2021-10-05 22:15:58 +00:00
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Scriptname _00E_FS_NQ02_Functions extends Quest
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2024-01-09 22:00:18 +00:00
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Import _00E_PlayerFunctions
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2021-10-05 22:15:58 +00:00
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Import Utility
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Import Game
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2024-02-29 22:28:19 +00:00
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int function _GetScriptVersion() Global
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return 1
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endFunction
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2021-10-05 22:15:58 +00:00
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function StartSC01()
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FS_NQ02_SC01_Tavern.ForceStart()
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_00E_FS_NQ02_EsmeLeorREF.Enable()
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EndFunction
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Function EnableGamblingTable()
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_00E_FS_NQ02_SC01_DisableMarker.Disable()
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PrepareCardgame()
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EndFunction
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Function DisableGamblingTable()
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_00E_FS_NQ02_SC01_DisableMarker.Enable()
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EndFunction
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Function StartSC02()
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FS_NQ02_SC02_Travel.ForceStart()
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_00E_MAGFXFireOilIgniteLow.Play(PlayerREF)
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_00E_FS_NQ02_SC02_FeuerActivatorREF.Enable()
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EndFunction
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Function GivePlayerGewuerzwein()
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2024-01-09 22:00:18 +00:00
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_00E_FadeToBlackControl FadeToBlackControl = GetFadeToBlackControl()
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FadeToBlackControl.FadeToBlack()
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FadeToBlackControl.FadeToBlackBack()
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2021-10-05 22:15:58 +00:00
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PlayerREF.AddItem(FoodSolitudeSpicedWine, 1)
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2024-01-10 14:08:24 +00:00
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SetCurrentStageID(90)
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2021-10-05 22:15:58 +00:00
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EndFunction
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Function InventarCheckForBook()
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_00E_SilenceLongTransitionHighPriority.Remove()
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_00E_FS_NQ02_Music_Theme.Remove()
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DisableGamblingTable()
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_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(1)
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If PlayerREF.GetItemCount(_00E_FS_NQ02_Passagierbuch) >= 1 ;if the player already owns the book
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PlayerREF.RemoveItem(_00E_FS_NQ02_Passagierbuch, 1, true)
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_00E_FS_NQ02_Passagierbuch_EntryREF.Enable()
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PlayerREF.AddItem(_00E_FS_NQ02_Passagierbuch_EntryREF, 1, true)
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2024-01-10 14:08:24 +00:00
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SetCurrentStageID(110)
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2021-10-05 22:15:58 +00:00
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Else
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_00E_FS_NQ02_PassagierbuchREF.Disable()
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_00E_FS_NQ02_Passagierbuch_EntryREF.Enable()
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SetObjectiveDisplayed(30)
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EndIf
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EndFunction
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Function GiveEsmePassagierbuch()
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PlayerREF.RemoveItem(_00E_FS_NQ02_Passagierbuch_EntryREF, 1, false, _00E_FS_NQ02_EsmeREF)
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;PlayerREF.RemoveItem(_00E_FS_NQ02_Passagierbuch, 1, false, _00E_FS_NQ02_EsmeREF)
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;_00E_FS_NQ02_EsmeREF.AddItem(_00E_FS_NQ02_Passagierbuch, 1)
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EndFunction
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; called from _00E_PlayerSetUpScript on patch 1.6.0.0
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Function UpdatePassengerBook()
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2024-01-10 14:08:24 +00:00
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If GetCurrentStageID() >= 5
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2021-10-05 22:15:58 +00:00
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Passagierbuch_Entry.ForceRefTo(_00E_FS_NQ02_Passagierbuch_EntryREF as ObjectReference)
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EndIf
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2024-01-10 14:08:24 +00:00
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If GetCurrentStageID() >= 90 && GetCurrentStageID() <= 130
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2021-10-05 22:15:58 +00:00
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If PlayerREF.GetItemCount(_00E_FS_NQ02_Passagierbuch) >= 1
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PlayerREF.RemoveItem(_00E_FS_NQ02_Passagierbuch, 1, true)
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_00E_FS_NQ02_Passagierbuch_EntryREF.Enable()
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PlayerREF.AddItem(_00E_FS_NQ02_Passagierbuch_EntryREF, 1, true)
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Else
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_00E_FS_NQ02_Passagierbuch_EntryREF.Enable()
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_00E_FS_NQ02_PassagierbuchREF.Disable()
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EndIf
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EndIf
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EndFunction
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Function ErsteBelohnung()
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PlayerRef.AddItem(Gold001, 250)
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EndFunction
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Function EnableEsmeNotiz1()
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_00E_FS_NQ02_EsmeLetterREF1.Enable()
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EndFunction
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Function EnableEsmeNotiz2()
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_00E_FS_NQ02_EsmeLetterREF2.Enable()
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EndFunction
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Function MoveEsmeToBadehaus()
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_EsmeBadehausMarker)
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_00E_FS_NQ02_EsmeLeorREF.Disable()
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_00E_FS_NQ02_EsmeREF.SetOutfit(_00E_FS_NQ02_EsmeOutfit)
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_00E_FS_NQ02_EsmeREF.Additem(_01E_07_SteelDagger, 1)
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_00E_FS_NQ02_DunkanREF.Enable()
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FS_NQ02_SC03_Badehaus.ForceStart()
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_00E_FS_NQ02_Travelbox1.Enable()
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_00E_FS_NQ02_CaravanCampfireOff.Enable()
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; Failsafe because they blocked Esmes way
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_00E_HundBelloFleeREF.Disable()
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_00E_CapitalCityMaraGaboffREF.Disable()
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_00E_CapitalCity_MerrelFunkenfrstREF.Disable()
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EndFunction
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Function DunkanExamineDisabler()
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Debug.SendAnimationEvent(_00E_FS_NQ02_DunkanREF, "IdleForceDefaultState")
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EndFunction
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Function StartTravelWithEsme()
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2024-01-09 22:00:18 +00:00
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_FS_NQ02_EsmeREF, True, 500, 200, 150)
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2021-10-05 22:15:58 +00:00
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_00E_FS_NQ02_TravelState.SetValue(1.0)
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_00E_FS_NQ02_EsmeREF.EvaluatePackage()
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EndFunction
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Function StopTravelWithEsme()
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2024-01-09 22:00:18 +00:00
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_FS_NQ02_EsmeREF, FALSE)
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2021-10-05 22:15:58 +00:00
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_00E_FS_NQ02_TravelState.SetValue(0.0)
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_00E_FS_NQ02_EsmeREF.EvaluatePackage()
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EndFunction
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Function SC03Failsafe()
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If (_00E_FS_NQ02_EsmeREF.GetDistance(_00E_FS_NQ02_SC03_EsmeMarker) > 100)
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC03_EsmeMarker)
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EndIf
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EndFunction
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Function PrepareDoorVision()
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_00E_FS_NQ02_SC03_DoorActivatorREF.Enable()
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StartTravelWithEsme()
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EndFunction
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Function StartDoorVision()
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2024-02-20 15:00:05 +00:00
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; TODO: Fix _00E_FS_NQ02_VisionRefs filled with NPC_ forms and doing nothing
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC04_FreezeRefs)
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2021-10-05 22:15:58 +00:00
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FS_NQ02_SC04_Vision.ForceStart()
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_00E_FS_NQ02_TaraREF.Enable()
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If _00E_FS_NQ02_EsmeREF.GetDistance(FS_NQ02_SC03_EsmePortMarkerREF) >= 50
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_00E_FS_NQ02_EsmeREF.MoveTo(FS_NQ02_SC03_EsmePortMarkerREF)
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EndIf
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If _00E_FS_NQ02_DunkanREF.GetDistance(_00E_FS_NQ02_SC03_DunkanMarker) >= 50
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_00E_FS_NQ02_DunkanREF.MoveTo(_00E_FS_NQ02_SC03_DunkanMarker)
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EndIf
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; _00E_FS_NQ02_EsmeREF.SetAlpha(0.0)
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; _00E_FS_NQ02_DunkanREF.SetAlpha(0.0)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.5)
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Wait(1.0)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_TaraREF)
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EndFunction
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Function EnableDalMercer()
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_00E_FS_NQ02_DalMercerREF.Enable()
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.5)
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Wait(0.5)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_DalMercerREF)
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EndFunction
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Function StopDoorVision()
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.0)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.0)
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wait(0.1)
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_00E_FS_NQ02_DalMercerREF.Disable()
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_00E_FS_NQ02_TaraREF.Disable()
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestopStop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC04_FreezeRefs)
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2021-10-05 22:15:58 +00:00
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FS_NQ02_SC05_AfterVision.ForceStart()
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_00E_FS_NQ02_EsmeREF.SetAlpha(1.0)
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC03_EsmeMarker)
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_00E_FS_NQ02_DunkanREF.SetAlpha(1.0)
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_00E_FS_NQ02_DunkanREF.MoveTo(_00E_FS_NQ02_SC03_DunkanMarker)
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EndFunction
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Function StartSC06mitDunkan()
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_00E_FS_NQ02_DalMercerDoor.Lock(false)
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FS_NQ02_SC06_mitDunkan.ForceStart()
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_00E_FS_NQ02_DunkanVar.SetValue(1)
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_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(0)
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StartTravelWithEsme()
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EndFunction
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Function StartSC06ohneDunkan()
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_00E_FS_NQ02_DalMercerDoor.Lock(false)
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FS_NQ02_SC06_ohneDunkan.ForceStart()
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_00E_FS_NQ02_DunkanVar.SetValue(0)
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_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(0)
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StartTravelWithEsme()
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EndFunction
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Function StartSC07()
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FS_NQ02_SC07_Keller.ForceStart()
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StartTravelWithEsme()
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EndFunction
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Function OpenKeller()
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_00E_FS_NQ02_SC07_Door.Lock(false)
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_00E_FS_NQ02_SC07_Door.SetOpen()
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StartTravelWithEsme()
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EndFunction
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Function SpawnElementar()
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_00E_FS_NQ02_PhasmalistREF.Enable()
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_00E_MQ11a_MagicAnomalyScreamAM.Play(PlayerREF)
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_00E_FS_NQ02_DunkanREF.Disable()
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_00E_FS_NQ02_PhasmalistREF.MoveTo(_00E_FS_NQ02_SC07_Marker3)
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_00E_FS_NQ02_EsmeREF.AddToFaction(PlayerAlliesFaction)
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_00E_FS_NQ02_EsmeREF.SetGhost(false)
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_00E_FS_NQ02_PhasmalistREF.PlaceAtMe(_00E_FS_NQ02_Phasmalist_EnterWorldExp)
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_00E_FS_NQ02_PhasmalistREF.SetAlpha(0.5)
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_00E_Phasmalist_ApparitionShaderFXS.Play(_00E_FS_NQ02_PhasmalistREF)
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wait(1.0)
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_00E_FS_NQ02_PhasmalistREF.StartCombat(PlayerREF)
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_00E_FS_NQ02_PhasmalistREF.StartCombat(_00E_FS_NQ02_EsmeREF)
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_00E_FS_NQ02_EsmeREF.StartCombat(_00E_FS_NQ02_PhasmalistREF)
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EndFunction
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Function EnableSchreinActivator()
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_00E_FS_NQ02_SC07_SchreinActivatorREF.Enable()
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StartTravelWithEsme()
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EndFunction
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Function StartSchreinVision()
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC08_FreezeRefs)
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2021-10-05 22:15:58 +00:00
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FS_NQ02_SC08_Vision.ForceStart()
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_00E_FS_NQ02_DalMercerREF.MoveTo(_00E_FS_NQ02_SC08_Marker1)
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_00E_FS_NQ02_TaraREF.MoveTo(_00E_FS_NQ02_SC08_Marker2)
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_00E_FS_NQ02_TaraREF.SetOutfit(_00E_FS_NQ02_CultOutfit)
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_00E_FS_NQ02_TaraREF.Enable()
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_00E_FS_NQ02_TaraREF.SetAlpha(0.5)
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_00E_FS_NQ02_DalMercerREF.Enable()
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.5)
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Wait(1.0)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_TaraREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_DalMercerREF)
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EndFunction
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Function StopSchreinVision()
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.0)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.0)
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wait(0.1)
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_00E_FS_NQ02_DalMercerREF.Disable()
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_00E_FS_NQ02_TaraREF.Disable()
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestopStop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC08_FreezeRefs)
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2021-10-05 22:15:58 +00:00
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FS_NQ02_SC09_AfterVision.ForceStart()
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_00E_FS_NQ02_EsmeREF.SetAlpha(1.0)
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC07_Marker2)
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SetObjectiveDisplayed(110)
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_00E_FS_NQ02_DunkanREF.Enable()
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_00E_FS_NQ02_DunkanREF.MoveTo(_00E_FS_NQ02_SC09_Marker1)
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EndFunction
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Function EnableGeheimraum()
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_00E_FS_NQ02_SC09_Hebel.Enable()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SC09Failsafe()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_DunkanREF.DrawWeapon()
|
|
|
|
|
|
|
|
If (_00E_FS_NQ02_EsmeREF.GetDistance(_00E_FS_NQ02_SC09_Marker2) > 100)
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC09_Marker2)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function DunkanFight()
|
|
|
|
|
2023-12-08 02:45:53 +00:00
|
|
|
_00E_FS_NQ02_DunkanREF.SetActorValue("Aggression", 2)
|
2021-10-05 22:15:58 +00:00
|
|
|
_00E_FS_NQ02_DunkanREF.SetGhost(false)
|
|
|
|
_00E_FS_NQ02_DunkanREF.StartCombat(PlayerREF)
|
|
|
|
_00E_FS_NQ02_DunkanREF.StartCombat(_00E_FS_NQ02_EsmeREF)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function EnableStatuette()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_StatuetteMisc.Enable()
|
|
|
|
_00E_FS_NQ02_StatuetteMisc.SetPosition(-1115.0, -843.0, 5912.0)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function RemoveStatuette()
|
|
|
|
|
|
|
|
PlayerREF.RemoveItem(_00E_FS_NQ02_StatuetteMisc, 1)
|
|
|
|
_00E_FS_NQ02_Travelbox1.Disable()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function Timer()
|
|
|
|
|
|
|
|
RegisterForUpdateGameTime(24)
|
|
|
|
GameDay = GameDaysPassed.GetValue() as Int
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartSC10()
|
|
|
|
|
|
|
|
FS_NQ02_SC10_Museum.ForceStart()
|
|
|
|
_00E_FS_NQ02_DunkanREF.Disable()
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC10_Marker1)
|
|
|
|
_00E_FS_NQ02_Travelbox3.Enable()
|
|
|
|
_00E_HundBelloFleeREF.Enable()
|
|
|
|
_00E_CapitalCityMaraGaboffREF.Enable()
|
|
|
|
_00E_CapitalCity_MerrelFunkenfrstREF.Enable()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SC10Failsafe()
|
|
|
|
|
|
|
|
If (_00E_FS_NQ02_EsmeREF.GetDistance(_00E_FS_NQ02_SC10_Marker3) > 1000)
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC10_FailsafeMarker)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SteintafelFound()
|
|
|
|
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_FadeToBlackControl FadeToBlackControl = GetFadeToBlackControl()
|
|
|
|
|
|
|
|
AllowIdleChatter.SetValue(0)
|
2021-10-05 22:15:58 +00:00
|
|
|
_00E_FS_NQ02_Travelbox3.Disable()
|
2024-01-09 22:00:18 +00:00
|
|
|
FadeToBlackControl.FadeToBlack()
|
2021-10-05 22:15:58 +00:00
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC10_Marker5)
|
|
|
|
_00E_FS_NQ02_WaerterREF.MoveTo(_00E_FS_NQ02_SC10_Marker3)
|
|
|
|
PlayerREF.MoveTo(_00E_FS_NQ02_SC10_Marker4)
|
|
|
|
StopTravelWithEsme()
|
2024-01-09 22:00:18 +00:00
|
|
|
FadeToBlackControl.FadeToBlackBack()
|
2021-10-05 22:15:58 +00:00
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartSC11()
|
|
|
|
|
2024-01-09 22:00:18 +00:00
|
|
|
AllowIdleChatter.SetValue(1)
|
2021-10-05 22:15:58 +00:00
|
|
|
FS_NQ02_SC11_Fahlstern.ForceStart()
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC11_Marker1)
|
|
|
|
_00E_FS_NQ02_EsmeREF.SetOutfit(_00E_FS_NQ02_EsmeArmorOutfit)
|
|
|
|
_00E_FS_NQ02_EsmeREF.Additem(_02E_11_RuneSword, 1)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function EnableSC11Travelbox()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_Travelbox5.Enable()
|
|
|
|
_00E_FS_NQ02_Travelbox6.Enable()
|
|
|
|
_00E_FS_NQ02_Travelbox7.Enable()
|
|
|
|
_00E_FS_NQ02_Travelbox8.Enable()
|
|
|
|
_00E_FS_NQ02_Travelbox9.Enable()
|
|
|
|
_00E_FS_NQ02_Travelbox10.Enable()
|
|
|
|
_00E_FS_NQ02_Travelbox11.Enable()
|
|
|
|
_00E_FS_NQ02_Travelbox12.Enable()
|
|
|
|
_00E_FS_NQ02_Travelbox13.Enable()
|
|
|
|
_00E_FS_NQ02_Travelbox14.Enable()
|
|
|
|
_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(1)
|
|
|
|
StartTravelWithEsme()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SC11Failsafe()
|
|
|
|
|
|
|
|
If (_00E_FS_NQ02_EsmeREF.GetDistance(_00E_FS_NQ02_FahlsternDoor) > 500)
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC11_Marker3)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SC11Failsafe2()
|
|
|
|
|
|
|
|
If (_00E_FS_NQ02_EsmeREF.GetDistance(PlayerREF) > 500)
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(PlayerREF)
|
|
|
|
EndIf
|
|
|
|
_00E_FS_NQ02_Travelbox14.Disable()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SpawnElementar2()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_SC11_Barrier.PlaceAtMe(ExplosionRuneShock02)
|
|
|
|
_00E_FS_NQ02_FahlsternDoor.KnockAreaEffect(1, 300)
|
|
|
|
SpawnApparition(_00E_FS_NQ02_Phasmalist2REF)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function DisableFahlsternBarrier()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_SC11_Barrier.PlaceAtMe(ExplosionRuneShock02)
|
|
|
|
_00E_FS_NQ02_SC11_Barrier.Disable()
|
|
|
|
_00E_FS_NQ02_Travelbox5.Disable()
|
|
|
|
_00E_FS_NQ02_Travelbox6.Disable()
|
|
|
|
_00E_FS_NQ02_Travelbox7.Disable()
|
|
|
|
_00E_FS_NQ02_Travelbox8.Disable()
|
|
|
|
_00E_FS_NQ02_Travelbox9.Disable()
|
|
|
|
_00E_FS_NQ02_Travelbox10.Disable()
|
|
|
|
_00E_FS_NQ02_Travelbox11.Disable()
|
|
|
|
_00E_FS_NQ02_Travelbox12.Disable()
|
|
|
|
_00E_FS_NQ02_Travelbox13.Disable()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function OpenFahlsternDoor()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_FahlsternDoor.lock(false)
|
|
|
|
StartTravelWithEsme()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function GiveEsmeTorch()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_EsmeREF.AddItem(_00E_FS_NQ02_EsmeTorch, 1)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartFahlsternVision1()
|
|
|
|
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC12_FreezeRefs, true)
|
2021-10-05 22:15:58 +00:00
|
|
|
FS_NQ02_SC12_Vision.ForceStart()
|
|
|
|
_00E_FS_NQ02_TaraREF.Enable()
|
|
|
|
_00E_FS_NQ02_TaraREF.MoveTo(_00E_FS_NQ02_SC12_TMarker1)
|
|
|
|
_00E_FS_NQ02_DalMercerREF.Enable()
|
|
|
|
_00E_FS_NQ02_DalMercerREF.MoveTo(_00E_FS_NQ02_SC12_DMarker1)
|
|
|
|
_00E_FS_NQ02_SC12_WomanREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC12_WomanREF.MoveTo(_00E_FS_NQ02_SC12_WMarker1)
|
|
|
|
_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.5)
|
|
|
|
_00E_FS_NQ02_DalMercerREF.SetAlpha(0.5)
|
|
|
|
_00E_FS_NQ02_TaraREF.SetAlpha(0.5)
|
|
|
|
Wait(1.0)
|
|
|
|
MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_TaraREF)
|
|
|
|
MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_DalMercerREF)
|
|
|
|
MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC12_WomanREF)
|
|
|
|
|
|
|
|
_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(0)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StopFahlsternVision1()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_DalMercerREF.SetAlpha(0.0)
|
|
|
|
_00E_FS_NQ02_TaraREF.SetAlpha(0.0)
|
|
|
|
_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.0)
|
|
|
|
wait(0.1)
|
|
|
|
_00E_FS_NQ02_DalMercerREF.Disable()
|
|
|
|
_00E_FS_NQ02_TaraREF.Disable()
|
|
|
|
_00E_FS_NQ02_SC12_WomanREF.Disable()
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestopStop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC12_FreezeRefs)
|
2021-10-05 22:15:58 +00:00
|
|
|
FS_NQ02_SC13_AfterVision.ForceStart()
|
|
|
|
_00E_FS_NQ02_EsmeREF.SetAlpha(1.0)
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC13_Marker1)
|
|
|
|
_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(1)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SpawnElementar3()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_Phasmalist3REF.MoveTo(_00E_FS_NQ02_SC13_Marker2)
|
|
|
|
SpawnApparition(_00E_FS_NQ02_Phasmalist3REF)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SpawnElementar4()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_Phasmalist4REF.MoveTo(_00E_FS_NQ02_SC13_Marker4)
|
|
|
|
SpawnApparition(_00E_FS_NQ02_Phasmalist4REF)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PrepareFahlsternVision2()
|
|
|
|
|
|
|
|
FS_NQ02_SC14_Well.ForceStart()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartFahlsternVision2()
|
|
|
|
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC14_FreezeRefs)
|
2021-10-05 22:15:58 +00:00
|
|
|
_00E_FS_NQ02_SC14_WomanREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC14_WomanREF.MoveTo(_00E_FS_NQ02_SC14_WMarker)
|
|
|
|
_00E_FS_NQ02_SC14_ManREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC14_ManREF.MoveTo(_00E_FS_NQ02_SC14_MMarker)
|
|
|
|
_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.5)
|
|
|
|
_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.5)
|
|
|
|
Wait(1.0)
|
|
|
|
MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC14_ManREF)
|
|
|
|
MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC14_WomanREF)
|
|
|
|
_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(0)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StopFahlsternVision2()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.0)
|
|
|
|
_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.0)
|
|
|
|
Wait(0.1)
|
|
|
|
_00E_FS_NQ02_SC14_WomanREF.Disable()
|
|
|
|
_00E_FS_NQ02_SC14_ManREF.Disable()
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestopStop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC14_FreezeRefs)
|
2021-10-05 22:15:58 +00:00
|
|
|
_00E_FS_NQ02_EsmeREF.SetAlpha(1.0)
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC14_EMarker)
|
|
|
|
_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(1)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function EnableSC15()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_SC15_Barrier.Disable()
|
|
|
|
StartTravelWithEsme()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SpawnApparition(Actor akApparition)
|
|
|
|
|
|
|
|
akApparition.Enable()
|
|
|
|
_00E_MQ11a_MagicAnomalyScreamAM.Play(PlayerREF)
|
|
|
|
akApparition.PlaceAtMe(_00E_FS_NQ02_Phasmalist_EnterWorldExp)
|
|
|
|
akApparition.SetAlpha(0.5)
|
|
|
|
_00E_Phasmalist_ApparitionShaderFXS.Play(akApparition)
|
|
|
|
wait(1.0)
|
|
|
|
akApparition.StartCombat(PlayerREF)
|
|
|
|
akApparition.StartCombat(_00E_FS_NQ02_EsmeREF)
|
|
|
|
_00E_FS_NQ02_EsmeREF.StartCombat(akApparition)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SpawnElementar5()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_Phasmalist5REF.MoveTo(_00E_FS_NQ02_SC13_Marker5)
|
|
|
|
SpawnApparition(_00E_FS_NQ02_Phasmalist5REF)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PrepareFahlsternVision3()
|
|
|
|
|
|
|
|
FS_NQ02_SC15_Granary.ForceStart()
|
|
|
|
_00E_FS_NQ02_SC12_WomanREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC12_WomanREF.MoveTo(_00E_FS_NQ02_SC15_Marker1)
|
|
|
|
_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.0)
|
|
|
|
_00E_FS_NQ02_DalMercerREF.Enable()
|
|
|
|
_00E_FS_NQ02_DalMercerREF.MoveTo(_00E_FS_NQ02_SC15_Marker2)
|
|
|
|
_00E_FS_NQ02_DalMercerREF.SetAlpha(0.0)
|
|
|
|
_00E_FS_NQ02_TaraREF.Enable()
|
|
|
|
_00E_FS_NQ02_TaraREF.MoveTo(_00E_FS_NQ02_SC15_Marker3)
|
|
|
|
_00E_FS_NQ02_TaraREF.SetAlpha(0.0)
|
|
|
|
_00E_FS_NQ02_SC14_WomanREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC14_WomanREF.MoveTo(_00E_FS_NQ02_SC15_Marker4)
|
|
|
|
_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.0)
|
|
|
|
_00E_FS_NQ02_SC15_WomanREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC15_WomanREF.MoveTo(_00E_FS_NQ02_SC15_Marker5)
|
|
|
|
_00E_FS_NQ02_SC15_WomanREF.SetAlpha(0.0)
|
|
|
|
_00E_FS_NQ02_SC14_ManREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC14_ManREF.MoveTo(_00E_FS_NQ02_SC15_Marker6)
|
|
|
|
_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.0)
|
|
|
|
_00E_FS_NQ02_SC15_ManREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC15_ManREF.MoveTo(_00E_FS_NQ02_SC15_Marker7)
|
|
|
|
_00E_FS_NQ02_SC15_ManREF.SetAlpha(0.0)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
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Function StartFahlsternVision3()
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC15_FreezeRefs)
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2021-10-05 22:15:58 +00:00
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_00E_FS_NQ02_CandleMarker.Enable()
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_00E_FS_NQ02_SC12_WomanREF.SetAlpha(1.0)
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_00E_FS_NQ02_DalMercerREF.SetAlpha(1.0)
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_00E_FS_NQ02_TaraREF.SetAlpha(1.0)
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_00E_FS_NQ02_SC14_WomanREF.SetAlpha(1.0)
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_00E_FS_NQ02_SC15_WomanREF.SetAlpha(1.0)
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_00E_FS_NQ02_SC14_ManREF.SetAlpha(1.0)
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_00E_FS_NQ02_SC15_ManREF.SetAlpha(1.0)
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_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(0)
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_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.5)
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.5)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC15_WomanREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC15_ManREF.SetAlpha(0.5)
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Wait(1.0)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC14_ManREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC14_WomanREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC12_WomanREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_DalMercerREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_TaraREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC15_WomanREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC15_ManREF)
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EndFunction
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Function SC15Failsafe()
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If _00E_FS_NQ02_SC15_WomanREF.GetDistance(_00E_FS_NQ02_SC15_Marker7) > 30
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_00E_FS_NQ02_SC15_WomanREF.MoveTo(_00E_FS_NQ02_SC15_Marker7)
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EndIf
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If _00E_FS_NQ02_SC15_ManREF.GetDistance(_00E_FS_NQ02_SC15_Marker5) > 30
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_00E_FS_NQ02_SC15_ManREF.MoveTo(_00E_FS_NQ02_SC15_Marker5)
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EndIf
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EndFunction
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Function StopFahlsternVision3()
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_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.0)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC15_EsmeMarker)
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wait(0.1)
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_00E_FS_NQ02_SC12_WomanREF.Disable()
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_00E_FS_NQ02_DalMercerREF.Disable()
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_00E_FS_NQ02_TaraREF.Disable()
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_00E_FS_NQ02_SC14_WomanREF.Disable()
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_00E_FS_NQ02_SC15_WomanREF.Disable()
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_00E_FS_NQ02_SC14_ManREF.Disable()
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_00E_FS_NQ02_SC15_ManREF.Disable()
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_00E_FS_NQ02_CandleMarker.Disable()
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestopStop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC15_FreezeRefs)
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2021-10-05 22:15:58 +00:00
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_00E_FS_NQ02_EsmeREF.SetAlpha(1.0)
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_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(1)
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EndFunction
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Function SC15FadeOutIn()
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2024-01-09 22:00:18 +00:00
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_00E_FadeToBlackControl FadeToBlackControl = GetFadeToBlackControl()
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FadeToBlackControl.FadeToBlack()
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FadeToBlackControl.FadeToBlackBack()
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2021-10-05 22:15:58 +00:00
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EndFunction
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Function DisableFahlsternWall()
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2024-01-09 22:00:18 +00:00
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AllowIdleChatter.SetValue(1)
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2021-10-05 22:15:58 +00:00
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_00E_FS_NQ02_SC15_Wall.Disable()
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StartTravelWithEsme()
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EndFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime() ; because of how we registered, this event occurs every 30 minutes of game time
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If (GameDaysPassed.GetValue() + 1 >= GameDay)
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2024-01-10 14:08:24 +00:00
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SetCurrentStageID(GetCurrentStageID()+10)
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2021-10-05 22:15:58 +00:00
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UnregisterForUpdateGameTime()
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EndIf
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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int GameDay
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2024-01-09 22:00:18 +00:00
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GlobalVariable Property AllowIdleChatter Auto
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2021-10-05 22:15:58 +00:00
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Quest Property FS_NQ02 Auto
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Actor Property _00E_FS_NQ02_EsmeREF Auto
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Actor Property _00E_FS_NQ02_EsmeLeorREF Auto
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Actor Property _00E_FS_NQ02_DunkanREF Auto
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Actor Property PlayerREF Auto
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Actor Property _00E_FS_NQ02_TaraREF Auto
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Actor Property _00E_FS_NQ02_DalMercerREF Auto
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Actor Property _00E_FS_NQ02_PhasmalistREF Auto
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Actor Property _00E_FS_NQ02_Phasmalist2REF Auto
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Actor Property _00E_FS_NQ02_Phasmalist3REF Auto
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Actor Property _00E_FS_NQ02_Phasmalist4REF Auto
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Actor Property _00E_FS_NQ02_Phasmalist5REF Auto
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Actor Property _00E_FS_NQ02_WaerterREF Auto
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Actor Property _00E_FS_NQ02_SC12_WomanREF Auto
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Actor Property _00E_FS_NQ02_SC14_WomanREF Auto
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Actor Property _00E_FS_NQ02_SC14_ManREF Auto
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Actor Property _00E_FS_NQ02_SC15_WomanREF Auto
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Actor Property _00E_FS_NQ02_SC15_ManREF Auto
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Actor Property _00E_HundBelloFleeREF Auto
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Actor Property _00E_CapitalCityMaraGaboffREF Auto
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Actor Property _00E_CapitalCity_MerrelFunkenfrstREF Auto
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Armor Property _00E_TravellingMageArmor_Scarf Auto
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Book Property _00E_FS_NQ02_Passagierbuch Auto
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Book Property _00E_FS_NQ02_Passagierbuch_Entry Auto
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Explosion Property _00E_FS_NQ02_Phasmalist_AppearExp Auto
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Explosion Property _00E_FS_NQ02_Phasmalist_EnterWorldExp Auto
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Explosion Property ExplosionRuneShock02 Auto
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Faction Property PlayerAlliesFaction Auto
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Formlist Property _00E_FS_NQ02_VisionRefs Auto
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Formlist Property _00E_FS_NQ02_SC04_FreezeRefs Auto
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Formlist Property _00E_FS_NQ02_SC08_FreezeRefs Auto
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Formlist Property _00E_FS_NQ02_SC12_FreezeRefs Auto
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Formlist Property _00E_FS_NQ02_SC14_FreezeRefs Auto
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Formlist Property _00E_FS_NQ02_SC15_FreezeRefs Auto
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GlobalVariable Property _00E_FS_NQ02_DunkanVar Auto
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GlobalVariable Property GameDaysPassed Auto
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GlobalVariable Property _00E_FS_NQ02_TravelState Auto
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GlobalVariable Property _00E_FS_NQ02_EsmeMiscTalkVar Auto
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Light Property _00E_FS_NQ02_EsmeTorch Auto
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MusicType Property _00E_SilenceLongTransitionHighPriority Auto
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MusicType Property _00E_FS_NQ02_Music_Theme Auto
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ObjectReference Property _00E_FS_NQ02_SC01_DisableMarker Auto
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ObjectReference Property _00E_FS_NQ02_EsmeChairREF Auto
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ObjectReference Property _00E_FS_NQ02_PlayerChairREF Auto
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ObjectReference Property _00E_FS_NQ02_SC02_FeuerActivatorREF Auto
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ObjectReference Property _00E_FS_NQ02_EsmeLetterREF1 Auto
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ObjectReference Property _00E_FS_NQ02_EsmeLetterREF2 Auto
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ObjectReference Property _00E_FS_NQ02_EsmeBadehausMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC1_SoeldnerTavernMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC03_DoorActivatorREF Auto
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ObjectReference Property _00E_FS_NQ02_SC03_EsmeMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC03_DunkanMarker Auto
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ObjectReference Property _00E_FS_NQ02_DalMercerDoor Auto
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ObjectReference Property _00E_FS_NQ02_SC07_Door Auto
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ObjectReference Property _00E_FS_NQ02_SC07_Marker2 Auto
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ObjectReference Property _00E_FS_NQ02_SC07_Marker3 Auto
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ObjectReference Property _00E_FS_NQ02_SC07_SchreinActivatorREF Auto
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ObjectReference Property _00E_FS_NQ02_SC08_Marker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC08_Marker2 Auto
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ObjectReference Property _00E_FS_NQ02_SC09_Marker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC09_Marker2 Auto
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ObjectReference Property _00E_FS_NQ02_SC09_Hebel Auto
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ObjectReference Property _00E_FS_NQ02_StatuetteMisc Auto
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ObjectReference Property _00E_FS_NQ02_SC10_Marker1 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox1 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox3 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox5 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox6 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox7 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox8 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox9 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox10 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox11 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox12 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox13 Auto
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ObjectReference Property _00E_FS_NQ02_Travelbox14 Auto
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ObjectReference Property _00E_FS_NQ02_SC10_Marker3 Auto
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ObjectReference Property _00E_FS_NQ02_SC10_FailsafeMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC10_Marker4 Auto
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ObjectReference Property _00E_FS_NQ02_SC10_Marker5 Auto
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ObjectReference Property _00E_FS_NQ02_SC11_Marker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC11_Marker2 Auto
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ObjectReference Property _00E_FS_NQ02_SC11_Barrier Auto
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ObjectReference Property _00E_FS_NQ02_FahlsternDoor Auto
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ObjectReference Property _00E_FS_NQ02_SC11_Marker3 Auto
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ObjectReference Property _00E_FS_NQ02_SC12_TMarker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC12_DMarker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC12_WMarker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC13_Marker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC13_Marker2 Auto
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ObjectReference Property _00E_FS_NQ02_SC13_Marker4 Auto
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ObjectReference Property _00E_FS_NQ02_SC13_Marker5 Auto
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ObjectReference Property _00E_FS_NQ02_SC14_WMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC14_MMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC14_EMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC15_Barrier Auto
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ObjectReference Property _00E_FS_NQ02_SC15_Marker1 Auto
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ObjectReference Property _00E_FS_NQ02_SC15_Marker2 Auto
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ObjectReference Property _00E_FS_NQ02_SC15_Marker3 Auto
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ObjectReference Property _00E_FS_NQ02_SC15_Marker4 Auto
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ObjectReference Property _00E_FS_NQ02_SC15_Marker5 Auto
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ObjectReference Property _00E_FS_NQ02_SC15_Marker6 Auto
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ObjectReference Property _00E_FS_NQ02_SC15_Marker7 Auto
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ObjectReference Property _00E_FS_NQ02_SC15_EsmeMarker Auto
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ObjectReference Property _00E_FS_NQ02_SC15_Wall Auto
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ObjectReference Property _00E_FS_NQ02_CaravanCampfireOff Auto
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ObjectReference Property _00E_FS_NQ02_CandleMarker Auto
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ObjectReference Property FS_NQ02_SC03_EsmePortMarkerREF Auto
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ObjectReference Property _00E_FS_NQ02_Passagierbuch_EntryREF Auto
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ObjectReference Property _00E_FS_NQ02_PassagierbuchREF Auto
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Outfit Property _00E_FS_NQ02_EsmeArmorOutfit Auto
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Outfit Property _00E_FS_NQ02_EsmeOutfit Auto
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Outfit Property _00E_FS_NQ02_CultOutfit Auto
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Potion Property FoodSolitudeSpicedWine Auto
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ReferenceAlias Property Passagierbuch_Entry Auto
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Scene Property FS_NQ02_SC01_Tavern Auto
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Scene Property FS_NQ02_SC02_Travel Auto
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Scene Property FS_NQ02_SC03_Badehaus Auto
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Scene Property FS_NQ02_SC04_Vision Auto
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Scene Property FS_NQ02_SC05_AfterVision Auto
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Scene Property FS_NQ02_SC06_mitDunkan Auto
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Scene Property FS_NQ02_SC06_ohneDunkan Auto
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Scene Property FS_NQ02_SC07_Keller Auto
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Scene Property FS_NQ02_SC08_Vision Auto
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Scene Property FS_NQ02_SC09_AfterVision Auto
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Scene Property FS_NQ02_SC10_Museum Auto
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Scene Property FS_NQ02_SC11_Fahlstern Auto
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Scene Property FS_NQ02_SC12_Vision Auto
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Scene Property FS_NQ02_SC13_AfterVision Auto
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Scene Property FS_NQ02_SC14_Well Auto
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Scene Property FS_NQ02_SC15_Granary Auto
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Weapon Property _02E_11_RuneSword Auto
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Weapon Property _01E_07_SteelDagger Auto
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;=====================================================================================
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; CARDGAME - FUNCTIONS
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;=====================================================================================
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Function PrepareCardgame()
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OpenCardInterface()
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;CardgameVar1 = 1 -> Spiel 1 gewonnen
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;CardgameVar1 = 2 -> Spiel 1 verloren
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;CardgameVar1 = 3 -> Spiel 1 unentschieden
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;CardgameVar2 = 1 -> Beide Spiele gewonnen
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;CardgameVar2 = 2 -> Ein Spiel verloren, ein Spiel gewonnen oder beide Spiele unentschieden
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;CardgameVar2 = 3 -> Ein Spiel unentschieden, ein Spiel gewonnen
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;CardgameVar2 = 4 -> Ein Spiel unentschieden, ein Spiel verloren
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;CardgameVar2 = 5 -> Beide Spiele verloren
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EndFunction
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Function OpenCardInterface()
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s_chargeninitialtext = GetGameSettingString("sCharGenControlsDisabled")
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SetGameSettingString("sCharGenControlsDisabled","")
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DisablePlayerControls(abMovement = true, abFighting = true, abCamSwitch =true, abLooking = true, abSneaking = true, abMenu = false, abActivate = true, abJournalTabs = false, aiDisablePOVType = 0)
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ForceFirstPerson()
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Commentator.GetActorBase().SetVoiceType(_00E_FS_NQ02_EsmeREF.GetVoiceType())
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Commentator.SetName(_00E_FS_NQ02_EsmeREF.GetDisplayName())
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Commentator.SetDisplayName(_00E_FS_NQ02_EsmeREF.GetDisplayName(), true)
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|
|
SetInChargen(abDisableSaving = true, abDisableWaiting = true, abShowControlsDisabledMessage = true)
|
|
|
|
Wait(0.3)
|
|
|
|
PlayerRef.MoveTo(Cameraman)
|
|
|
|
|
|
|
|
Wait(1)
|
|
|
|
PlayCards()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PlayCards()
|
|
|
|
Step01()
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
int Function Step01() ; place your bet
|
2024-02-15 09:55:12 +00:00
|
|
|
|
|
|
|
If PlayerRef.GetItemCount(Gold001) < 20; Failsafe, falls Player kein Gold hat
|
|
|
|
PlayerRef.AddItem(Gold001, 20, true)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
If _00E_FS_NQ02_EsmeREF.GetItemCount(Gold001) < 160 ; Failsafe, falls Esme kein Gold hat
|
|
|
|
_00E_FS_NQ02_EsmeREF.AddItem(Gold001, 160, true)
|
|
|
|
EndIf
|
|
|
|
|
2021-10-05 22:15:58 +00:00
|
|
|
; need to calculate the max bet first
|
|
|
|
If _00E_FS_NQ02_EsmeREF.GetItemCount(Gold001) > PlayerRef.GetItemCount(Gold001)
|
2024-02-15 09:55:12 +00:00
|
|
|
MaxBet = PlayerRef.GetItemCount(Gold001) / 2
|
2021-10-05 22:15:58 +00:00
|
|
|
ElseIf _00E_FS_NQ02_EsmeREF.GetItemCount(Gold001) < PlayerRef.GetItemCount(Gold001)
|
2024-02-15 09:55:12 +00:00
|
|
|
MaxBet = _00E_FS_NQ02_EsmeREF.GetItemCount(Gold001) / 2
|
2021-10-05 22:15:58 +00:00
|
|
|
Else
|
2024-02-15 09:55:12 +00:00
|
|
|
MaxBet = PlayerRef.GetItemCount(Gold001) / 2
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
2024-02-15 09:55:12 +00:00
|
|
|
|
|
|
|
if EnderalFunctions.TextInputEnabled()
|
|
|
|
PlayerBet = (((self as QUEST) as FORM) as UILIB_1).ShowTextInput(PlaceYourBet.GetName()+MaxBet, MaxBet) as int
|
|
|
|
else
|
|
|
|
int iFallbackBet = _SAG_PlaceYourBet_FallbackMessageEsme.Show()
|
|
|
|
|
|
|
|
if iFallbackBet == 3
|
|
|
|
PlayerBet = 80
|
|
|
|
elseif iFallbackBet == 2
|
|
|
|
PlayerBet = 50
|
|
|
|
elseif iFallbackBet == 1
|
|
|
|
PlayerBet = 20
|
|
|
|
else
|
|
|
|
PlayerBet = 10
|
|
|
|
endif
|
|
|
|
endif
|
|
|
|
|
2024-02-15 15:20:20 +00:00
|
|
|
If PlayerBet > MaxBet || PlayerBet <= 0
|
2021-10-05 22:15:58 +00:00
|
|
|
Step01()
|
|
|
|
RETURN 0
|
|
|
|
EndIf
|
|
|
|
PlayerPurse.EnableNoWait(true)
|
|
|
|
OpponentBet = RandomInt(PlayerBet +(-3) , PlayerBet +5)
|
|
|
|
If OpponentBet <= 0
|
|
|
|
OpponentBet = PlayerBet
|
|
|
|
EndIf
|
|
|
|
GlobalBet = OpponentBet + PlayerBet
|
|
|
|
_00E_FS_NQ02_PC_BetMessage.Show(PlayerBet, OpponentBet, GlobalBet)
|
|
|
|
EnemyPurse.EnableNoWait(true)
|
2024-02-26 20:23:41 +00:00
|
|
|
;RegisterForKey(14) ; not doing anything
|
|
|
|
;RegisterForKey(271)
|
2021-10-05 22:15:58 +00:00
|
|
|
Step02()
|
|
|
|
Return PlayerBet
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function Step02() ; take player's cards
|
|
|
|
PCardLeft = RandomInt(0, 9)
|
|
|
|
PCardMiddle = RandomInt(0, 9)
|
|
|
|
PCardRight = RandomInt(0, 9)
|
|
|
|
totalplayer = 3 + PCardLeft + PCardMiddle + PCardRight
|
|
|
|
int BoostPrice = (PlayerBet*45)/100
|
|
|
|
Wait(2.0)
|
|
|
|
CardFlip.Play(PlayerRef)
|
|
|
|
PlayersLeft[PCardLeft].EnableNoWait(true)
|
|
|
|
Wait(2)
|
|
|
|
CardFlip.Play(PlayerRef)
|
|
|
|
PlayersRight[PCardRight].EnableNoWait(true)
|
|
|
|
Wait(2)
|
|
|
|
CardFlip.Play(PlayerRef)
|
|
|
|
PlayersMiddle[PCardMiddle].EnableNoWait(true)
|
|
|
|
Wait(2)
|
|
|
|
totalplayer = 3 + PCardLeft + PCardMiddle + PCardRight ;update+utility.wait in case the player cheated or was caught cheating
|
|
|
|
PlayerScore.Show(totalplayer)
|
|
|
|
int choicedices = _00E_FS_NQ02_PC_ThrowDices.Show(BoostPrice)
|
|
|
|
If ChoiceDices == 0
|
|
|
|
_00E_TavernGames_DiceRollM.Play(PlayerRef)
|
|
|
|
Wait(0.75)
|
|
|
|
int Dices = RandomInt(2, 12)
|
|
|
|
PlayerDice01 = RandomInt(1,6)
|
|
|
|
PlayerDice02 = RandomInt(1,6)
|
|
|
|
Dices = PlayerDice01 +PlayerDice02
|
|
|
|
PlayerDiceGroup01[PlayerDice01+(-1)].Enable(true)
|
|
|
|
PlayerDiceGroup02[PlayerDice02+(-1)].Enable(true)
|
|
|
|
totalplayer = totalplayer + Dices
|
|
|
|
PlayerRef.RemoveItem(Gold001, BoostPrice, false, _00E_FS_NQ02_EsmeREF)
|
|
|
|
_00E_FS_NQ02_PC_DicesResult.Show(Dices, totalplayer)
|
|
|
|
EndIf
|
|
|
|
Step03()
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function Step03() ; take opponent's cards
|
|
|
|
Wait(1.5)
|
|
|
|
ECardLeft = RandomInt(0, 9)
|
|
|
|
ECardRight = RandomInt(0, 9)
|
|
|
|
ECardMiddle = RandomInt(0, 9)
|
|
|
|
totalEnemy = 3 + ECardLeft + EcardRight + EcardMiddle
|
|
|
|
int EBoostPrice = (OpponentBet*45)/100
|
|
|
|
int EnemyDices = RandomInt(2, 12)
|
|
|
|
OpponentDice01 = RandomInt(1,6)
|
|
|
|
OpponentDice02 = RandomInt(1,6)
|
|
|
|
EnemyDices = OpponentDice01 + OpponentDice02
|
|
|
|
CardFlip.Play(PlayerRef)
|
|
|
|
EnemyMiddle[ECardMiddle].EnableNoWait(true)
|
|
|
|
Wait(2)
|
|
|
|
CardFlip.Play(PlayerRef)
|
|
|
|
EnemyRight[ECardRight].EnableNoWait(true)
|
|
|
|
Wait(2)
|
|
|
|
CardFlip.Play(PlayerRef)
|
|
|
|
EnemyLeft[ECardLeft].EnableNoWait(true)
|
|
|
|
Wait(2.0)
|
|
|
|
If totalEnemy > totalplayer
|
|
|
|
_00E_FS_NQ02_PC_EnemyResult.Show(totalEnemy)
|
|
|
|
ElseIf totalEnemy + 11 >= totalplayer
|
|
|
|
_00E_TavernGames_DiceRollM.Play(PlayerRef)
|
|
|
|
Wait(0.75)
|
|
|
|
OpponentDiceGroup01[OpponentDice01+(-1)].Enable(true)
|
|
|
|
OpponentDiceGroup02[OpponentDice02+(-1)].Enable(true)
|
|
|
|
_00E_FS_NQ02_PC_EnemyDicesResult.Show(totalEnemy, EnemyDices, EBoostPrice)
|
|
|
|
_00E_FS_NQ02_EsmeREF.RemoveItem(Gold001, EBoostPrice, false, PlayerRef)
|
|
|
|
totalEnemy = totalEnemy + EnemyDices
|
|
|
|
Else
|
|
|
|
_00E_FS_NQ02_PC_EnemyResult.Show(totalEnemy)
|
|
|
|
EndIf
|
|
|
|
Step04()
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function Step04() ; check who won
|
|
|
|
|
|
|
|
If totalEnemy > totalPlayer
|
|
|
|
_00E_FS_NQ02_PC_EnemyWon.Show(totalplayer, totalEnemy, GlobalBet)
|
|
|
|
PlayerRef.RemoveItem(Gold001, PlayerBet, false, _00E_FS_NQ02_EsmeREF)
|
|
|
|
LostGames.Value += 1
|
|
|
|
LostBets.Value += GlobalBet
|
|
|
|
If _00E_FS_NQ02_CardgameVar1.GetValue() == 0
|
|
|
|
_00E_FS_NQ02_CardgameVar1.SetValue(2)
|
|
|
|
ElseIf _00E_FS_NQ02_CardgameVar1.GetValue() == 1
|
|
|
|
_00E_FS_NQ02_CardgameVar2.SetValue(2)
|
|
|
|
ElseIf _00E_FS_NQ02_CardgameVar1.GetValue() == 2
|
|
|
|
_00E_FS_NQ02_CardgameVar2.SetValue(5)
|
|
|
|
ElseIf _00E_FS_NQ02_CardgameVar1.GetValue() == 3
|
|
|
|
_00E_FS_NQ02_CardgameVar2.SetValue(4)
|
|
|
|
EndIf
|
|
|
|
Wait(4)
|
|
|
|
ElseIf totalEnemy < totalPlayer
|
|
|
|
_SAG_PC_Victory_MT.Add()
|
|
|
|
_00E_FS_NQ02_PC_PlayerWon.Show(totalplayer, totalEnemy, GlobalBet)
|
|
|
|
_00E_FS_NQ02_EsmeREF.RemoveItem(Gold001, OpponentBet, false, PlayerRef)
|
|
|
|
WonGames.Value += 1
|
|
|
|
WonBets.Value += GlobalBet
|
|
|
|
If _00E_FS_NQ02_CardgameVar1.GetValue() == 0
|
|
|
|
_00E_FS_NQ02_CardgameVar1.SetValue(1)
|
|
|
|
ElseIf _00E_FS_NQ02_CardgameVar1.GetValue() == 1
|
|
|
|
_00E_FS_NQ02_CardgameVar2.SetValue(1)
|
|
|
|
ElseIf _00E_FS_NQ02_CardgameVar1.GetValue() == 2
|
|
|
|
_00E_FS_NQ02_CardgameVar2.SetValue(2)
|
|
|
|
ElseIf _00E_FS_NQ02_CardgameVar1.GetValue() == 3
|
|
|
|
_00E_FS_NQ02_CardgameVar2.SetValue(3)
|
|
|
|
EndIf
|
|
|
|
Wait(4)
|
|
|
|
ElseIf totalEnemy == totalPlayer
|
|
|
|
_00E_FS_NQ02_PC_NoOneWon.Show(totalplayer, totalEnemy)
|
|
|
|
ExAequo.Value += 1
|
|
|
|
If _00E_FS_NQ02_CardgameVar1.GetValue() == 0
|
|
|
|
_00E_FS_NQ02_CardgameVar1.SetValue(3)
|
|
|
|
ElseIf _00E_FS_NQ02_CardgameVar1.GetValue() == 1
|
|
|
|
_00E_FS_NQ02_CardgameVar2.SetValue(3)
|
|
|
|
ElseIf _00E_FS_NQ02_CardgameVar1.GetValue() == 2
|
|
|
|
_00E_FS_NQ02_CardgameVar2.SetValue(4)
|
|
|
|
ElseIf _00E_FS_NQ02_CardgameVar1.GetValue() == 3
|
|
|
|
_00E_FS_NQ02_CardgameVar2.SetValue(2)
|
|
|
|
EndIf
|
|
|
|
Wait(4)
|
|
|
|
EndIf
|
|
|
|
FinishGameAndClearUp()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function FinishGameAndClearUp()
|
|
|
|
|
|
|
|
PlayerDiceGroup01[PlayerDice01+(-1)].Disable(false)
|
|
|
|
PlayerDiceGroup02[PlayerDice02+(-1)].Disable(false)
|
|
|
|
OpponentDiceGroup01[OpponentDice01+(-1)].Disable(false)
|
|
|
|
OpponentDiceGroup02[OpponentDice02+(-1)].Disable(false)
|
|
|
|
PlayersLeft[PCardLeft].Disable(FALSE)
|
|
|
|
PlayersRight[PCardRight].Disable(false)
|
|
|
|
PlayersMiddle[PCardMiddle].Disable(false)
|
|
|
|
EnemyLeft[ECardLeft].Disable(false)
|
|
|
|
EnemyRight[ECardRight].Disable(false)
|
|
|
|
EnemyMiddle[ECardMiddle].Disable(false)
|
|
|
|
EnemyPurse.Disable(false)
|
|
|
|
PlayerPurse.Disable(false)
|
|
|
|
_SAG_PC_Victory_MT.Remove()
|
|
|
|
playerbet = 0
|
|
|
|
opponentbet = 0
|
|
|
|
globalbet = 0
|
|
|
|
totalplayer = 0
|
|
|
|
totalenemy = 0
|
|
|
|
|
2024-01-10 14:08:24 +00:00
|
|
|
SetCurrentStageID(GetCurrentStageID()+5)
|
2021-10-05 22:15:58 +00:00
|
|
|
PlayerREF.MoveTo(_00E_FS_NQ02_PlayerChairREF)
|
|
|
|
|
|
|
|
EnablePlayerControls()
|
2024-02-15 09:55:12 +00:00
|
|
|
if SKSE.GetVersion()
|
|
|
|
SetGameSettingString("sCharGenControlsDisabled", s_chargeninitialtext)
|
|
|
|
endif
|
2021-10-05 22:15:58 +00:00
|
|
|
SetInChargen(abDisableSaving = false, abDisableWaiting = true, abShowControlsDisabledMessage = false)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
;=====================================================================================
|
|
|
|
; CARDGAME - PROPERTIES
|
|
|
|
;=====================================================================================
|
|
|
|
|
|
|
|
String s_chargeninitialtext
|
|
|
|
|
|
|
|
Int TotalEnemy = 0
|
|
|
|
Int OpponentBet = 0
|
|
|
|
Int MaxBet = 0
|
|
|
|
Int Property TotalPlayer = 0 Auto
|
|
|
|
Int GlobalBet = 0
|
|
|
|
Int Property PlayerBet = 0 Auto
|
|
|
|
|
|
|
|
Int PlayerDice01
|
|
|
|
Int PlayerDice02
|
|
|
|
|
|
|
|
Int ReplacedCard
|
|
|
|
|
|
|
|
Int ECardMiddle
|
|
|
|
Int ECardLeft
|
|
|
|
Int ECardRight
|
|
|
|
Int PCardMiddle
|
|
|
|
Int PCardLeft
|
|
|
|
Int PCardRight
|
|
|
|
|
|
|
|
Int PCardLeftBeforeCheat
|
|
|
|
Int PCardMiddleBeforeCheat
|
|
|
|
Int PCardRightBeforeCheat
|
|
|
|
|
|
|
|
Int OpponentDice01
|
|
|
|
Int OpponentDice02
|
|
|
|
|
|
|
|
Spell Property dunReanimateSelf Auto
|
|
|
|
|
|
|
|
Actor Property Commentator Auto
|
|
|
|
|
|
|
|
Message Property PlaceYourBet Auto
|
2024-02-15 09:55:12 +00:00
|
|
|
Message Property _SAG_PlaceYourBet_FallbackMessageEsme Auto
|
2021-10-05 22:15:58 +00:00
|
|
|
|
|
|
|
GlobalVariable Property ExAequo Auto
|
|
|
|
GlobalVariable Property WonGames Auto
|
|
|
|
GlobalVariable Property LostGames Auto
|
|
|
|
GlobalVariable Property LostBets Auto
|
|
|
|
GlobalVariable Property WonBets Auto
|
|
|
|
GlobalVariable Property _00E_FS_NQ02_CardgameVar1 Auto
|
|
|
|
GlobalVariable Property _00E_FS_NQ02_CardgameVar2 Auto
|
|
|
|
|
|
|
|
VisualEffect Property MS04MemoryFXBody01VFX Auto
|
|
|
|
|
|
|
|
Message Property PlayerScore Auto
|
|
|
|
Message Property _00E_FS_NQ02_PC_DicesResult Auto
|
|
|
|
Message Property _00E_FS_NQ02_PC_ThrowDices Auto
|
|
|
|
Message Property _00E_FS_NQ02_PC_BetMessage Auto
|
|
|
|
Message Property _00E_FS_NQ02_PC_EnemyDicesResult Auto
|
|
|
|
Message Property _00E_FS_NQ02_PC_EnemyResult Auto
|
|
|
|
Message Property _00E_FS_NQ02_PC_PlayerWon Auto
|
|
|
|
Message Property _00E_FS_NQ02_PC_EnemyWon Auto
|
|
|
|
Message Property _00E_FS_NQ02_PC_NoOneWon Auto
|
|
|
|
|
|
|
|
ObjectReference Property EnemyPurse Auto
|
|
|
|
ObjectReference Property PlayerPurse Auto
|
|
|
|
ObjectReference Property Cameraman Auto
|
|
|
|
ObjectReference Property PlayCards_ThiefShouter Auto
|
|
|
|
ObjectReference Property CommentatorMoveToREF Auto
|
|
|
|
|
|
|
|
;PLAYER CARDS
|
|
|
|
ObjectReference[] Property PlayersLeft Auto
|
|
|
|
ObjectReference[] Property PlayersMiddle Auto
|
|
|
|
ObjectReference[] Property PlayersRight Auto
|
|
|
|
|
|
|
|
; OPPONENT CARDS
|
|
|
|
ObjectReference[] Property EnemyLeft Auto
|
|
|
|
ObjectReference[] Property EnemyMiddle Auto
|
|
|
|
ObjectReference[] Property EnemyRight Auto
|
|
|
|
|
|
|
|
ObjectReference[] Property PlayerDiceGroup01 Auto
|
|
|
|
ObjectReference[] Property PlayerDiceGroup02 Auto
|
|
|
|
|
|
|
|
ObjectReference[] Property OpponentDiceGroup01 Auto
|
|
|
|
ObjectReference[] Property OpponentDiceGroup02 Auto
|
|
|
|
|
|
|
|
MusicType Property _SAG_PC_Victory_MT Auto
|
|
|
|
|
|
|
|
EffectShader Property _00E_Phasmalist_ApparitionShaderFXS Auto
|
|
|
|
|
|
|
|
Sound Property CardFlip Auto
|
|
|
|
Sound Property _00E_MQ11a_MagicAnomalyScreamAM Auto
|
|
|
|
Sound Property _00E_TavernGames_ThiefShoutM Auto
|
|
|
|
Sound Property _00E_TavernGames_DiceRollM Auto
|
|
|
|
Sound Property _00E_MAGFXFireOilIgniteLow Auto
|
|
|
|
Sound Property _00E_FS_Phasmalist_EnterWorld_Male Auto
|
|
|
|
|
2024-02-15 09:55:12 +00:00
|
|
|
MiscObject Property Gold001 Auto
|