2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 6
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Scriptname SF_BardDialogue_Instrumental_0014C071 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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2021-10-05 22:22:24 +00:00
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if SingingBard.GetActorRef() == None
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return
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endif
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2021-10-05 22:15:58 +00:00
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BardAudience.SetStage(100)
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SingingBard.GetActorRef().PlayIdle(IdleStop)
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Accompanist01.GetActorRef().PlayIdle(IdleStop)
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Accompanist02.GetActorRef().PlayIdle(IdleStop)
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2021-10-05 22:22:24 +00:00
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(GetOwningQuest() as _00E_BardDialogueFunctions).PlaySong(SingingBard.GetReference(),ChangeSettings = False)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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Debug.SendAnimationEvent(SingingBard.GetActorRef(), "IdleLuteStart")
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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BardAudience.SetStage(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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ReferenceAlias Property SingingBard Auto
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ReferenceAlias Property Accompanist01 Auto
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ReferenceAlias Property Accompanist02 Auto
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Idle Property IdleStop Auto
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Quest Property BardAudience Auto
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