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Added an SKSE check to _00E_HorseFlute_SC

development
Eddoursul 2 months ago
parent e94716792a
commit 7073fffd70
  1. BIN
      scripts/_00e_horseflute_sc.pex
  2. 2
      source/scripts/_00e_horseflute_sc.psc

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@ -7,7 +7,7 @@ Scriptname _00E_HorseFlute_SC extends ReferenceAlias
; this event registers for the key as soon as the player receives the horseflute in any way
; due to being a questobject, it can't be dropped or lost by the player, it also stays in the menu when marked as a favorite
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
If akNewContainer == PlayerREF
If (akNewContainer == PlayerREF) && SKSE.GetVersion()
RegisterForKey(iMountHotkey)
EndIf
EndEvent

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