Merged game update quest
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@ -139738,9 +139738,6 @@
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<property name="KillMove" type="1" status="1">
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<property name="KillMove" type="1" status="1">
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<object formID="00100f19" alias="65535" unused="0x0000" />
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<object formID="00100f19" alias="65535" unused="0x0000" />
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</property>
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</property>
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<property name="Levelsystem" type="1" status="1">
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<object formID="00010aa2" alias="65535" unused="0x0000" />
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</property>
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<property name="MQ05PrologueFunctions" type="1" status="1">
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<property name="MQ05PrologueFunctions" type="1" status="1">
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<object formID="00033a5b" alias="65535" unused="0x0000" />
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<object formID="00033a5b" alias="65535" unused="0x0000" />
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</property>
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</property>
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BIN
Skyrim.esm
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Skyrim.esm
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@ -1,8 +1,6 @@
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Scriptname _00E_PlayerSetUpScript extends ObjectReference
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Scriptname _00E_PlayerSetUpScript extends ObjectReference
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{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
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{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
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Float Property CURRENT_PATCH_VERSION = 2.13 AutoReadOnly
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int function _GetScriptVersion() Global
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int function _GetScriptVersion() Global
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return 1
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return 1
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endFunction
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endFunction
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@ -27,10 +25,6 @@ Event OnInit()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckEnderalDLL.Run()
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_00E_Func_CheckEnderalDLL.Run()
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If fPatchVersion == 0.00
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fPatchVersion = CURRENT_PATCH_VERSION
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EndIf
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GoToState("RealPlayer")
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GoToState("RealPlayer")
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("Healrate", 0)
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PlayerREF.SetActorValue("Healrate", 0)
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@ -147,11 +141,6 @@ endfunction
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Function Maintenance()
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Function Maintenance()
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if fPatchVersion < CURRENT_PATCH_VERSION
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;
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fPatchVersion = CURRENT_PATCH_VERSION
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endif
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; changes to the actor value healrate will not persist in consecutive saves
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; changes to the actor value healrate will not persist in consecutive saves
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; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
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; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
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; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
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; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
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@ -184,8 +173,6 @@ EndFunction
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; PROPERTIES
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; PROPERTIES
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;=====================================================================================
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;=====================================================================================
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float fPatchVersion
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_00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto
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_00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto
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Actor Property PlayerREF Auto
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Actor Property PlayerREF Auto
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@ -196,5 +183,3 @@ GlobalVariable Property KillMove Auto
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Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
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Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
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Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
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Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
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_00E_QuestFunctions Property Levelsystem Auto
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