PlayAnimation("PlayAnim03")
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mySFX.play(self)
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endif
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rndWaitTimer = RandomFloat(10.0, 30.0)
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RegisterForSingleUpdate(rndWaitTimer)
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endif
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endEvent
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event OnCellDetach()
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on = false
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endEvent
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