Added an SKSE check to _00E_HorseFlute_SC
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@ -7,7 +7,7 @@ Scriptname _00E_HorseFlute_SC extends ReferenceAlias
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; this event registers for the key as soon as the player receives the horseflute in any way
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; this event registers for the key as soon as the player receives the horseflute in any way
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; due to being a questobject, it can't be dropped or lost by the player, it also stays in the menu when marked as a favorite
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; due to being a questobject, it can't be dropped or lost by the player, it also stays in the menu when marked as a favorite
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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If akNewContainer == PlayerREF
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If (akNewContainer == PlayerREF) && SKSE.GetVersion()
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RegisterForKey(iMountHotkey)
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RegisterForKey(iMountHotkey)
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EndIf
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EndIf
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EndEvent
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EndEvent
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