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11 changed files with 0 additions and 288 deletions
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@ -1,12 +0,0 @@ |
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Scriptname _00E_MQ08TriggerTempleScene extends ObjectReference |
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Event OnTriggerEnter(ObjectReference akActionRef) |
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if MQ08_IntoTheDeep.GetStage() >= 75 && akActionRef == Game.GetPlayer() |
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MQ08_IntoTheDeep.SetStage(90) |
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MQ08_IntoTheDeep_SceneTempleOutside.Start() |
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EndIf |
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EndEvent |
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Quest Property MQ08_IntoTheDeep Auto |
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Scene Property MQ08_IntoTheDeep_SceneTempleOutside Auto |
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@ -1,18 +0,0 @@ |
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ScriptName _SAG_TIF__02002903 Extends TopicInfo hidden |
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;-- Variables --------------------------------------- |
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;-- Properties -------------------------------------- |
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ReferenceAlias Property Opponent Auto |
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;-- Functions --------------------------------------- |
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; Skipped compiler generated GetState |
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; Skipped compiler generated GotoState |
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Function Fragment_0(ObjectReference akSpeakerRef) |
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Actor akSpeaker = akSpeakerRef as Actor |
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Opponent.ForceRefTo(akSpeaker as ObjectReference) |
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(Self.GetOwningQuest() as _sag_playcards_mainscript).OpenCardInterface() |
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EndFunction |
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@ -1,115 +0,0 @@ |
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ScriptName PPNInventoryMonitor Extends ReferenceAlias |
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;-- Variables --------------------------------------- |
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Int renamed_potions = 0 |
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Int user_config = 0 |
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;-- Properties -------------------------------------- |
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FormList Property PPNExempted Auto |
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;-- Functions --------------------------------------- |
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; Skipped compiler generated GetState |
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; Skipped compiler generated GotoState |
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Function rename_potion(Potion it) |
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String name = it.GetName() |
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Int user = jmap.valueType(user_config, name) |
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If user == 6 |
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name = jmap.getStr(user_config, name, "") |
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it.SetName(name) |
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jformmap.setStr(renamed_potions, it as Form, name) |
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Return |
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ElseIf user != 0 |
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Return |
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EndIf |
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If it.isFood() || it.GetNumEffects() < 2 || PPNExempted.Find(it as Form) >= 0 |
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Return |
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EndIf |
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Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0) |
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If jformmap.hasKey(exempted, it as Form) |
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Return |
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EndIf |
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name = jformmap.getStr(renamed_potions, it as Form, "") |
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If name != "" |
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Return |
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EndIf |
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Int parts = jvalue.retain(jarray.object(), "") |
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Int i = it.GetNumEffects() |
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While i > 0 |
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i -= 1 |
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name = it.GetNthEffectMagicEffect(i).GetName() |
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Int len = stringutil.GetLength(name) |
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If stringutil.GetNthChar(name, len - 1) == "*" |
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name = stringutil.SubString(name, 0, len - 2) |
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EndIf |
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jarray.addStr(parts, name, -1) |
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EndWhile |
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name = "" |
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i = jarray.count(parts) |
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While i > 1 |
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i -= 1 |
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name += jarray.getStr(parts, i, "") |
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If i == 1 |
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name += " & " |
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Else |
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name += ", " |
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EndIf |
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EndWhile |
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name += jarray.getStr(parts, 0, "") |
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If it.IsPoison() |
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name += " (Poison)" |
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Else |
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name += " (Potion)" |
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EndIf |
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it.SetName(name) |
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jformmap.setStr(renamed_potions, it as Form, name) |
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jvalue.release(parts) |
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EndFunction |
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Function initialize() |
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Potion it |
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Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0) |
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If exempted == 0 |
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jdb.solveObjSetter(".ProperPotionNames.exempted", jformmap.object(), True) |
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exempted = jdb.solveObj(".ProperPotionNames.exempted", 0) |
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Debug.Trace("Proper Potion Names is exempting some well-known DLC and mod potions. Errors here are safe.", 0) |
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it = Game.GetFormFromFile(102131, "Dawnguard.esm") as Potion |
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If it != None |
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jformmap.setInt(exempted, it as Form, 1) |
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EndIf |
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it = Game.GetFormFromFile(80157, "Dawnguard.esm") as Potion |
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If it != None |
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jformmap.setInt(exempted, it as Form, 1) |
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EndIf |
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it = Game.GetFormFromFile(88606, "Dawnguard.esm") as Potion |
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If it != None |
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jformmap.setInt(exempted, it as Form, 1) |
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EndIf |
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Debug.Trace("Proper Potion names is done filing exemptions.", 0) |
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EndIf |
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If PPNExempted == None |
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PPNExempted = Game.GetFormFromFile(7561, "ProperPotionNames.esp") as FormList |
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EndIf |
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renamed_potions = jvalue.releaseAndRetain(renamed_potions, jformmap.object(), "ProperPotionNames") |
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user_config = jvalue.releaseAndRetain(user_config, jvalue.readFromFile("ppnconfig.json"), "ProperPotionNames") |
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Actor target = Self.GetActorRef() |
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Int i = target.GetNumItems() |
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While i > 0 |
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i -= 1 |
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it = target.GetNthForm(i) as Potion |
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If it != None |
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Self.rename_potion(it) |
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EndIf |
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EndWhile |
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EndFunction |
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Event OnInit() |
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Self.initialize() |
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EndEvent |
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Event OnPlayerLoadGame() |
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Debug.MessageBox((Self as PPNInventoryMonitor) as String) |
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Self.initialize() |
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EndEvent |
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@ -1,69 +0,0 @@ |
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ScriptName QF_NQ08_000C9364 Extends Quest hidden |
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;-- Variables --------------------------------------- |
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;-- Properties -------------------------------------- |
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ReferenceAlias Property Alias_Casket Auto |
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ReferenceAlias Property Alias_ShrineXMarker Auto |
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ReferenceAlias Property Alias_Sillas Auto |
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ReferenceAlias Property Alias_TrigBox_StartQuest Auto |
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;-- Functions --------------------------------------- |
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; Skipped compiler generated GetState |
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; Skipped compiler generated GotoState |
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Function Fragment_7() |
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Self.SetObjectiveCompleted(31, True) |
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Self.SetObjectiveCompleted(30, True) |
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Self.SetObjectiveDisplayed(35, True, False) |
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EndFunction |
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Function Fragment_14() |
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Self.SetObjectiveCompleted(30, True) |
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Self.SetObjectiveDisplayed(31, True, False) |
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EndFunction |
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Function Fragment_1() |
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Quest __temp = Self as Quest |
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_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions |
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kmyQuest.StartCasketScene() |
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Self.SetObjectiveDisplayed(10, True, False) |
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EndFunction |
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Function Fragment_13() |
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Self.SetObjectiveCompleted(20, True) |
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Self.SetObjectiveDisplayed(25, True, False) |
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EndFunction |
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Function Fragment_4() |
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Alias_Sillas.GetActorReference().EvaluatePackage() |
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EndFunction |
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Function Fragment_8() |
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Self.SetObjectiveCompleted(35, True) |
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Self.SetObjectiveDisplayed(40, True, False) |
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EndFunction |
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Function Fragment_0() |
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Quest __temp = Self as Quest |
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_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions |
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Alias_Sillas.GetActorReference().EvaluatePackage() |
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EndFunction |
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Function Fragment_2() |
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Self.SetObjectiveCompleted(10, True) |
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Self.SetObjectiveDisplayed(20, True, False) |
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EndFunction |
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Function Fragment_6() |
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Self.SetObjectiveCompleted(25, True) |
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Self.SetObjectiveDisplayed(30, True, False) |
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Alias_Sillas.GetActorReference().EvaluatePackage() |
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EndFunction |
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Function Fragment_10() |
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Self.SetObjectiveCompleted(40, True) |
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Self.SetObjectiveDisplayed(45, True, False) |
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EndFunction |
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@ -1,42 +0,0 @@ |
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ScriptName SF__00E_MQ03_PathOfHopeScene_01007888 Extends Scene hidden |
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;-- Variables --------------------------------------- |
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;-- Properties -------------------------------------- |
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Sound Property Boom Auto |
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ObjectReference Property DoorForOpening Auto |
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Actor Property Konstantin Auto |
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ObjectReference Property Steam Auto |
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Explosion Property _00E_MQ03_KonstantinExplosionNoDamage Auto |
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;-- Functions --------------------------------------- |
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; Skipped compiler generated GetState |
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; Skipped compiler generated GotoState |
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Function Fragment_23() |
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Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0) |
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Game.SetPlayerAIDriven(True) |
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EndFunction |
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Function Fragment_5() |
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Konstantin.placeAtMe(_00E_MQ03_KonstantinExplosionNoDamage as Form, 1, False, False) |
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Boom.play(Konstantin as ObjectReference) |
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EndFunction |
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Function Fragment_33() |
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Self.GetOwningQuest().SetStage(46) |
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EndFunction |
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Function Fragment_19() |
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Steam.enable(False) |
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DoorForOpening.Lock(False, False) |
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DoorForOpening.activate(Game.GetPlayer() as ObjectReference, False) |
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EndFunction |
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Function Fragment_30() |
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Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0) |
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Game.SetPlayerAIDriven(False) |
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Self.GetOwningQuest().SetStage(41) |
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EndFunction |
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@ -1,32 +0,0 @@ |
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ScriptName SF__00E_NQ02_TempleThieveryS_01002452 Extends Scene hidden |
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;-- Variables --------------------------------------- |
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;-- Properties -------------------------------------- |
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Actor Property Camera Auto |
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ObjectReference Property CameraActor Auto |
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ObjectReference Property CameraActor2 Auto |
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ObjectReference Property CameraMarker Auto |
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ObjectReference Property CameraMarker3 Auto |
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GlobalVariable Property CutsceneProperty Auto |
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Actor Property Jael Auto |
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Actor Property NewProperty Auto |
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Actor Property Vildas Auto |
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;-- Functions --------------------------------------- |
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Function Fragment_28() |
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; Empty function |
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EndFunction |
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; Skipped compiler generated GetState |
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; Skipped compiler generated GotoState |
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Function Fragment_0() |
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Debug.Notification("Cutscene läuft.") |
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EndFunction |
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Function Fragment_43() |
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CutsceneProperty.SetValue(0 as Float) |
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EndFunction |
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