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ScriptName SF__00E_MQ03_PathOfHopeScene_01007888 Extends Scene hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Sound Property Boom Auto
ObjectReference Property DoorForOpening Auto
Actor Property Konstantin Auto
ObjectReference Property Steam Auto
Explosion Property _00E_MQ03_KonstantinExplosionNoDamage Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_23()
Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0)
Game.SetPlayerAIDriven(True)
EndFunction
Function Fragment_5()
Konstantin.placeAtMe(_00E_MQ03_KonstantinExplosionNoDamage as Form, 1, False, False)
Boom.play(Konstantin as ObjectReference)
EndFunction
Function Fragment_33()
Self.GetOwningQuest().SetStage(46)
EndFunction
Function Fragment_19()
Steam.enable(False)
DoorForOpening.Lock(False, False)
DoorForOpening.activate(Game.GetPlayer() as ObjectReference, False)
EndFunction
Function Fragment_30()
Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0)
Game.SetPlayerAIDriven(False)
Self.GetOwningQuest().SetStage(41)
EndFunction