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Use GetPermanentActorValue() in the health bar patch

development
Eddoursul 3 months ago
parent 79643dd981
commit 0a311b78f7
  1. 2
      source/Enderal DLL/src/Patches/HUDMenuPatch.h

@ -22,7 +22,7 @@ private:
auto playerAV = RE::PlayerCharacter::GetSingleton()->AsActorValueOwner();
auto currentHealth = playerAV->GetActorValue(RE::ActorValue::kHealth);
if (currentHealth < playerAV->GetBaseActorValue(RE::ActorValue::kHealth) && currentHealth > 0) {
if (currentHealth < playerAV->GetPermanentActorValue(RE::ActorValue::kHealth) && currentHealth > 0) {
auto uiMovie = RE::UI::GetSingleton()->GetMovieView(RE::HUDMenu::MENU_NAME);
if (uiMovie) {

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