4
Fork 0

Removed obsolete scripts

development
Eddoursul 4 months ago
parent acad9fc22e
commit 132fd01acf
  1. BIN
      scripts/_sag_tif__02002903.pex
  2. BIN
      scripts/ppninventorymonitor.pex
  3. BIN
      scripts/qf_nq08_000c9364.pex
  4. BIN
      scripts/sf__00e_mq03_pathofhopescene_01007888.pex
  5. BIN
      scripts/sf__00e_nq02_templethieverys_01002452.pex
  6. 12
      source/scripts/_00e_mq08triggertemplescene.txt
  7. 18
      source/scripts/_sag_tif__02002903.psc
  8. 115
      source/scripts/ppninventorymonitor.psc
  9. 69
      source/scripts/qf_nq08_000c9364.psc
  10. 42
      source/scripts/sf__00e_mq03_pathofhopescene_01007888.psc
  11. 32
      source/scripts/sf__00e_nq02_templethieverys_01002452.psc

Binary file not shown.

Binary file not shown.

Binary file not shown.

@ -1,12 +0,0 @@
Scriptname _00E_MQ08TriggerTempleScene extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
if MQ08_IntoTheDeep.GetStage() >= 75 && akActionRef == Game.GetPlayer()
MQ08_IntoTheDeep.SetStage(90)
MQ08_IntoTheDeep_SceneTempleOutside.Start()
EndIf
EndEvent
Quest Property MQ08_IntoTheDeep Auto
Scene Property MQ08_IntoTheDeep_SceneTempleOutside Auto

@ -1,18 +0,0 @@
ScriptName _SAG_TIF__02002903 Extends TopicInfo hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ReferenceAlias Property Opponent Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
Opponent.ForceRefTo(akSpeaker as ObjectReference)
(Self.GetOwningQuest() as _sag_playcards_mainscript).OpenCardInterface()
EndFunction

@ -1,115 +0,0 @@
ScriptName PPNInventoryMonitor Extends ReferenceAlias
;-- Variables ---------------------------------------
Int renamed_potions = 0
Int user_config = 0
;-- Properties --------------------------------------
FormList Property PPNExempted Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function rename_potion(Potion it)
String name = it.GetName()
Int user = jmap.valueType(user_config, name)
If user == 6
name = jmap.getStr(user_config, name, "")
it.SetName(name)
jformmap.setStr(renamed_potions, it as Form, name)
Return
ElseIf user != 0
Return
EndIf
If it.isFood() || it.GetNumEffects() < 2 || PPNExempted.Find(it as Form) >= 0
Return
EndIf
Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
If jformmap.hasKey(exempted, it as Form)
Return
EndIf
name = jformmap.getStr(renamed_potions, it as Form, "")
If name != ""
Return
EndIf
Int parts = jvalue.retain(jarray.object(), "")
Int i = it.GetNumEffects()
While i > 0
i -= 1
name = it.GetNthEffectMagicEffect(i).GetName()
Int len = stringutil.GetLength(name)
If stringutil.GetNthChar(name, len - 1) == "*"
name = stringutil.SubString(name, 0, len - 2)
EndIf
jarray.addStr(parts, name, -1)
EndWhile
name = ""
i = jarray.count(parts)
While i > 1
i -= 1
name += jarray.getStr(parts, i, "")
If i == 1
name += " & "
Else
name += ", "
EndIf
EndWhile
name += jarray.getStr(parts, 0, "")
If it.IsPoison()
name += " (Poison)"
Else
name += " (Potion)"
EndIf
it.SetName(name)
jformmap.setStr(renamed_potions, it as Form, name)
jvalue.release(parts)
EndFunction
Function initialize()
Potion it
Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
If exempted == 0
jdb.solveObjSetter(".ProperPotionNames.exempted", jformmap.object(), True)
exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
Debug.Trace("Proper Potion Names is exempting some well-known DLC and mod potions. Errors here are safe.", 0)
it = Game.GetFormFromFile(102131, "Dawnguard.esm") as Potion
If it != None
jformmap.setInt(exempted, it as Form, 1)
EndIf
it = Game.GetFormFromFile(80157, "Dawnguard.esm") as Potion
If it != None
jformmap.setInt(exempted, it as Form, 1)
EndIf
it = Game.GetFormFromFile(88606, "Dawnguard.esm") as Potion
If it != None
jformmap.setInt(exempted, it as Form, 1)
EndIf
Debug.Trace("Proper Potion names is done filing exemptions.", 0)
EndIf
If PPNExempted == None
PPNExempted = Game.GetFormFromFile(7561, "ProperPotionNames.esp") as FormList
EndIf
renamed_potions = jvalue.releaseAndRetain(renamed_potions, jformmap.object(), "ProperPotionNames")
user_config = jvalue.releaseAndRetain(user_config, jvalue.readFromFile("ppnconfig.json"), "ProperPotionNames")
Actor target = Self.GetActorRef()
Int i = target.GetNumItems()
While i > 0
i -= 1
it = target.GetNthForm(i) as Potion
If it != None
Self.rename_potion(it)
EndIf
EndWhile
EndFunction
Event OnInit()
Self.initialize()
EndEvent
Event OnPlayerLoadGame()
Debug.MessageBox((Self as PPNInventoryMonitor) as String)
Self.initialize()
EndEvent

@ -1,69 +0,0 @@
ScriptName QF_NQ08_000C9364 Extends Quest hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ReferenceAlias Property Alias_Casket Auto
ReferenceAlias Property Alias_ShrineXMarker Auto
ReferenceAlias Property Alias_Sillas Auto
ReferenceAlias Property Alias_TrigBox_StartQuest Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_7()
Self.SetObjectiveCompleted(31, True)
Self.SetObjectiveCompleted(30, True)
Self.SetObjectiveDisplayed(35, True, False)
EndFunction
Function Fragment_14()
Self.SetObjectiveCompleted(30, True)
Self.SetObjectiveDisplayed(31, True, False)
EndFunction
Function Fragment_1()
Quest __temp = Self as Quest
_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions
kmyQuest.StartCasketScene()
Self.SetObjectiveDisplayed(10, True, False)
EndFunction
Function Fragment_13()
Self.SetObjectiveCompleted(20, True)
Self.SetObjectiveDisplayed(25, True, False)
EndFunction
Function Fragment_4()
Alias_Sillas.GetActorReference().EvaluatePackage()
EndFunction
Function Fragment_8()
Self.SetObjectiveCompleted(35, True)
Self.SetObjectiveDisplayed(40, True, False)
EndFunction
Function Fragment_0()
Quest __temp = Self as Quest
_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions
Alias_Sillas.GetActorReference().EvaluatePackage()
EndFunction
Function Fragment_2()
Self.SetObjectiveCompleted(10, True)
Self.SetObjectiveDisplayed(20, True, False)
EndFunction
Function Fragment_6()
Self.SetObjectiveCompleted(25, True)
Self.SetObjectiveDisplayed(30, True, False)
Alias_Sillas.GetActorReference().EvaluatePackage()
EndFunction
Function Fragment_10()
Self.SetObjectiveCompleted(40, True)
Self.SetObjectiveDisplayed(45, True, False)
EndFunction

@ -1,42 +0,0 @@
ScriptName SF__00E_MQ03_PathOfHopeScene_01007888 Extends Scene hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Sound Property Boom Auto
ObjectReference Property DoorForOpening Auto
Actor Property Konstantin Auto
ObjectReference Property Steam Auto
Explosion Property _00E_MQ03_KonstantinExplosionNoDamage Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_23()
Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0)
Game.SetPlayerAIDriven(True)
EndFunction
Function Fragment_5()
Konstantin.placeAtMe(_00E_MQ03_KonstantinExplosionNoDamage as Form, 1, False, False)
Boom.play(Konstantin as ObjectReference)
EndFunction
Function Fragment_33()
Self.GetOwningQuest().SetStage(46)
EndFunction
Function Fragment_19()
Steam.enable(False)
DoorForOpening.Lock(False, False)
DoorForOpening.activate(Game.GetPlayer() as ObjectReference, False)
EndFunction
Function Fragment_30()
Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0)
Game.SetPlayerAIDriven(False)
Self.GetOwningQuest().SetStage(41)
EndFunction

@ -1,32 +0,0 @@
ScriptName SF__00E_NQ02_TempleThieveryS_01002452 Extends Scene hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Actor Property Camera Auto
ObjectReference Property CameraActor Auto
ObjectReference Property CameraActor2 Auto
ObjectReference Property CameraMarker Auto
ObjectReference Property CameraMarker3 Auto
GlobalVariable Property CutsceneProperty Auto
Actor Property Jael Auto
Actor Property NewProperty Auto
Actor Property Vildas Auto
;-- Functions ---------------------------------------
Function Fragment_28()
; Empty function
EndFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0()
Debug.Notification("Cutscene läuft.")
EndFunction
Function Fragment_43()
CutsceneProperty.SetValue(0 as Float)
EndFunction
Loading…
Cancel
Save