2021-10-05 22:15:58 +00:00
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scriptName _00E_Game_Playerhouse_BoardSC extends ObjectReference conditional
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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function EnableFurniture(Int iLevel)
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FadeToBlackIMOD.Apply(1.00000)
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utility.Wait(2 as Float)
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FadeToBlackHoldIMOD.ApplyCrossFade(1 as Float)
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if iLevel == 1
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_00E_Game_Playerhouse_ArkMarket_Level01Linker.Enable()
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elseIf iLevel == 2
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_00E_Game_Playerhouse_ArkMarket_Level02Linker.Enable()
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elseIf iLevel == 3
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_00E_Game_Playerhouse_ArkMarket_Level03Linker.Enable()
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endIf
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FadeToBlackBackIMOD.ApplyCrossFade(1 as Float)
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endFunction
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function DisableFurniture()
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FadeToBlackIMOD.Apply(1.00000)
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utility.Wait(2 as Float)
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FadeToBlackHoldIMOD.ApplyCrossFade(1 as Float)
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_00E_Game_Playerhouse_ArkMarket_Level01Linker.Disable(false)
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_00E_Game_Playerhouse_ArkMarket_Level02Linker.Disable(false)
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_00E_Game_Playerhouse_ArkMarket_Level03Linker.Disable(false)
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FadeToBlackBackIMOD.ApplyCrossFade(1 as Float)
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endFunction
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function OnActivate(ObjectReference akActionRef)
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;backwards compatibility for saves prior patch 1.2.3.0
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If (_00E_Game_Playerhouse_ArkMarket_Level01Linker.IsEnabled())
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_00E_FurniturePurchased.SetValue(1)
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EndIf
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;backwards compatibility for saves prior patch 1.2.3.0
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Int iButton = _00E_Game_PlayerHouse_ArkMarket_Board.Show(0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000)
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if iButton == 7
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return
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elseIf iButton == 0
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If PlayerREF.GetParentCell() == CapitalCityPlayerhouse
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PlayerREF.RemoveItem(Gold001, 300)
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Else
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PlayerREF.RemoveItem(Gold001, 1250)
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EndIf
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_00E_FurniturePurchased.SetValue(1)
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self.EnableFurniture(1)
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elseIf iButton == 1
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If PlayerREF.GetParentCell() == CapitalCityPlayerhouse
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PlayerREF.RemoveItem(Gold001, 500)
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Else
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PlayerREF.RemoveItem(Gold001, 1500)
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EndIf
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_00E_FurniturePurchased.SetValue(2)
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self.EnableFurniture(2)
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elseIf iButton == 2
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If PlayerREF.GetParentCell() == CapitalCityPlayerhouse
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PlayerREF.RemoveItem(Gold001, 700)
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Else
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PlayerREF.RemoveItem(Gold001, 1750)
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EndIf
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_00E_FurniturePurchased.SetValue(3)
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self.EnableFurniture(3)
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elseif iButton == 4
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int iButton02 = _00E_Game_PlayerHouse_RemoveFurniture.Show()
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if iButton02 == 0
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ReturnAndRefund()
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Else
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Activate(PlayerREF)
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EndIf
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elseif iButton == 5
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2024-02-15 09:55:12 +00:00
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if EnderalFunctions.TextInputEnabled()
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2024-02-08 16:51:59 +00:00
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Cell cCurrentCell = Self.GetParentCell()
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String sHouseName = NQ24.ChooseHouseName()
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cCurrentCell.SetName(sHouseName)
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If cCurrentCell == CapitalCityPlayerhouse
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Player.sHouseMarketQuarterName = sHouseName
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ElseIf cCurrentCell == CapitalCityPlayerHouseUpper
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Player.sHouseNobleQuarterName = sHouseName
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EndIf
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else
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2024-02-15 09:55:12 +00:00
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Debug.Notification("Renaming requires SKSE and keyboard")
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2024-02-08 16:51:59 +00:00
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endif
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2021-10-05 22:15:58 +00:00
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elseif iButton == 6
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2021-10-12 02:10:35 +00:00
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_00E_PlayerhousingMaster.GetMaster().ShowExpansionBoardTutorial()
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2021-10-05 22:15:58 +00:00
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endIf
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endFunction
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function ReturnAndRefund()
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DisableFurniture()
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If PlayerREF.GetParentCell() == CapitalCityPlayerhouse
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If _00E_FurniturePurchased.GetValue() == 1
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PlayerREF.AddItem(Gold001, 150)
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_00E_FurniturePurchased.SetValue(0)
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ElseIf _00E_FurniturePurchased.GetValue() == 2
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PlayerREF.AddItem(Gold001, 250)
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_00E_FurniturePurchased.SetValue(0)
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ElseIf _00E_FurniturePurchased.GetValue() == 3
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PlayerREF.AddItem(Gold001, 350)
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_00E_FurniturePurchased.SetValue(0)
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EndIf
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ElseIf PlayerREF.GetParentCell() == CapitalCityPlayerhouseUpper
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If _00E_FurniturePurchased.GetValue() == 1
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PlayerREF.AddItem(Gold001, 625)
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_00E_FurniturePurchased.SetValue(0)
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ElseIf _00E_FurniturePurchased.GetValue() == 2
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PlayerREF.AddItem(Gold001, 750)
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_00E_FurniturePurchased.SetValue(0)
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ElseIf _00E_FurniturePurchased.GetValue() == 3
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PlayerREF.AddItem(Gold001, 875)
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_00E_FurniturePurchased.SetValue(0)
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EndIf
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Property PlayerREF Auto
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Cell Property CapitalCityPlayerhouse Auto
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Cell Property CapitalCityPlayerHouseUpper Auto
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GlobalVariable Property _00E_FurniturePurchased Auto
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bool Property bLevel01FurniturePurchased Auto Conditional Hidden
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bool Property bLevel02FurniturePurchased Auto Conditional Hidden
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bool Property bLevel03FurniturePurchased Auto Conditional Hidden
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imagespacemodifier property FadeToBlackBackIMOD auto
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ObjectReference property _00E_Game_Playerhouse_ArkMarket_Level01Linker auto
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message property _00E_Game_PlayerHouse_ArkMarket_Board auto
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imagespacemodifier property FadeToBlackIMOD auto
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Bool property __Config_bHouseHasLevel02 auto conditional
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{Check this if this house has level 02 furniture designed.}
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ObjectReference property _00E_Game_Playerhouse_ArkMarket_Level02Linker auto
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imagespacemodifier property FadeToBlackHoldIMOD auto
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Bool property __Config_bHouseHasLevel01 auto conditional
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{Check this if this house has level 01 furniture designed.}
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ObjectReference property _00E_Game_Playerhouse_ArkMarket_Level03Linker auto
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Bool property __Config_bHouseHasLevel03 auto conditional
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{Check this if this house has level 03 furniture designed.}
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MiscObject Property Gold001 Auto
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Message Property _00E_Game_PlayerHouse_RemoveFurniture Auto
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_00E_NQ24_Playerhousing_Functions Property NQ24 Auto
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_00E_PlayerHousing_CellNameSC Property Player Auto
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