Removed obsolete scripts
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@ -1,12 +0,0 @@
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Scriptname _00E_MQ08TriggerTempleScene extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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if MQ08_IntoTheDeep.GetStage() >= 75 && akActionRef == Game.GetPlayer()
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MQ08_IntoTheDeep.SetStage(90)
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MQ08_IntoTheDeep_SceneTempleOutside.Start()
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EndIf
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EndEvent
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Quest Property MQ08_IntoTheDeep Auto
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Scene Property MQ08_IntoTheDeep_SceneTempleOutside Auto
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@ -1,18 +0,0 @@
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ScriptName _SAG_TIF__02002903 Extends TopicInfo hidden
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;-- Variables ---------------------------------------
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;-- Properties --------------------------------------
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ReferenceAlias Property Opponent Auto
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;-- Functions ---------------------------------------
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; Skipped compiler generated GetState
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; Skipped compiler generated GotoState
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Function Fragment_0(ObjectReference akSpeakerRef)
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Actor akSpeaker = akSpeakerRef as Actor
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Opponent.ForceRefTo(akSpeaker as ObjectReference)
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(Self.GetOwningQuest() as _sag_playcards_mainscript).OpenCardInterface()
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EndFunction
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@ -1,115 +0,0 @@
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ScriptName PPNInventoryMonitor Extends ReferenceAlias
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;-- Variables ---------------------------------------
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Int renamed_potions = 0
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Int user_config = 0
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;-- Properties --------------------------------------
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FormList Property PPNExempted Auto
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;-- Functions ---------------------------------------
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; Skipped compiler generated GetState
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; Skipped compiler generated GotoState
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Function rename_potion(Potion it)
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String name = it.GetName()
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Int user = jmap.valueType(user_config, name)
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If user == 6
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name = jmap.getStr(user_config, name, "")
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it.SetName(name)
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jformmap.setStr(renamed_potions, it as Form, name)
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Return
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ElseIf user != 0
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Return
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EndIf
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If it.isFood() || it.GetNumEffects() < 2 || PPNExempted.Find(it as Form) >= 0
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Return
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EndIf
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Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
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If jformmap.hasKey(exempted, it as Form)
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Return
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EndIf
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name = jformmap.getStr(renamed_potions, it as Form, "")
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If name != ""
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Return
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EndIf
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Int parts = jvalue.retain(jarray.object(), "")
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Int i = it.GetNumEffects()
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While i > 0
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i -= 1
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name = it.GetNthEffectMagicEffect(i).GetName()
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Int len = stringutil.GetLength(name)
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If stringutil.GetNthChar(name, len - 1) == "*"
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name = stringutil.SubString(name, 0, len - 2)
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EndIf
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jarray.addStr(parts, name, -1)
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EndWhile
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name = ""
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i = jarray.count(parts)
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While i > 1
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i -= 1
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name += jarray.getStr(parts, i, "")
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If i == 1
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name += " & "
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Else
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name += ", "
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EndIf
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EndWhile
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name += jarray.getStr(parts, 0, "")
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If it.IsPoison()
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name += " (Poison)"
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Else
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name += " (Potion)"
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EndIf
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it.SetName(name)
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jformmap.setStr(renamed_potions, it as Form, name)
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jvalue.release(parts)
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EndFunction
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Function initialize()
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Potion it
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Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
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If exempted == 0
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jdb.solveObjSetter(".ProperPotionNames.exempted", jformmap.object(), True)
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exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
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Debug.Trace("Proper Potion Names is exempting some well-known DLC and mod potions. Errors here are safe.", 0)
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it = Game.GetFormFromFile(102131, "Dawnguard.esm") as Potion
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If it != None
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jformmap.setInt(exempted, it as Form, 1)
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EndIf
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it = Game.GetFormFromFile(80157, "Dawnguard.esm") as Potion
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If it != None
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jformmap.setInt(exempted, it as Form, 1)
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EndIf
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it = Game.GetFormFromFile(88606, "Dawnguard.esm") as Potion
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If it != None
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jformmap.setInt(exempted, it as Form, 1)
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EndIf
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Debug.Trace("Proper Potion names is done filing exemptions.", 0)
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EndIf
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If PPNExempted == None
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PPNExempted = Game.GetFormFromFile(7561, "ProperPotionNames.esp") as FormList
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EndIf
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renamed_potions = jvalue.releaseAndRetain(renamed_potions, jformmap.object(), "ProperPotionNames")
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user_config = jvalue.releaseAndRetain(user_config, jvalue.readFromFile("ppnconfig.json"), "ProperPotionNames")
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Actor target = Self.GetActorRef()
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Int i = target.GetNumItems()
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While i > 0
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i -= 1
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it = target.GetNthForm(i) as Potion
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If it != None
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Self.rename_potion(it)
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EndIf
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EndWhile
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EndFunction
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Event OnInit()
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Self.initialize()
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EndEvent
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Event OnPlayerLoadGame()
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Debug.MessageBox((Self as PPNInventoryMonitor) as String)
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Self.initialize()
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EndEvent
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@ -1,69 +0,0 @@
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ScriptName QF_NQ08_000C9364 Extends Quest hidden
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;-- Variables ---------------------------------------
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;-- Properties --------------------------------------
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ReferenceAlias Property Alias_Casket Auto
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ReferenceAlias Property Alias_ShrineXMarker Auto
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ReferenceAlias Property Alias_Sillas Auto
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ReferenceAlias Property Alias_TrigBox_StartQuest Auto
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;-- Functions ---------------------------------------
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; Skipped compiler generated GetState
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; Skipped compiler generated GotoState
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Function Fragment_7()
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Self.SetObjectiveCompleted(31, True)
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Self.SetObjectiveCompleted(30, True)
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Self.SetObjectiveDisplayed(35, True, False)
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EndFunction
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Function Fragment_14()
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Self.SetObjectiveCompleted(30, True)
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Self.SetObjectiveDisplayed(31, True, False)
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EndFunction
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Function Fragment_1()
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Quest __temp = Self as Quest
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_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions
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kmyQuest.StartCasketScene()
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Self.SetObjectiveDisplayed(10, True, False)
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EndFunction
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Function Fragment_13()
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Self.SetObjectiveCompleted(20, True)
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Self.SetObjectiveDisplayed(25, True, False)
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EndFunction
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Function Fragment_4()
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Alias_Sillas.GetActorReference().EvaluatePackage()
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EndFunction
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Function Fragment_8()
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Self.SetObjectiveCompleted(35, True)
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Self.SetObjectiveDisplayed(40, True, False)
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EndFunction
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Function Fragment_0()
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Quest __temp = Self as Quest
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_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions
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Alias_Sillas.GetActorReference().EvaluatePackage()
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EndFunction
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Function Fragment_2()
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Self.SetObjectiveCompleted(10, True)
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Self.SetObjectiveDisplayed(20, True, False)
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EndFunction
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Function Fragment_6()
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Self.SetObjectiveCompleted(25, True)
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Self.SetObjectiveDisplayed(30, True, False)
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Alias_Sillas.GetActorReference().EvaluatePackage()
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EndFunction
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Function Fragment_10()
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Self.SetObjectiveCompleted(40, True)
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Self.SetObjectiveDisplayed(45, True, False)
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EndFunction
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@ -1,42 +0,0 @@
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ScriptName SF__00E_MQ03_PathOfHopeScene_01007888 Extends Scene hidden
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;-- Variables ---------------------------------------
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;-- Properties --------------------------------------
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Sound Property Boom Auto
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ObjectReference Property DoorForOpening Auto
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Actor Property Konstantin Auto
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ObjectReference Property Steam Auto
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Explosion Property _00E_MQ03_KonstantinExplosionNoDamage Auto
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;-- Functions ---------------------------------------
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; Skipped compiler generated GetState
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; Skipped compiler generated GotoState
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Function Fragment_23()
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Game.DisablePlayerControls(True, True, True, True, False, True, True, False, 0)
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Game.SetPlayerAIDriven(True)
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EndFunction
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Function Fragment_5()
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Konstantin.placeAtMe(_00E_MQ03_KonstantinExplosionNoDamage as Form, 1, False, False)
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Boom.play(Konstantin as ObjectReference)
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EndFunction
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Function Fragment_33()
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Self.GetOwningQuest().SetStage(46)
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EndFunction
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Function Fragment_19()
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Steam.enable(False)
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DoorForOpening.Lock(False, False)
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DoorForOpening.activate(Game.GetPlayer() as ObjectReference, False)
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EndFunction
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Function Fragment_30()
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Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0)
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Game.SetPlayerAIDriven(False)
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Self.GetOwningQuest().SetStage(41)
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EndFunction
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@ -1,32 +0,0 @@
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ScriptName SF__00E_NQ02_TempleThieveryS_01002452 Extends Scene hidden
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;-- Variables ---------------------------------------
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;-- Properties --------------------------------------
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Actor Property Camera Auto
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ObjectReference Property CameraActor Auto
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ObjectReference Property CameraActor2 Auto
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ObjectReference Property CameraMarker Auto
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ObjectReference Property CameraMarker3 Auto
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GlobalVariable Property CutsceneProperty Auto
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Actor Property Jael Auto
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Actor Property NewProperty Auto
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Actor Property Vildas Auto
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;-- Functions ---------------------------------------
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Function Fragment_28()
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; Empty function
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EndFunction
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; Skipped compiler generated GetState
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; Skipped compiler generated GotoState
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Function Fragment_0()
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Debug.Notification("Cutscene läuft.")
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EndFunction
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Function Fragment_43()
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CutsceneProperty.SetValue(0 as Float)
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EndFunction
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