Use GetPermanentActorValue() in the health bar patch

This commit is contained in:
Eddoursul 2024-02-17 18:17:43 +01:00
parent 79643dd981
commit 0a311b78f7

View File

@ -22,7 +22,7 @@ private:
auto playerAV = RE::PlayerCharacter::GetSingleton()->AsActorValueOwner();
auto currentHealth = playerAV->GetActorValue(RE::ActorValue::kHealth);
if (currentHealth < playerAV->GetBaseActorValue(RE::ActorValue::kHealth) && currentHealth > 0) {
if (currentHealth < playerAV->GetPermanentActorValue(RE::ActorValue::kHealth) && currentHealth > 0) {
auto uiMovie = RE::UI::GetSingleton()->GetMovieView(RE::HUDMenu::MENU_NAME);
if (uiMovie) {